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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [v0.6.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.6.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.5.0...v0.6.0)
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Scene view bugs have been fixed.
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**Fixed bugs:**
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- Shaders for TMPro have compile errors [\#33](https://github.com/mob-sakai/SoftMaskForUGUI/issues/33)
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- SoftMask does not display properly at the edge of the canvas [\#32](https://github.com/mob-sakai/SoftMaskForUGUI/issues/32)
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**Closed issues:**
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- Shaders for TMPro are no longer support d3d9 & d3d11\_9x [\#34](https://github.com/mob-sakai/SoftMaskForUGUI/issues/34)
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## [v0.5.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.5.0) (2019-02-01)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.4.0...v0.5.0)
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## [v0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.4.0) (2019-01-13)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.3.0...v0.4.0)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0.4.0...v0.4.0)
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**Implemented enhancements:**
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"name": "com.coffee.softmask-for-ugui",
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"displayName": "Soft Mask For uGUI",
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"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
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"version": "0.5.0",
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"version": "0.6.0",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {
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