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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [v0.8.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.0) (2019-05-01)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.2...v0.8.0)
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Camera movement affects the mask rendering when on a World Space Canvas.
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**Fixed bugs:**
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- In overlay mode, mask will be incorrect if the root canvas's parent position are not zero [\#47](https://github.com/mob-sakai/SoftMaskForUGUI/issues/47)
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## [v0.7.2](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.2) (2019-03-16)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.1...v0.7.2)
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@ -57,8 +57,10 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e
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* Support TextMeshPro.
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* Make multiple holes on one background by 'Parts of parent' option
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* Make multiple holes on one background by 'Parts of parent' option.
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* Camera movement affects the mask rendering when on a World Space Canvas.
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#### Components
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```js
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{
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"dependencies": {
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"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#0.7.0",
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"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#0.8.0",
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...
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},
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}
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"name": "com.coffee.softmask-for-ugui",
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"displayName": "Soft Mask For uGUI",
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"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
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"version": "0.7.2",
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"version": "0.8.0",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {
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