diff --git a/Shaders/Resources/UI-Default-SoftMask.shader b/Shaders/Resources/UI-Default-SoftMask.shader index f2bcaf8..3ab56d0 100644 --- a/Shaders/Resources/UI-Default-SoftMask.shader +++ b/Shaders/Resources/UI-Default-SoftMask.shader @@ -102,9 +102,7 @@ Shader "UI/Default-SoftMask" { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - #ifdef UNITY_UI_CLIP_RECT color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif #ifdef UNITY_UI_ALPHACLIP clip (color.a - 0.001);