1.0.0-preview.1

# [1.0.0-preview.1](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([bf17b19](bf17b19ef2))

### change

* change namespace ([0347b04](0347b04fb7))

### Features

* support graphic connector ([3451521](34515216a3)), closes [#75](https://github.com/mob-sakai/SoftMaskForUGUI/issues/75) [#76](https://github.com/mob-sakai/SoftMaskForUGUI/issues/76) [#80](https://github.com/mob-sakai/SoftMaskForUGUI/issues/80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from  to .
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
pull/87/head
semantic-release-bot 2020-05-11 07:34:22 +00:00
parent b9eb1a9b95
commit 60ce6997e0
28 changed files with 1696 additions and 1988 deletions

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@ -1,3 +1,26 @@
# [1.0.0-preview.1](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)
### Bug Fixes
* Unintentional material destruction ([bf17b19](https://github.com/mob-sakai/SoftMaskForUGUI/commit/bf17b19ef29ea35b54cbaf5473611ad58136540a))
### change
* change namespace ([0347b04](https://github.com/mob-sakai/SoftMaskForUGUI/commit/0347b04fb70d970b3558ebb454ecd2dbbd3dfce0))
### Features
* support graphic connector ([3451521](https://github.com/mob-sakai/SoftMaskForUGUI/commit/34515216a39d69601595dffbbac1803da3a27379)), closes [#75](https://github.com/mob-sakai/SoftMaskForUGUI/issues/75) [#76](https://github.com/mob-sakai/SoftMaskForUGUI/issues/76) [#80](https://github.com/mob-sakai/SoftMaskForUGUI/issues/80)
### BREAKING CHANGES
* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
* The name of the custom SoftMaskable shader must be changed. For more information, see the Support soft masks with your custom shaders section of the README.
# [0.10.0-preview.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.2...v0.10.0-preview.3) (2020-05-08)

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@ -155,8 +155,20 @@ Or, add a SoftMaskable components from the inspector of the SoftMask component.
<br><br><br><br>
## Support soft masks with your custom shaders
<b>With just three additional lines,</b> you can now support softmasks in your custom shaders!
Only a few steps are needed to support soft mask in your custom shaders!
1. Duplicate your shader file and add the ` (SoftMaskable)` suffix to the file name.
```
Your_Custom_Shader.shader
-> Your_Custom_Shader (SoftMaskable).shader
```
1. Modify the shader name (defined at the beginning of the shader file) as follows:
- Add `Hidden/` prefix
- Add ` (SoftMaskable)` suffix
```
Shader "UI/Your_Custom_Shader"
-> Shader "Hidden/UI/Your_Custom_Shader (SoftMaskable)"
```
1. Add `#pragma` and `#include` directives, where `SOFTMASK_EDITOR` is an editor-only keyword and is not included in the build.
If you didn't use package manager to install, include `SoftMask.cginc` in the appropriate path instead.
```

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@ -3,18 +3,21 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIExtensions.Demos
namespace Coffee.UISoftMask.Demos
{
public class SoftMask_Demo : MonoBehaviour
{
[SerializeField] RawImage[] softMaskBufferViewer;
[SerializeField] SoftMask[] softMask;
[SerializeField] Text text;
[SerializeField] GameObject title;
// Use this for initialization
void OnEnable()
{
title.SetActive(true);
text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}",
SystemInfo.graphicsDeviceName,
SystemInfo.graphicsDeviceType,
@ -25,38 +28,31 @@ namespace Coffee.UIExtensions.Demos
{
softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer;
}
}
// Update is called once per frame
void Update()
{
}
public void SetWorldSpase(bool flag)
{
if(flag)
if (flag)
{
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
GetComponent<Canvas> ().renderMode = RenderMode.WorldSpace;
transform.rotation = Quaternion.Euler (new Vector3 (0, 6, 0));
GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
transform.rotation = Quaternion.Euler(new Vector3(0, 6, 0));
}
}
public void SetScreenSpase (bool flag)
public void SetScreenSpase(bool flag)
{
if (flag)
{
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
}
}
public void SetOverlay (bool flag)
public void SetOverlay(bool flag)
{
if (flag)
{
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
}
}
}

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@ -0,0 +1,57 @@
#if UNITY_2018_3_OR_NEWER
using UnityEditor.Experimental.SceneManagement;
#endif
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Coffee.UISoftMask
{
internal static class EditorUtils
{
internal static void MarkPrefabDirty()
{
#if UNITY_2018_3_OR_NEWER
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null) return;
EditorSceneManager.MarkSceneDirty(prefabStage.scene);
#endif
}
/// <summary>
/// Verify whether it can be converted to the specified component.
/// </summary>
internal static bool CanConvertTo<T>(Object context) where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
}
/// <summary>
/// Convert to the specified component.
/// </summary>
internal static void ConvertTo<T>(Object context) where T : MonoBehaviour
{
var target = context as MonoBehaviour;
var so = new SerializedObject(target);
so.Update();
bool oldEnable = target.enabled;
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
{
if (script.GetClass() != typeof(T))
continue;
// Set 'm_Script' to convert.
so.FindProperty("m_Script").objectReferenceValue = script;
so.ApplyModifiedProperties();
break;
}
(so.targetObject as MonoBehaviour).enabled = oldEnable;
}
}
}

View File

@ -4,9 +4,9 @@ using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
namespace Coffee.UIExtensions
namespace Coffee.UISoftMask
{
public static class ImportSampleMenu_UISoftMask
public static class ImportSampleMenu
{
[MenuItem("Assets/Samples/Import UISoftMask Sample")]
private static void ImportSample()

View File

@ -5,7 +5,7 @@ using UnityEditor;
using System.Linq;
namespace Coffee.UIExtensions.Editors
namespace Coffee.UISoftMask
{
/// <summary>
/// SoftMask editor.
@ -15,58 +15,67 @@ namespace Coffee.UIExtensions.Editors
public class SoftMaskEditor : Editor
{
const string k_PrefsPreview = "SoftMaskEditor_Preview";
static readonly List<Graphic> s_Graphics = new List<Graphic> ();
static readonly List<Graphic> s_Graphics = new List<Graphic>();
static bool s_Preview;
private void OnEnable ()
private void OnEnable()
{
s_Preview = EditorPrefs.GetBool (k_PrefsPreview, false);
s_Preview = EditorPrefs.GetBool(k_PrefsPreview, false);
}
public override void OnInspectorGUI ()
public override void OnInspectorGUI()
{
base.OnInspectorGUI ();
base.OnInspectorGUI();
var current = target as SoftMask;
current.GetComponentsInChildren<Graphic> (true, s_Graphics);
var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
current.GetComponentsInChildren<Graphic>(true, s_Graphics);
var fixTargets = s_Graphics.Where(x =>
x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable>() &&
(!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic)).ToList();
if (0 < fixTargets.Count)
{
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
GUILayout.BeginVertical ();
if (GUILayout.Button ("Fix"))
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox(
"There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.",
MessageType.Warning);
GUILayout.BeginVertical();
if (GUILayout.Button("Fix"))
{
foreach (var p in fixTargets)
{
p.gameObject.AddComponent<SoftMaskable> ();
p.gameObject.AddComponent<SoftMaskable>();
}
Utils.MarkPrefabDirty ();
EditorUtils.MarkPrefabDirty();
}
if (GUILayout.Button ("Ping"))
if (GUILayout.Button("Ping"))
{
EditorGUIUtility.PingObject (fixTargets[0]);
EditorGUIUtility.PingObject(fixTargets[0]);
}
GUILayout.EndVertical ();
GUILayout.EndHorizontal ();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
// Preview buffer.
