diff --git a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/CHANGELOG.md b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/CHANGELOG.md index 8fff011..1003f91 100644 --- a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/CHANGELOG.md +++ b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/CHANGELOG.md @@ -1,5 +1,16 @@ # Changelog +## [v0.8.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.0) (2019-05-01) + +[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.2...v0.8.0) + +Camera movement affects the mask rendering when on a World Space Canvas. +![](https://user-images.githubusercontent.com/12690315/57015752-68540b80-6c51-11e9-8511-2d4534dd9d58.gif) + +**Fixed bugs:** + +- In overlay mode, mask will be incorrect if the root canvas's parent position are not zero [\#47](https://github.com/mob-sakai/SoftMaskForUGUI/issues/47) + ## [v0.7.2](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.2) (2019-03-16) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.1...v0.7.2) diff --git a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/README.md b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/README.md index 6e6aa81..fbbaf8b 100644 --- a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/README.md +++ b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/README.md @@ -57,8 +57,10 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e ![](https://user-images.githubusercontent.com/12690315/50284151-7459e080-049b-11e9-9cd3-24fb476766dc.png) * Support TextMeshPro. ![](https://user-images.githubusercontent.com/12690315/50284145-71f78680-049b-11e9-8be1-ac0ccbdf0144.png) -* Make multiple holes on one background by 'Parts of parent' option +* Make multiple holes on one background by 'Parts of parent' option. ![](https://user-images.githubusercontent.com/12690315/54102470-f5c26e80-440b-11e9-89d1-899aa4dca00d.png) +* Camera movement affects the mask rendering when on a World Space Canvas. +![](https://user-images.githubusercontent.com/12690315/57015752-68540b80-6c51-11e9-8511-2d4534dd9d58.gif) #### Components @@ -86,7 +88,7 @@ Find the manifest.json file in the Packages folder of your project and edit it t ```js { "dependencies": { - "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#0.7.0", + "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#0.8.0", ... }, } diff --git a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/package.json b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/package.json index bc2dbd4..451eaf9 100644 --- a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/package.json +++ b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/package.json @@ -2,7 +2,7 @@ "name": "com.coffee.softmask-for-ugui", "displayName": "Soft Mask For uGUI", "description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.", - "version": "0.7.2", + "version": "0.8.0", "unity": "2017.1", "license": "MIT", "repository": { diff --git a/CHANGELOG.md b/CHANGELOG.md index 8fff011..1003f91 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,16 @@ # Changelog +## [v0.8.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.0) (2019-05-01) + +[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.2...v0.8.0) + +Camera movement affects the mask rendering when on a World Space Canvas. +![](https://user-images.githubusercontent.com/12690315/57015752-68540b80-6c51-11e9-8511-2d4534dd9d58.gif) + +**Fixed bugs:** + +- In overlay mode, mask will be incorrect if the root canvas's parent position are not zero [\#47](https://github.com/mob-sakai/SoftMaskForUGUI/issues/47) + ## [v0.7.2](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.2) (2019-03-16) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.1...v0.7.2) diff --git a/package.json b/package.json index bc2dbd4..451eaf9 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "com.coffee.softmask-for-ugui", "displayName": "Soft Mask For uGUI", "description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.", - "version": "0.7.2", + "version": "0.8.0", "unity": "2017.1", "license": "MIT", "repository": {