v1.0.0-preview.2

gh-pages
mob-sakai 2020-05-03 20:36:54 +09:00
parent ab0b098857
commit 62a0d1de7d
14 changed files with 60 additions and 75 deletions

17
.gitignore vendored
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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
*.csproj
*.sln
*.unitypackage
*.userprefs
.vs/
_Android/
_iOS/
_WebGL/
_Standalone/
Assets/
ProjectSettings/
PackageTest
.DS_Store

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{
"companyName": "Coffee",
"productName": "SoftMaskForUGUI",
"dataUrl": "Builds.data.unityweb",
"asmCodeUrl": "Builds.asm.code.unityweb",
"asmMemoryUrl": "Builds.asm.memory.unityweb",
"asmFrameworkUrl": "Builds.asm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20"
}

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Build/builds.data.unityweb Normal file

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12
Build/builds.json Normal file
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{
"companyName": "Coffee",
"productName": "SoftMaskForUGUI",
"dataUrl": "builds.data.unityweb",
"wasmCodeUrl": "builds.wasm.code.unityweb",
"wasmFrameworkUrl": "builds.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20"
}

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SoftMaskForUGUI

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<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/Builds.json", {onProgress: UnityProgress});
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/builds.json", {onProgress: UnityProgress});
</script>
</head>
<body>