GUILayout.BeginHorizontal (EditorStyles.helpBox);
if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft ("Preview Buffer", s_Preview, GUILayout.MaxWidth (EditorGUIUtility.labelWidth))))
GUILayout.BeginHorizontal(EditorStyles.helpBox);
if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft("Preview Buffer", s_Preview,
GUILayout.MaxWidth(EditorGUIUtility.labelWidth))))
{
EditorPrefs.SetBool (k_PrefsPreview, s_Preview);
EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
}
if (s_Preview)
{
var tex = current.softMaskBuffer;
var width = tex.width * 64 / tex.height;
EditorGUI.DrawPreviewTexture (GUILayoutUtility.GetRect (width, 64), tex, null, ScaleMode.ScaleToFit);
Repaint ();
EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, 64), tex, null, ScaleMode.ScaleToFit);
Repaint();
}
GUILayout.FlexibleSpace ();
GUILayout.EndHorizontal ();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
@ -74,61 +83,25 @@ namespace Coffee.UIExtensions.Editors
[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
static bool _ConvertToSoftMask(MenuCommand command)
{
return CanConvertTo<SoftMask>(command.context);
return EditorUtils.CanConvertTo<SoftMask>(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
static void ConvertToSoftMask(MenuCommand command)
{
ConvertTo<SoftMask>(command.context);
EditorUtils.ConvertTo<SoftMask>(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
static bool _ConvertToMask(MenuCommand command)
{
return CanConvertTo<Mask>(command.context);
return EditorUtils.CanConvertTo<Mask>(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
static void ConvertToMask(MenuCommand command)
{
ConvertTo<Mask>(command.context);
}
/// <summary>
/// Verify whether it can be converted to the specified component.
/// </summary>
protected static bool CanConvertTo<T>(Object context)
where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
}
/// <summary>
/// Convert to the specified component.
/// </summary>
protected static void ConvertTo<T>(Object context) where T : MonoBehaviour
{
var target = context as MonoBehaviour;
var so = new SerializedObject(target);
so.Update();
bool oldEnable = target.enabled;
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
{
if (script.GetClass() != typeof(T))
continue;
// Set 'm_Script' to convert.
so.FindProperty("m_Script").objectReferenceValue = script;
so.ApplyModifiedProperties();
break;
}
(so.targetObject as MonoBehaviour).enabled = oldEnable;
EditorUtils.ConvertTo<Mask>(command.context);
}
}
}

View File

@ -9,18 +9,15 @@ using Object = UnityEngine.Object;
using MaskIntr = UnityEngine.SpriteMaskInteraction;
using System.IO;
namespace Coffee.UIExtensions.Editors
namespace Coffee.UISoftMask
{
/// <summary>
/// SoftMaskable editor.
/// </summary>
[CustomEditor (typeof (SoftMaskable))]
[CustomEditor(typeof(SoftMaskable))]
[CanEditMultipleObjects]
public class SoftMaskableEditor : Editor
{
//################################
// Constant or Static Members.
//################################
public enum MaskInteraction : int
{
VisibleInsideMask = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6),
@ -36,7 +33,7 @@ namespace Coffee.UIExtensions.Editors
return _custom
? MaskInteraction.Custom
: System.Enum.IsDefined(typeof(MaskInteraction), value)
? (MaskInteraction)value
? (MaskInteraction) value
: MaskInteraction.Custom;
}
set
@ -44,77 +41,40 @@ namespace Coffee.UIExtensions.Editors
_custom = (value == MaskInteraction.Custom);
if (!_custom)
{
_spMaskInteraction.intValue = (int)value;
_spMaskInteraction.intValue = (int) value;
}
}
}
bool _custom = false;
static readonly Type s_TypeTMPro = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Text");
static readonly Type s_TypeTMP_SpriteAsset = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SpriteAsset");
static readonly Type s_TypeTMProSettings = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Settings");
static readonly Type s_TypeTMP_SubMesh = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMesh");
static readonly Type s_TypeTMP_SubMeshUI = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMeshUI");
static PropertyInfo s_PiFontSharedMaterial;
static PropertyInfo s_PiFontSharedMaterials;
static PropertyInfo s_PiSpriteAsset;
static PropertyInfo s_PiRichText;
static PropertyInfo s_PiText;
static PropertyInfo s_PiDefaultFontAssetPath;
static PropertyInfo s_PiDefaultSpriteAssetPath;
static FieldInfo s_FiMaterial;
static MethodInfo s_miGetSpriteAsset;
static readonly List<Graphic> s_Graphics = new List<Graphic> ();
Shader _shader;
Shader _mobileShader;
Shader _spriteShader;
List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
static readonly List<Graphic> s_Graphics = new List<Graphic>();
SerializedProperty _spMaskInteraction;
List<Mask> tmpMasks = new List<Mask>();
static GUIContent s_MaskWarning;
void OnEnable ()
private void OnEnable()
{
_spMaskInteraction = serializedObject.FindProperty("m_MaskInteraction");
_custom = (maskInteraction == MaskInteraction.Custom);
ClearMaterialEditors ();
_shader = Shader.Find ("TextMeshPro/Distance Field (SoftMaskable)");
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (SoftMaskable)");
_spriteShader = Shader.Find ("TextMeshPro/Sprite (SoftMaskable)");
if(s_TypeTMPro != null)
{
s_PiFontSharedMaterial = s_TypeTMPro.GetProperty ("fontSharedMaterial");
s_PiSpriteAsset = s_TypeTMPro.GetProperty ("spriteAsset");
s_PiRichText = s_TypeTMPro.GetProperty ("richText");
s_PiText = s_TypeTMPro.GetProperty ("text");
s_FiMaterial = s_TypeTMP_SpriteAsset.GetField ("material");
s_PiFontSharedMaterials = s_TypeTMPro.GetProperty ("fontSharedMaterials");
s_miGetSpriteAsset = s_TypeTMProSettings.GetMethod ("GetSpriteAsset", BindingFlags.Static | BindingFlags.Public);
s_PiDefaultFontAssetPath = s_TypeTMProSettings.GetProperty ("defaultFontAssetPath", BindingFlags.Static | BindingFlags.Public);
s_PiDefaultSpriteAssetPath = s_TypeTMProSettings.GetProperty ("defaultSpriteAssetPath", BindingFlags.Static | BindingFlags.Public);
s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"),
"This is not a SoftMask component.");
}
s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"), "This component is not SoftMask. Use SoftMask instead of Mask.");
}
void OnDisable ()
private void DrawMaskInteractions()
{
ClearMaterialEditors ();
}
var softMaskable = target as SoftMaskable;
if (softMaskable == null) return;
List<Mask> tmpMasks = new List<Mask>();
void DrawMaskInteractions()
{
(target as SoftMaskable).GetComponentsInParent<Mask>(true, tmpMasks);
softMaskable.GetComponentsInParent<Mask>(true, tmpMasks);
tmpMasks.RemoveAll(x => !x.enabled);
tmpMasks.Reverse();
maskInteraction = (MaskInteraction)EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
