Use relative path instead of absolute path for package

pull/87/head
mob-sakai 2019-01-13 10:40:40 +09:00
parent c4453f25e5
commit 6bccface4c
4 changed files with 4 additions and 4 deletions

View File

@ -57,7 +57,7 @@ Shader "UI/Default-SoftMask"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "Assets/Coffee/UIExtensions/SoftMaskForUGUI/SoftMask.cginc" // Add for soft mask
#include "./../../SoftMask.cginc" // Add for soft mask
#pragma shader_feature __ SOFTMASK_EDITOR // Add for soft mask
struct appdata_t

View File

@ -126,7 +126,7 @@ SubShader {
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
#include "Assets/Coffee/UIExtensions/SoftMaskForUGUI/SoftMask.cginc"
#include "./../SoftMask.cginc"
#pragma shader_feature __ SOFTMASK_EDITOR
struct vertex_t {

View File

@ -91,7 +91,7 @@ SubShader {
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/Coffee/UIExtensions/SoftMaskForUGUI/SoftMask.cginc"
#include "./../SoftMask.cginc"
#pragma shader_feature __ SOFTMASK_EDITOR
struct vertex_t {

View File

@ -56,7 +56,7 @@ Shader "TextMeshPro/Sprite (SoftMaskable)"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "Assets/Coffee/UIExtensions/SoftMaskForUGUI/SoftMask.cginc"
#include "./../SoftMask.cginc"
#pragma shader_feature __ SOFTMASK_EDITOR
struct appdata_t