if (_custom)
{
maskInteraction = (MaskInteraction) EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
if (!_custom) return;
var l = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 45;
@ -125,24 +85,23 @@ namespace Coffee.UIExtensions.Editors
int intr2 = DrawMaskInteraction(2);
int intr3 = DrawMaskInteraction(3);
if (ccs.changed) {
if (ccs.changed)
{
_spMaskInteraction.intValue = (intr0 << 0) + (intr1 << 2) + (intr2 << 4) + (intr3 << 6);
}
}
EditorGUIUtility.labelWidth = l;
}
}
static GUIContent s_MaskWarning = new GUIContent();
int DrawMaskInteraction(int layer)
private int DrawMaskInteraction(int layer)
{
Mask mask = layer < tmpMasks.Count ? tmpMasks[layer] : null;
MaskIntr intr = (MaskIntr)((_spMaskInteraction.intValue >> layer * 2) & 0x3);
MaskIntr intr = (MaskIntr) ((_spMaskInteraction.intValue >> layer * 2) & 0x3);
if (!mask)
{
return (int)intr;
return (int) intr;
}
using (new EditorGUILayout.HorizontalScope())
@ -151,263 +110,75 @@ namespace Coffee.UIExtensions.Editors
GUILayout.Space(-5);
EditorGUILayout.ObjectField("Mask " + layer, mask, typeof(Mask), false);
GUILayout.Space(-15);
return (int)(MaskIntr)EditorGUILayout.EnumPopup(intr);
return (int) (MaskIntr) EditorGUILayout.EnumPopup(intr);
}
}
public override void OnInspectorGUI ()
public override void OnInspectorGUI()
{
base.OnInspectorGUI ();
base.OnInspectorGUI();
serializedObject.Update();
DrawMaskInteractions();
// maskInteraction = (MaskInteraction)EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
serializedObject.ApplyModifiedProperties();
/*
EditorGUI.indentLevel++;
var l = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 60;
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.ObjectField("Mask 0", null, typeof(Mask), false);
EditorGUILayout.EnumPopup (MaskIntr.None);
}
EditorGUIUtility.labelWidth = l;
EditorGUI.indentLevel--;
var spMaskInteraction = serializedObject.FindProperty ("m_MaskInteraction");
MaskIntr intr0 = (MaskIntr)((spMaskInteraction.intValue >> 0) & 0x3);
MaskIntr intr1 = (MaskIntr)((spMaskInteraction.intValue >> 2) & 0x3);
MaskIntr intr2 = (MaskIntr)((spMaskInteraction.intValue >> 4) & 0x3);
MaskIntr intr3 = (MaskIntr)((spMaskInteraction.intValue >> 6) & 0x3);
using (var ccs = new EditorGUI.ChangeCheckScope ()) {
intr0 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 0", intr0);
intr1 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 1", intr1);
intr2 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 2", intr2);
intr3 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 3", intr3);
if (ccs.changed) {
current.SetMaskInteractions (intr0,intr1,intr2,intr3);
}
}
*/
// spMaskInteraction.intValue = (intr0 << 0) | (intr1 << 2) | (intr2 << 4) | (intr3 << 6);
//
// serializedObject.ApplyModifiedProperties ();
var current = target as SoftMaskable;
current.GetComponentsInChildren<Graphic> (true, s_Graphics);
var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
current.GetComponentsInChildren<Graphic>(true, s_Graphics);
var fixTargets = s_Graphics.Where(x =>
x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable>() &&
(!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic)).ToList();
if (0 < fixTargets.Count)
{
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
GUILayout.BeginVertical ();
if (GUILayout.Button ("Fix"))
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox(
"There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.",
MessageType.Warning);
GUILayout.BeginVertical();
if (GUILayout.Button("Fix"))
{
foreach (var p in fixTargets)
{
p.gameObject.AddComponent<SoftMaskable> ();
}
}
if (GUILayout.Button ("Ping"))
{
EditorGUIUtility.PingObject (fixTargets [0]);
}
GUILayout.EndVertical ();
GUILayout.EndHorizontal ();
}
if(s_TypeTMPro != null)
{
ShowTMProWarning (_shader, _mobileShader, _spriteShader, m => { });
var textMeshPro = current.GetComponent (s_TypeTMPro);
if (textMeshPro != null)
{
Material [] fontSharedMaterials = s_PiFontSharedMaterials.GetValue (textMeshPro, new object [0]) as Material [];
ShowMaterialEditors (fontSharedMaterials, 1, fontSharedMaterials.Length - 1);
p.gameObject.AddComponent<SoftMaskable>();
}
}
if (!DetectMask (current.transform.parent))
if (GUILayout.Button("Ping"))
{
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.", MessageType.Warning);
if (GUILayout.Button ("Remove", GUILayout.Height (40)))
{
DestroyImmediate (current);
Utils.MarkPrefabDirty ();
EditorGUIUtility.PingObject(fixTargets[0]);
}
GUILayout.EndHorizontal ();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
if (!DetectMask(current.transform.parent))
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.",
MessageType.Warning);
if (GUILayout.Button("Remove", GUILayout.Height(40)))
{
DestroyImmediate(current);
EditorUtils.MarkPrefabDirty();
}
GUILayout.EndHorizontal();
}
}
static bool DetectMask (Transform transform)
static bool DetectMask(Transform transform)
{
if (transform == null)
while (transform)
{
if (transform.GetComponent<SoftMask>()) return true;
transform = transform.parent;
}
return false;
}
if (transform.GetComponent<SoftMask> () != null)
{
return true;
}
return DetectMask (transform.parent);
}
void ClearMaterialEditors ()
{
foreach (var e in _materialEditors)
{
if (e)
{
DestroyImmediate (e);
}
}
_materialEditors.Clear ();
}
protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
{
for (int i = 0; i < count; i++)
{
if (_materialEditors.Count == i)
{
_materialEditors.Add (null);
}
var mat = materials [startIndex + i];
var editor = _materialEditors [i];
if (editor && editor.target != mat)
{
DestroyImmediate (editor);
editor = null;
}
if (!editor)
{
editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
}
editor.DrawHeader ();
editor.OnInspectorGUI ();
}
}
public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
{
var current = target as SoftMaskable;
var textMeshPro = current.GetComponent (s_TypeTMPro);
if (textMeshPro == null)
{
return;
}
Material fontSharedMaterial = s_PiFontSharedMaterial.GetValue (textMeshPro, new object [0]) as Material;
if (fontSharedMaterial == null)
{
return;
}
// Is the material preset for dissolve?
Material m = fontSharedMaterial;
if (m.shader != shader && m.shader != mobileShader)
{
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' or '{2}' as a shader for material preset.", current.GetType ().Name, shader.name, mobileShader.name), MessageType.Warning);
if (GUILayout.Button ("Fix"))
{
var correctShader = m.shader.name.Contains ("Mobile") ? mobileShader : shader;
m = ModifyTMProMaterialPreset (m, correctShader, onCreatedMaterial);
s_PiFontSharedMaterial.SetValue (textMeshPro, m, new object [0]);
}
EditorGUILayout.EndHorizontal ();
return;
}
// Is the sprite asset for dissolve?
object spriteAsset = s_PiSpriteAsset.GetValue (textMeshPro, new object [0]) ?? s_miGetSpriteAsset.Invoke (null, new object [0]);
//TMP_SpriteAsset spriteAsset = textMeshPro.spriteAsset ?? TMP_Settings.GetSpriteAsset ();
m = s_FiMaterial.GetValue (spriteAsset) as Material;
bool hasSprite = (bool)s_PiRichText.GetValue (textMeshPro, new object [0]) && (s_PiText.GetValue (textMeshPro, new object [0]) as string).Contains ("<sprite=");
if (m && m.shader != spriteShader && hasSprite)
{
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' as a shader for sprite asset.", GetType ().Name, spriteShader.name), MessageType.Warning);
if (GUILayout.Button ("Fix"))
{
current.GetComponentsInChildren (s_TypeTMP_SubMesh).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
current.GetComponentsInChildren (s_TypeTMP_SubMeshUI).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
spriteAsset = ModifyTMProSpriteAsset (m, _spriteShader, mat => { });
s_PiSpriteAsset.SetValue (textMeshPro, spriteAsset, new object [0]);
}
EditorGUILayout.EndHorizontal ();
return;
}
}
Material ModifyTMProMaterialPreset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
{
string path = AssetDatabase.GetAssetPath (baseMaterial);
string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
string defaultAssetPath = s_PiDefaultFontAssetPath.GetValue (null, new object [0]) as string;
Material mat = Resources.Load<Material> (defaultAssetPath + filename);
if (!mat)
{
mat = new Material (baseMaterial)
{
shaderKeywords = baseMaterial.shaderKeywords,
shader = shader,
};
onCreatedMaterial (mat);
AssetDatabase.CreateAsset (mat, Path.GetDirectoryName (path) + "/" + filename + ".mat");
EditorUtility.FocusProjectWindow ();
EditorGUIUtility.PingObject (mat);
}
else
{
mat.shader = shader;
}
EditorUtility.SetDirty (mat);
return mat;
}
object ModifyTMProSpriteAsset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
{
string path = AssetDatabase.GetAssetPath (baseMaterial);
string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
string defaultAssetPath = s_PiDefaultSpriteAssetPath.GetValue (null, new object [0]) as string;
Object spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
if (spriteAsset == null)
{
AssetDatabase.CopyAsset (path, Path.GetDirectoryName (path) + "/" + filename + ".mat");
spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
m.shader = shader;
m.name = shader.name;
onCreatedMaterial (m);
EditorUtility.FocusProjectWindow ();
EditorGUIUtility.PingObject (spriteAsset);
}
else
{
Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
m.shader = shader;
}
EditorUtility.SetDirty (spriteAsset);
return spriteAsset;
}
}
}

View File

@ -1,22 +0,0 @@
#if UNITY_2018_3_OR_NEWER
using UnityEditor.Experimental.SceneManagement;
#endif
using UnityEditor.SceneManagement;
namespace Coffee.UIExtensions.Editors
{
public static class Utils
{
public static void MarkPrefabDirty ()
{
#if UNITY_2018_3_OR_NEWER
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage ();
if (prefabStage != null)
{
EditorSceneManager.MarkSceneDirty (prefabStage.scene);
}
#endif
}
}
}

107
Scripts/GraphicConnector.cs Normal file
View File

@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UISoftMask
{
internal static class GraphicConnectorExtension
{
public static void SetVerticesDirtyEx(this Graphic graphic)
{
GraphicConnector.FindConnector(graphic).SetVerticesDirty(graphic);
}
public static void SetMaterialDirtyEx(this Graphic graphic)
{
GraphicConnector.FindConnector(graphic).SetMaterialDirty(graphic);
}
public static Shader FindEffectShader(this Graphic graphic)
{
return GraphicConnector.FindConnector(graphic).FindEffectShader(graphic);
}
}
public class GraphicConnector
{
private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap =
new Dictionary<Type, GraphicConnector>();
private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Init()
{
AddConnector(new GraphicConnector());
}
protected static void AddConnector(GraphicConnector connector)
{
s_Connectors.Add(connector);
s_Connectors.Sort((x, y) => y.priority - x.priority);
}
public static GraphicConnector FindConnector(Graphic graphic)
{
if (!graphic) return s_EmptyConnector;
var type = graphic.GetType();
GraphicConnector connector = null;
if (s_ConnectorMap.TryGetValue(type, out connector)) return connector;
foreach (var c in s_Connectors)
{
if (!c.IsValid(graphic)) continue;
s_ConnectorMap.Add(type, c);
return c;
}
return s_EmptyConnector;
}
/// <summary>
/// Connector priority.
/// </summary>
protected virtual int priority
{
get { return -1; }
}
/// <summary>
/// Find effect shader.
/// </summary>
public virtual Shader FindEffectShader(Graphic graphic)
{
return Shader.Find("Hidden/UI/SoftMaskable");
}
/// <summary>
/// The connector is valid for the component.
/// </summary>
protected virtual bool IsValid(Graphic graphic)
{
return true;
}
public virtual void SetVerticesDirty(Graphic graphic)
{
if (graphic)
graphic.SetVerticesDirty();
}
public virtual void SetMaterialDirty(Graphic graphic)
{
if (graphic)
graphic.SetMaterialDirty();
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0e702140c28f4425fac896f9394a31b1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

80
Scripts/MaterialCache.cs Normal file
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@ -0,0 +1,80 @@
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UISoftMask
{
internal class MaterialCache
{
public delegate void ModifyAction(Material material, Graphic graphic);
static Dictionary<Hash128, MaterialEntry> materialMap = new Dictionary<Hash128, MaterialEntry>();
private class MaterialEntry
{
public Material material;
public int referenceCount;
public void Release()
{
if (material)
{
UnityEngine.Object.DestroyImmediate(material, false);
}
material = null;
}
}
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
private static void ClearCache()
{
foreach (var entry in materialMap.Values)
{
entry.Release();
}
materialMap.Clear();
}
#endif
public static Material Register(Material material, Hash128 hash, Action<Material> onModify)
{
if (!hash.isValid) return null;
MaterialEntry entry;
if (!materialMap.TryGetValue(hash, out entry))
{
entry = new MaterialEntry()
{
material = new Material(material)
{
hideFlags = HideFlags.HideAndDontSave,
},
};
onModify(entry.material);
materialMap.Add(hash, entry);
}
entry.referenceCount++;
//Debug.LogFormat("Register: {0}, {1} (Total: {2})", hash, entry.referenceCount, materialMap.Count);
return entry.material;
}
public static void Unregister(Hash128 hash)
{
MaterialEntry entry;
if (!hash.isValid || !materialMap.TryGetValue(hash, out entry)) return;
//Debug.LogFormat("Unregister: {0}, {1}", hash, entry.referenceCount -1);
if (--entry.referenceCount > 0) return;
entry.Release();
materialMap.Remove(hash);
//Debug.LogFormat("Unregister: Release Emtry: {0}, {1} (Total: {2})", hash, entry.referenceCount, materialMap.Count);
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: be6c8de8d4ec241fdbfad99aca2497d8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,12 +1,11 @@
using System.Collections;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Coffee.UIExtensions
namespace Coffee.UISoftMask
{
/// <summary>
/// Soft mask.
@ -14,9 +13,6 @@ namespace Coffee.UIExtensions
/// </summary>
public class SoftMask : Mask, IMeshModifier
{
//################################
// Constant or Static Members.
//################################
/// <summary>
/// Desampling rate.
/// </summary>
@ -47,25 +43,50 @@ namespace Coffee.UIExtensions
static bool s_UVStartsAtTop;
//################################
// Serialize Members.
//################################
[Tooltip("The desampling rate for soft mask buffer.")]
[SerializeField] DesamplingRate m_DesamplingRate = DesamplingRate.None;
[Tooltip("The value used by the soft mask to select the area of influence defined over the soft mask's graphic.")]
[SerializeField][Range(0.01f, 1)] float m_Softness = 1;
[Tooltip("The transparency of the whole masked graphic.")]
[SerializeField][Range(0f, 1f)] float m_Alpha = 1;
[Tooltip("Should the soft mask ignore parent soft masks?")]
[SerializeField] bool m_IgnoreParent = false;
[Tooltip("Is the soft mask a part of parent soft mask?")]
[SerializeField] bool m_PartOfParent = false;
static Shader s_SoftMaskShader;
static Texture2D s_ReadTexture;
static readonly List<SoftMask> s_ActiveSoftMasks = new List<SoftMask>();
static readonly List<SoftMask> s_TempRelatables = new List<SoftMask>();
static readonly Dictionary<int, Matrix4x4> s_previousViewProjectionMatrices = new Dictionary<int, Matrix4x4>();
static readonly Dictionary<int, Matrix4x4> s_nowViewProjectionMatrices = new Dictionary<int, Matrix4x4>();
static int s_StencilCompId;
static int s_ColorMaskId;
static int s_MainTexId;
static int s_SoftnessId;
static int s_GameVPId;
static int s_GameTVPId;
static int s_Alpha;
MaterialPropertyBlock _mpb;
CommandBuffer _cb;
Material _material;
RenderTexture _softMaskBuffer;
int _stencilDepth;
Mesh _mesh;
SoftMask _parent;
readonly List<SoftMask> _children = new List<SoftMask>();
bool _hasChanged = false;
bool _hasStencilStateChanged = false;
[Tooltip("The desampling rate for soft mask buffer.")] [SerializeField]
DesamplingRate m_DesamplingRate = DesamplingRate.None;
[Tooltip(
"The value used by the soft mask to select the area of influence defined over the soft mask's graphic.")]
[SerializeField]
[Range(0.01f, 1)]
float m_Softness = 1;
[Tooltip("The transparency of the whole masked graphic.")] [SerializeField] [Range(0f, 1f)]
float m_Alpha = 1;
[Tooltip("Should the soft mask ignore parent soft masks?")] [SerializeField]
bool m_IgnoreParent = false;
[Tooltip("Is the soft mask a part of parent soft mask?")] [SerializeField]
bool m_PartOfParent = false;
//################################
// Public Members.
//################################
/// <summary>
/// The desampling rate for soft mask buffer.
/// </summary>
@ -74,13 +95,11 @@ namespace Coffee.UIExtensions
get { return m_DesamplingRate; }
set
{
if (m_DesamplingRate != value)
{
if (m_DesamplingRate == value) return;
m_DesamplingRate = value;
hasChanged = true;
}
}
}
/// <summary>
/// The value used by the soft mask to select the area of influence defined over the soft mask's graphic.
@ -91,13 +110,11 @@ namespace Coffee.UIExtensions
set
{
value = Mathf.Clamp01(value);
if (m_Softness != value)
{
if (Mathf.Approximately(m_Softness, value)) return;
m_Softness = value;
hasChanged = true;
}
}
}
/// <summary>
/// The transparency of the whole masked graphic.
@ -108,13 +125,11 @@ namespace Coffee.UIExtensions
set
{
value = Mathf.Clamp01(value);
if (m_Alpha != value)
{
if (Mathf.Approximately(m_Alpha, value)) return;
m_Alpha = value;
hasChanged = true;
}
}
}
/// <summary>
/// Should the soft mask ignore parent soft masks?
@ -125,14 +140,12 @@ namespace Coffee.UIExtensions
get { return m_IgnoreParent; }
set
{
if (m_IgnoreParent != value)
{
if (m_IgnoreParent == value) return;
m_IgnoreParent = value;
hasChanged = true;
OnTransformParentChanged();
}
}
}
/// <summary>
/// Is the soft mask a part of parent soft mask?
@ -142,14 +155,12 @@ namespace Coffee.UIExtensions
get { return m_PartOfParent; }
set
{
if (m_PartOfParent != value)
{
if (m_PartOfParent == value) return;
m_PartOfParent = value;
hasChanged = true;
OnTransformParentChanged();
}
}
}
/// <summary>
/// The soft mask buffer.
@ -160,7 +171,7 @@ namespace Coffee.UIExtensions
{
if (_parent)
{
ReleaseRT(ref _softMaskBuffer);
ReleaseRt(ref _softMaskBuffer);
return _parent.softMaskBuffer;
}
@ -169,12 +180,13 @@ namespace Coffee.UIExtensions
GetDesamplingSize(m_DesamplingRate, out w, out h);
if (_softMaskBuffer && (_softMaskBuffer.width != w || _softMaskBuffer.height != h))
{
ReleaseRT(ref _softMaskBuffer);
ReleaseRt(ref _softMaskBuffer);
}
if (!_softMaskBuffer)
{
_softMaskBuffer = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
_softMaskBuffer = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32,
RenderTextureReadWrite.Default);
hasChanged = true;
_hasStencilStateChanged = true;
}
@ -185,28 +197,42 @@ namespace Coffee.UIExtensions
public bool hasChanged
{
get
{
return _parent ? _parent.hasChanged : _hasChanged;
}
get { return _parent ? _parent.hasChanged : _hasChanged; }
private set
{
if (_parent)
{
_parent.hasChanged = value;
}
_hasChanged = value;
}
}
public SoftMask parent
{
get { return _parent; }
}
Material material
{
get
{
return _parent;
return _material
? _material
: _material =
new Material(s_SoftMaskShader
? s_SoftMaskShader
: s_SoftMaskShader = Resources.Load<Shader>("SoftMask"))
{hideFlags = HideFlags.HideAndDontSave};
}
}
Mesh mesh
{
get { return _mesh ? _mesh : _mesh = new Mesh() {hideFlags = HideFlags.HideAndDontSave}; }
}
/// <summary>
/// Perform material modification in this function.
@ -219,8 +245,9 @@ namespace Coffee.UIExtensions
var result = base.GetModifiedMaterial(baseMaterial);
if (m_IgnoreParent && result != baseMaterial)
{
result.SetInt(s_StencilCompId, (int)CompareFunction.Always);
result.SetInt(s_StencilCompId, (int) CompareFunction.Always);
}
return result;
}
@ -240,9 +267,7 @@ namespace Coffee.UIExtensions
void IMeshModifier.ModifyMesh(VertexHelper verts)
{
if (isActiveAndEnabled)
{
verts.FillMesh(mesh);
}
hasChanged = true;
}
@ -255,15 +280,12 @@ namespace Coffee.UIExtensions
/// <param name="g">Target graphic.</param>
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera, Graphic g, int[] interactions)
{
if (!isActiveAndEnabled || (g == graphic && !g.raycastTarget))
{
return true;
}
if (!isActiveAndEnabled || (g == graphic && !g.raycastTarget)) return true;
int x = (int)((softMaskBuffer.width - 1) * Mathf.Clamp01(sp.x / Screen.width));
int x = (int) ((softMaskBuffer.width - 1) * Mathf.Clamp01(sp.x / Screen.width));
int y = s_UVStartsAtTop
? (int)((softMaskBuffer.height - 1) * (1 - Mathf.Clamp01(sp.y / Screen.height)))
: (int)((softMaskBuffer.height - 1) * Mathf.Clamp01(sp.y / Screen.height));
? (int) ((softMaskBuffer.height - 1) * (1 - Mathf.Clamp01(sp.y / Screen.height)))
: (int) ((softMaskBuffer.height - 1) * Mathf.Clamp01(sp.y / Screen.height));
return 0.5f < GetPixelValue(x, y, interactions);
}
@ -272,10 +294,6 @@ namespace Coffee.UIExtensions
return true;
}
//################################
// Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
@ -302,6 +320,7 @@ namespace Coffee.UIExtensions
#endif
}
}
s_ActiveSoftMasks.Add(this);
// Reset the parent-child relation.
@ -310,6 +329,7 @@ namespace Coffee.UIExtensions
{
s_TempRelatables[i].OnTransformParentChanged();
}
s_TempRelatables.Clear();
// Create objects.
@ -339,6 +359,7 @@ namespace Coffee.UIExtensions
{
_children[i].SetParent(_parent);
}
_children.Clear();
SetParent(null);
@ -352,7 +373,7 @@ namespace Coffee.UIExtensions
_mesh = null;
ReleaseObject(_material);
_material = null;
ReleaseRT(ref _softMaskBuffer);
ReleaseRt(ref _softMaskBuffer);
base.OnDisable();
_hasStencilStateChanged = false;
@ -374,6 +395,7 @@ namespace Coffee.UIExtensions
parentTransform = parentTransform.parent;
}
}
SetParent(newParent);
hasChanged = true;
}
@ -384,10 +406,6 @@ namespace Coffee.UIExtensions
}
#if UNITY_EDITOR
/// <summary>
/// Update the scene view matrix for shader.
/// </summary>
/// <summary>
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
/// </summary>
@ -400,37 +418,6 @@ namespace Coffee.UIExtensions
}
#endif
//################################
// Private Members.
//################################
static Shader s_SoftMaskShader;
static Texture2D s_ReadTexture;
static List<SoftMask> s_ActiveSoftMasks = new List<SoftMask>();
static List<SoftMask> s_TempRelatables = new List<SoftMask>();
static int s_StencilCompId;
static int s_ColorMaskId;
static int s_MainTexId;
static int s_SoftnessId;
static int s_GameVPId;
static int s_GameTVPId;
static int s_Alpha;
MaterialPropertyBlock _mpb;
CommandBuffer _cb;
Material _material;
RenderTexture _softMaskBuffer;
int _stencilDepth;
Mesh _mesh;
SoftMask _parent;
List<SoftMask> _children = new List<SoftMask>();
bool _hasChanged = false;
bool _hasStencilStateChanged = false;
static readonly Dictionary<int, Matrix4x4> s_previousViewProjectionMatrices = new Dictionary<int, Matrix4x4> ();
static readonly Dictionary<int, Matrix4x4> s_nowViewProjectionMatrices = new Dictionary<int, Matrix4x4> ();
Material material { get { return _material ? _material : _material = new Material(s_SoftMaskShader ? s_SoftMaskShader : s_SoftMaskShader = Resources.Load<Shader>("SoftMask")){ hideFlags = HideFlags.HideAndDontSave }; } }
Mesh mesh { get { return _mesh ? _mesh : _mesh = new Mesh(){ hideFlags = HideFlags.HideAndDontSave }; } }
/// <summary>
/// Update all soft mask textures.
/// </summary>
@ -442,20 +429,19 @@ namespace Coffee.UIExtensions
continue;
var canvas = sm.graphic.canvas;
if(!canvas)
if (!canvas)
continue;
if (canvas.renderMode == RenderMode.WorldSpace)
{
var cam = canvas.worldCamera;
if(!cam)
if (!cam)
continue;
Matrix4x4 nowVP = cam.projectionMatrix * cam.worldToCameraMatrix;
Matrix4x4 previousVP = default(Matrix4x4);
int id = cam.GetInstanceID ();
s_previousViewProjectionMatrices.TryGetValue (id, out previousVP);
var nowVP = cam.projectionMatrix * cam.worldToCameraMatrix;
var previousVP = default(Matrix4x4);
var id = cam.GetInstanceID();
s_previousViewProjectionMatrices.TryGetValue(id, out previousVP);
s_nowViewProjectionMatrices[id] = nowVP;
if (previousVP != nowVP)
@ -484,55 +470,51 @@ namespace Coffee.UIExtensions
continue;
sm._hasChanged = false;
if (!sm._parent)
{
if (sm._parent) continue;
sm.UpdateMaskTexture();
if (sm._hasStencilStateChanged)
{
if (!sm._hasStencilStateChanged) continue;
sm._hasStencilStateChanged = false;
MaskUtilities.NotifyStencilStateChanged (sm);
}
}
MaskUtilities.NotifyStencilStateChanged(sm);
}
s_previousViewProjectionMatrices.Clear ();
foreach (int id in s_nowViewProjectionMatrices.Keys)
s_previousViewProjectionMatrices.Clear();
foreach (var id in s_nowViewProjectionMatrices.Keys)
{
s_previousViewProjectionMatrices [id] = s_nowViewProjectionMatrices [id];
s_previousViewProjectionMatrices[id] = s_nowViewProjectionMatrices[id];
}
s_nowViewProjectionMatrices.Clear ();
s_nowViewProjectionMatrices.Clear();
}
/// <summary>
/// Update the mask texture.
/// </summary>
void UpdateMaskTexture()
private void UpdateMaskTexture()
{
if (!graphic || !graphic.canvas)
{
return;
}
if (!graphic || !graphic.canvas) return;
_stencilDepth = MaskUtilities.GetStencilDepth(transform, MaskUtilities.FindRootSortOverrideCanvas(transform));
_stencilDepth =
MaskUtilities.GetStencilDepth(transform, MaskUtilities.FindRootSortOverrideCanvas(transform));
// Collect children soft masks.
int depth = 0;
var depth = 0;
s_TmpSoftMasks[0].Add(this);
while (_stencilDepth + depth < 3)
{
int count = s_TmpSoftMasks[depth].Count;
for (int i = 0; i < count; i++)
var count = s_TmpSoftMasks[depth].Count;
for (var i = 0; i < count; i++)
{
List<SoftMask> children = s_TmpSoftMasks[depth][i]._children;
int childCount = children.Count;
for (int j = 0; j < childCount; j++)
var childCount = children.Count;
for (var j = 0; j < childCount; j++)
{
var child = children[j];
var childDepth = child.m_PartOfParent ? depth : depth + 1;
s_TmpSoftMasks[childDepth].Add(child);
}
}
depth++;
}
@ -546,7 +528,8 @@ namespace Coffee.UIExtensions
var cam = c.worldCamera ?? Camera.main;
if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && cam)
{
_cb.SetViewProjectionMatrices(cam.worldToCameraMatrix, GL.GetGPUProjectionMatrix(cam.projectionMatrix, false));
_cb.SetViewProjectionMatrices(cam.worldToCameraMatrix,
GL.GetGPUProjectionMatrix(cam.projectionMatrix, false));
#if UNITY_EDITOR
var pv = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false) * cam.worldToCameraMatrix;
@ -558,32 +541,38 @@ namespace Coffee.UIExtensions
{
var pos = c.transform.position;
var vm = Matrix4x4.TRS(new Vector3(-pos.x, -pos.y, -1000), Quaternion.identity, new Vector3(1, 1, -1f));
var pm = Matrix4x4.TRS(new Vector3(0, 0, -1), Quaternion.identity, new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
var pm = Matrix4x4.TRS(new Vector3(0, 0, -1), Quaternion.identity,
new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
_cb.SetViewProjectionMatrices(vm, pm);
#if UNITY_EDITOR
var scale = c.transform.localScale.x;
var size = (c.transform as RectTransform).sizeDelta;
_cb.SetGlobalMatrix(s_GameVPId, Matrix4x4.TRS(new Vector3(0, 0, 0.5f), Quaternion.identity, new Vector3(2 / size.x, 2 / size.y, 0.0005f * scale)));
_cb.SetGlobalMatrix(s_GameTVPId, Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(1 / pos.x, 1 / pos.y, -2 / 2000f)) * Matrix4x4.Translate(-pos));
_cb.SetGlobalMatrix(s_GameVPId,
Matrix4x4.TRS(new Vector3(0, 0, 0.5f), Quaternion.identity,
new Vector3(2 / size.x, 2 / size.y, 0.0005f * scale)));
_cb.SetGlobalMatrix(s_GameTVPId,
Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity,
new Vector3(1 / pos.x, 1 / pos.y, -2 / 2000f)) * Matrix4x4.Translate(-pos));
#endif
}
// Draw soft masks.
for (int i = 0; i < s_TmpSoftMasks.Length; i++)
for (var i = 0; i < s_TmpSoftMasks.Length; i++)
{
int count = s_TmpSoftMasks[i].Count;
for (int j = 0; j < count; j++)
var count = s_TmpSoftMasks[i].Count;
for (var j = 0; j < count; j++)
{
var sm = s_TmpSoftMasks[i][j];
if (i != 0)
{
sm._stencilDepth = MaskUtilities.GetStencilDepth(sm.transform, MaskUtilities.FindRootSortOverrideCanvas(sm.transform));
sm._stencilDepth = MaskUtilities.GetStencilDepth(sm.transform,
MaskUtilities.FindRootSortOverrideCanvas(sm.transform));
}
// Set material property.
sm.material.SetInt(s_ColorMaskId, (int)1 << (3 - _stencilDepth - i));
sm.material.SetInt(s_ColorMaskId, (int) 1 << (3 - _stencilDepth - i));
sm._mpb.SetTexture(s_MainTexId, sm.graphic.mainTexture);
sm._mpb.SetFloat(s_SoftnessId, sm.m_Softness);
sm._mpb.SetFloat(s_Alpha, sm.m_Alpha);
@ -591,6 +580,7 @@ namespace Coffee.UIExtensions
// Draw mesh.
_cb.DrawMesh(sm.mesh, sm.transform.localToWorldMatrix, sm.material, 0, 0, sm._mpb);
}
s_TmpSoftMasks[i].Clear();
}
@ -600,7 +590,7 @@ namespace Coffee.UIExtensions
/// <summary>
/// Gets the size of the desampling.
/// </summary>
void GetDesamplingSize(DesamplingRate rate, out int w, out int h)
private static void GetDesamplingSize(DesamplingRate rate, out int w, out int h)
{
#if UNITY_EDITOR
var res = UnityEditor.UnityStats.screenRes.Split('x');
@ -614,15 +604,15 @@ namespace Coffee.UIExtensions
if (rate == DesamplingRate.None)
return;
float aspect = (float)w / h;
var aspect = (float) w / h;
if (w < h)
{
h = Mathf.ClosestPowerOfTwo(h / (int)rate);
h = Mathf.ClosestPowerOfTwo(h / (int) rate);
w = Mathf.CeilToInt(h * aspect);
}
else
{
w = Mathf.ClosestPowerOfTwo(w / (int)rate);
w = Mathf.ClosestPowerOfTwo(w / (int) rate);
h = Mathf.CeilToInt(w / aspect);
}
}
@ -631,40 +621,36 @@ namespace Coffee.UIExtensions
/// Release the specified obj.
/// </summary>
/// <param name="obj">Object.</param>
void ReleaseRT(ref RenderTexture tmpRT)
{
if (tmpRT)
private static void ReleaseRt(ref RenderTexture tmpRT)
{
if (!tmpRT) return;
tmpRT.Release();
RenderTexture.ReleaseTemporary(tmpRT);
tmpRT = null;
}
}
/// <summary>
/// Release the specified obj.
/// </summary>
/// <param name="obj">Object.</param>
void ReleaseObject(Object obj)
private static void ReleaseObject(Object obj)
{
if (obj)
{
#if UNITY_EDITOR
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
DestroyImmediate(obj);
else
#endif
#endif
Destroy(obj);
obj = null;
}
}
/// <summary>
/// Set the parent of the soft mask.
/// </summary>
/// <param name="newParent">The parent soft mask to use.</param>
void SetParent(SoftMask newParent)
private void SetParent(SoftMask newParent)
{
if (_parent != newParent && this != newParent)
{
@ -673,6 +659,7 @@ namespace Coffee.UIExtensions
_parent._children.Remove(this);
_parent._children.RemoveAll(x => x == null);
}
_parent = newParent;
}
@ -685,27 +672,32 @@ namespace Coffee.UIExtensions
/// <summary>
/// Gets the pixel value.
/// </summary>
float GetPixelValue(int x, int y, int[] interactions)
private float GetPixelValue(int x, int y, int[] interactions)
{
if (!s_ReadTexture)
{
s_ReadTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
}
var currentRT = RenderTexture.active;
var currentRt = RenderTexture.active;
RenderTexture.active = softMaskBuffer;
s_ReadTexture.ReadPixels(new Rect(x, y, 1, 1), 0, 0);
s_ReadTexture.Apply(false, false);
RenderTexture.active = currentRT;
RenderTexture.active = currentRt;
var colors = s_ReadTexture.GetRawTextureData();
for (int i = 0; i < 4; i++)
{
switch (interactions[(i + 3)%4])
switch (interactions[(i + 3) % 4])
{
case 0: colors[i] = 255; break;
case 2: colors[i] = (byte)(255 - colors[i]); break;
case 0:
colors[i] = 255;
break;
case 2:
colors[i] = (byte) (255 - colors[i]);
break;
}
}

View File

@ -1,12 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
using MaskIntr = UnityEngine.SpriteMaskInteraction;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions
namespace Coffee.UISoftMask
{
/// <summary>
/// Soft maskable.
@ -17,120 +15,40 @@ namespace Coffee.UIExtensions
#else
[ExecuteInEditMode]
# endif
public class SoftMaskable : MonoBehaviour, IMaterialModifier, ICanvasRaycastFilter, ISerializationCallbackReceiver
public class SoftMaskable : MonoBehaviour, IMaterialModifier, ICanvasRaycastFilter
#if UNITY_EDITOR
, ISerializationCallbackReceiver
# endif
{
//################################
// Constant or Static Members.
//################################
const int kVisibleInside = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6);
const int kVisibleOutside = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
static readonly Hash128 k_InvalidHash = new Hash128();
static int s_SoftMaskTexId;
static int s_StencilCompId;
static int s_MaskInteractionId;
static List<SoftMaskable> s_ActiveSoftMaskables;
static int[] s_Interactions = new int[4];
//################################
// Serialize Members.
//################################
[Tooltip("The graphic will be visible only in areas where no mask is present.")]
[System.Obsolete]
[HideInInspector]
[SerializeField] bool m_Inverse = false;
[Tooltip("The interaction for each masks.")]
[HideInInspector]
[SerializeField] int m_MaskInteraction = kVisibleInside;
[Tooltip("Use stencil to mask.")]
[SerializeField] bool m_UseStencil = false;
[Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")]
[SerializeField] bool m_RaycastFilter = false;
[SerializeField]
bool m_Inverse = false;
[Tooltip("The interaction for each masks.")] [HideInInspector] [SerializeField]
int m_MaskInteraction = kVisibleInside;
//################################
// Public Members.
//################################
/// <summary>
/// Perform material modification in this function.
/// </summary>
/// <returns>Modified material.</returns>
/// <param name="baseMaterial">Configured Material.</param>
public Material GetModifiedMaterial(Material baseMaterial)
{
_softMask = null;
if (!isActiveAndEnabled)
{
return baseMaterial;
}
[Tooltip("Use stencil to mask.")] [SerializeField]
bool m_UseStencil = false;
// Find the nearest parent softmask.
var parentTransform = transform.parent;
while (parentTransform)
{
var sm = parentTransform.GetComponent<SoftMask>();
if (sm && sm.enabled)
{
_softMask = sm;
break;
}
parentTransform = parentTransform.parent;
}
Material result = baseMaterial;
if (_softMask)
{
result = new Material(baseMaterial);
result.hideFlags = HideFlags.HideAndDontSave;
result.SetTexture(s_SoftMaskTexId, _softMask.softMaskBuffer);
result.SetInt(s_StencilCompId, m_UseStencil ? (int)CompareFunction.Equal : (int)CompareFunction.Always);
result.SetVector(s_MaskInteractionId, new Vector4(
(m_MaskInteraction & 0x3),
((m_MaskInteraction >> 2) & 0x3),
((m_MaskInteraction >> 4) & 0x3),
((m_MaskInteraction >> 6) & 0x3)
));
StencilMaterial.Remove(baseMaterial);
ReleaseMaterial(ref _maskMaterial);
_maskMaterial = result;
#if UNITY_EDITOR
result.EnableKeyword("SOFTMASK_EDITOR");
#endif
}
else
{
baseMaterial.SetTexture(s_SoftMaskTexId, Texture2D.whiteTexture);
}
return result;
}
/// <summary>
/// Given a point and a camera is the raycast valid.
/// </summary>
/// <returns>Valid.</returns>
/// <param name="sp">Screen position.</param>
/// <param name="eventCamera">Raycast camera.</param>
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
if (!isActiveAndEnabled || !_softMask)
return true;
if (!RectTransformUtility.RectangleContainsScreenPoint(transform as RectTransform, sp, eventCamera))
{
return false;
}
else if (!m_RaycastFilter)
{
return true;
}
var sm = _softMask;
for (int i = 0; i < 4; i++)
{
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
sm = sm ? sm.parent : null;
}
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
}
[Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")] [SerializeField]
bool m_RaycastFilter = false;
Graphic _graphic = null;
SoftMask _softMask = null;
Material _maskMaterial = null;
Hash128 _effectMaterialHash;
/// <summary>
/// The graphic will be visible only in areas where no mask is present.
@ -140,12 +58,10 @@ namespace Coffee.UIExtensions
get { return m_MaskInteraction == kVisibleOutside; }
set
{
int intValue = value ? kVisibleOutside : kVisibleInside;
if (m_MaskInteraction != intValue)
{
var intValue = value ? kVisibleOutside : kVisibleInside;
if (m_MaskInteraction == intValue) return;
m_MaskInteraction = intValue;
graphic.SetMaterialDirty();
}
graphic.SetMaterialDirtyEx();
}
}
@ -161,7 +77,98 @@ namespace Coffee.UIExtensions
/// <summary>
/// The graphic associated with the soft mask.
/// </summary>
public Graphic graphic{ get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); } }
public Graphic graphic
{
get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); }
}
/// <summary>
/// Perform material modification in this function.
/// </summary>
/// <returns>Modified material.</returns>
/// <param name="baseMaterial">Configured Material.</param>
Material IMaterialModifier.GetModifiedMaterial(Material baseMaterial)
{
_softMask = null;
// Unregister the previous material
MaterialCache.Unregister(_effectMaterialHash);
_effectMaterialHash = k_InvalidHash;
// If this component is disabled, the material is returned as is.
if (!isActiveAndEnabled) return baseMaterial;
// Find the nearest parent softmask.
var parentTransform = transform.parent;
while (parentTransform)
{
var sm = parentTransform.GetComponent<SoftMask>();
if (sm && sm.enabled)
{
_softMask = sm;
break;
}
parentTransform = parentTransform.parent;
}
// If the parents do not have a soft mask component, the material is returned as is.
if (!_softMask) return baseMaterial;
// Generate soft maskable material.
_effectMaterialHash = new Hash128(
(uint) baseMaterial.GetInstanceID(),
(uint) _softMask.GetInstanceID(),
(uint) m_MaskInteraction,
(uint) (m_UseStencil ? 1 : 0)
);
// Generate soft maskable material.
var modifiedMaterial = MaterialCache.Register(baseMaterial, _effectMaterialHash, mat =>
{
mat.shader = Shader.Find(string.Format("Hidden/{0} (SoftMaskable)", mat.shader.name));
#if UNITY_EDITOR
mat.EnableKeyword("SOFTMASK_EDITOR");
#endif
mat.SetTexture(s_SoftMaskTexId, _softMask.softMaskBuffer);
mat.SetInt(s_StencilCompId,
m_UseStencil ? (int) CompareFunction.Equal : (int) CompareFunction.Always);
mat.SetVector(s_MaskInteractionId, new Vector4(
(m_MaskInteraction & 0x3),
((m_MaskInteraction >> 2) & 0x3),
((m_MaskInteraction >> 4) & 0x3),
((m_MaskInteraction >> 6) & 0x3)
));
});
_maskMaterial = modifiedMaterial;
return modifiedMaterial;
}
/// <summary>
/// Given a point and a camera is the raycast valid.
/// </summary>
/// <returns>Valid.</returns>
/// <param name="sp">Screen position.</param>
/// <param name="eventCamera">Raycast camera.</param>
bool ICanvasRaycastFilter.IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
if (!isActiveAndEnabled || !_softMask)
return true;
if (!RectTransformUtility.RectangleContainsScreenPoint(transform as RectTransform, sp, eventCamera))
return false;
if (!m_RaycastFilter)
return true;
var sm = _softMask;
for (var i = 0; i < 4; i++)
{
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
sm = sm ? sm.parent : null;
}
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
}
/// <summary>
/// Set the interaction for each mask.
@ -174,45 +181,18 @@ namespace Coffee.UIExtensions
/// <summary>
/// Set the interaction for each mask.
/// </summary>
public void SetMaskInteraction(SpriteMaskInteraction layer0, SpriteMaskInteraction layer1, SpriteMaskInteraction layer2, SpriteMaskInteraction layer3)
public void SetMaskInteraction(SpriteMaskInteraction layer0, SpriteMaskInteraction layer1,
SpriteMaskInteraction layer2, SpriteMaskInteraction layer3)
{
m_MaskInteraction = (int)layer0 + ((int)layer1 << 2) + ((int)layer2 << 4) + ((int)layer3 << 6);
if (graphic)
{
graphic.SetMaterialDirty();
}
m_MaskInteraction = (int) layer0 + ((int) layer1 << 2) + ((int) layer2 << 4) + ((int) layer3 << 6);
graphic.SetMaterialDirtyEx();
}
//################################
// Private Members.
//################################
Graphic _graphic = null;
SoftMask _softMask = null;
Material _maskMaterial = null;
static int s_SoftMaskTexId;
static int s_StencilCompId;
static int s_MaskInteractionId;
static List<SoftMaskable> s_ActiveSoftMaskables;
static int[] s_Interactions = new int[4];
static Material s_DefaultMaterial;
#if UNITY_EDITOR
/// <summary>
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
/// </summary>
void OnValidate()
{
if (graphic)
{
graphic.SetMaterialDirty();
}
}
#endif
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
void OnEnable()
private void OnEnable()
{
// Register.
if (s_ActiveSoftMaskables == null)
@ -223,65 +203,35 @@ namespace Coffee.UIExtensions
s_StencilCompId = Shader.PropertyToID("_StencilComp");
s_MaskInteractionId = Shader.PropertyToID("_MaskInteraction");
}
s_ActiveSoftMaskables.Add(this);
var g = graphic;
if (g)
{
if (!g.material || g.material == Graphic.defaultGraphicMaterial)
{
g.material = s_DefaultMaterial ?? (s_DefaultMaterial = new Material(Resources.Load<Shader>("UI-Default-SoftMask")) { hideFlags = HideFlags.HideAndDontSave, });
}
g.SetMaterialDirty();
}
graphic.SetMaterialDirtyEx();
_softMask = null;
}
/// <summary>
/// This function is called when the behaviour becomes disabled.
/// </summary>
void OnDisable()
private void OnDisable()
{
s_ActiveSoftMaskables.Remove(this);
var g = graphic;
if (g)
{
if (g.material == s_DefaultMaterial)
{
g.material = null;
}
g.SetMaterialDirty();
}
ReleaseMaterial(ref _maskMaterial);
graphic.SetMaterialDirtyEx();
_softMask = null;
MaterialCache.Unregister(_effectMaterialHash);
_effectMaterialHash = k_InvalidHash;
}
#if UNITY_EDITOR
/// <summary>
/// Release the material.
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
/// </summary>
void ReleaseMaterial(ref Material mat)
private void OnValidate()
{
if (mat)
{
StencilMaterial.Remove(mat);
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(mat);
graphic.SetMaterialDirtyEx();
}
else
#endif
{
Destroy(mat);
}
mat = null;
}
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
@ -289,13 +239,25 @@ namespace Coffee.UIExtensions
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
#pragma warning disable 0612
#pragma warning disable 0612
if (m_Inverse)
{
m_Inverse = false;
m_MaskInteraction = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
}
#pragma warning restore 0612
#pragma warning restore 0612
var current = this;
UnityEditor.EditorApplication.delayCall += () =>
{
if (current && graphic && graphic.material && graphic.material.shader &&
graphic.material.shader.name == "Hidden/UI/Default (SoftMaskable)")
{
graphic.material = null;
graphic.SetMaterialDirtyEx();
}
};
#endif
}
}
}

View File

@ -1,4 +1,4 @@
Shader "UI/Default-SoftMask"
Shader "Hidden/UI/Default (SoftMaskable)"
{
Properties
{

View File

@ -1,4 +1,4 @@
Shader "TextMeshPro/Distance Field (SoftMaskable)" {
Shader "Hidden/TextMeshPro/Distance Field (SoftMaskable)" {
Properties {
_FaceTex ("Face Texture", 2D) = "white" {}

View File

@ -3,7 +3,7 @@
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field (SoftMaskable)" {
Shader "Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)

View File

@ -1,4 +1,4 @@
Shader "TextMeshPro/Sprite (SoftMaskable)"
Shader "Hidden/TextMeshPro/Sprite (SoftMaskable)"
{
Properties
{

View File

@ -2,7 +2,7 @@
"name": "com.coffee.softmask-for-ugui",
"displayName": "UI Soft Mask",
"description": "UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.\nBy using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.",
"version": "0.10.0-preview.3",
"version": "1.0.0-preview.1",
"unity": "2017.1",
"license": "MIT",
"repository": {