255 lines
9.3 KiB
C#
255 lines
9.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using System.Linq;
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using System;
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using System.Reflection;
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using Object = UnityEngine.Object;
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using System.IO;
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namespace Coffee.UIExtensions.Editors
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{
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/// <summary>
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/// SoftMask editor.
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/// </summary>
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[CustomEditor(typeof(SoftMaskable))]
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[CanEditMultipleObjects]
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public class SoftMaskableEditor : Editor
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{
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static readonly List<Graphic> s_Graphics = new List<Graphic> ();
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Shader _shader;
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Shader _mobileShader;
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Shader _spriteShader;
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private void OnEnable ()
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{
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ClearMaterialEditors ();
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_shader = Shader.Find ("TextMeshPro/Distance Field (SoftMaskable)");
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_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (SoftMaskable)");
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_spriteShader = Shader.Find ("TextMeshPro/Sprite (SoftMaskable)");
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s_PiFontSharedMaterial = s_TypeTMPro.GetProperty ("fontSharedMaterial");
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s_PiSpriteAsset = s_TypeTMPro.GetProperty ("spriteAsset");
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s_PiRichText = s_TypeTMPro.GetProperty ("richText");
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s_PiText = s_TypeTMPro.GetProperty ("text");
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s_FiMaterial = s_TypeTMP_SpriteAsset.GetField ("material");
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s_PiFontSharedMaterials = s_TypeTMPro.GetProperty ("fontSharedMaterials");
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s_miGetSpriteAsset = s_TypeTMProSettings.GetMethod ("GetSpriteAsset", BindingFlags.Static | BindingFlags.Public);
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s_PiDefaultFontAssetPath = s_TypeTMProSettings.GetProperty ("defaultFontAssetPath", BindingFlags.Static | BindingFlags.Public);
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s_PiDefaultSpriteAssetPath = s_TypeTMProSettings.GetProperty ("defaultSpriteAssetPath", BindingFlags.Static | BindingFlags.Public);
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}
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private void OnDisable ()
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{
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ClearMaterialEditors ();
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}
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public override void OnInspectorGUI ()
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{
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base.OnInspectorGUI ();
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var current = target as SoftMaskable;
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current.GetComponentsInChildren<Graphic> (true, s_Graphics);
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var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
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if (0 < fixTargets.Count)
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{
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GUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox ("There are child Graphicss that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
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GUILayout.BeginVertical ();
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if (GUILayout.Button ("Fix"))
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{
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foreach (var p in fixTargets)
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{
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p.gameObject.AddComponent<SoftMaskable> ();
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}
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}
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if (GUILayout.Button ("Ping"))
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{
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EditorGUIUtility.PingObject (fixTargets [0]);
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}
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GUILayout.EndVertical ();
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GUILayout.EndHorizontal ();
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}
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ShowTMProWarning (_shader, _mobileShader, _spriteShader, m => { });
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//var current = target as SoftMaskable;
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var textMeshPro = current.GetComponent (s_TypeTMPro);
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if (textMeshPro != null)
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{
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Material[] fontSharedMaterials = s_PiFontSharedMaterials.GetValue (textMeshPro, new object [0]) as Material[];
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ShowMaterialEditors (fontSharedMaterials, 1, fontSharedMaterials.Length - 1);
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}
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}
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static readonly Type s_TypeTMPro = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Text");
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static readonly Type s_TypeTMP_SpriteAsset = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SpriteAsset");
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static readonly Type s_TypeTMProSettings = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Settings");
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static readonly Type s_TypeTMP_SubMesh = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMesh");
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static readonly Type s_TypeTMP_SubMeshUI = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMeshUI");
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static PropertyInfo s_PiFontSharedMaterial;
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static PropertyInfo s_PiFontSharedMaterials;
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static PropertyInfo s_PiSpriteAsset;
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static PropertyInfo s_PiRichText;
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static PropertyInfo s_PiText;
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static PropertyInfo s_PiDefaultFontAssetPath;
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static PropertyInfo s_PiDefaultSpriteAssetPath;
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static FieldInfo s_FiMaterial;
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static MethodInfo s_miGetSpriteAsset;
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List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
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void ClearMaterialEditors ()
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{
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foreach (var e in _materialEditors)
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{
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if (e)
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{
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DestroyImmediate (e);
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}
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}
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_materialEditors.Clear ();
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}
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protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
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{
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for (int i = 0; i < count; i++)
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{
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if (_materialEditors.Count == i)
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{
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_materialEditors.Add (null);
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}
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var mat = materials [startIndex + i];
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var editor = _materialEditors [i];
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if (editor && editor.target != mat)
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{
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DestroyImmediate (editor);
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editor = null;
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}
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if (!editor)
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{
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editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
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}
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editor.DrawHeader ();
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editor.OnInspectorGUI ();
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}
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}
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public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
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{
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var current = target as SoftMaskable;
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var textMeshPro = current.GetComponent (s_TypeTMPro);
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if(textMeshPro == null)
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{
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return;
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}
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Material fontSharedMaterial = s_PiFontSharedMaterial.GetValue (textMeshPro, new object[0]) as Material;
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if (fontSharedMaterial == null)
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{
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return;
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}
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// Is the material preset for dissolve?
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Material m = fontSharedMaterial;
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if (m.shader != shader && m.shader != mobileShader)
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{
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' or '{2}' as a shader for material preset.", current.GetType ().Name, shader.name, mobileShader.name), MessageType.Warning);
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if (GUILayout.Button ("Fix"))
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{
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var correctShader = m.shader.name.Contains ("Mobile") ? mobileShader : shader;
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m = ModifyTMProMaterialPreset (m, correctShader, onCreatedMaterial);
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s_PiFontSharedMaterial.SetValue (textMeshPro, m, new object[0]);
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}
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EditorGUILayout.EndHorizontal ();
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return;
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}
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// Is the sprite asset for dissolve?
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object spriteAsset = s_PiSpriteAsset.GetValue(textMeshPro, new object[0]) ?? s_miGetSpriteAsset.Invoke(null, new object[0]);
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//TMP_SpriteAsset spriteAsset = textMeshPro.spriteAsset ?? TMP_Settings.GetSpriteAsset ();
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m = s_FiMaterial.GetValue(spriteAsset) as Material;
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bool hasSprite = (bool)s_PiRichText.GetValue (textMeshPro, new object [0]) && (s_PiText.GetValue (textMeshPro, new object [0]) as string).Contains ("<sprite=");
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if (m && m.shader != spriteShader && hasSprite)
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{
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' as a shader for sprite asset.", GetType ().Name, spriteShader.name), MessageType.Warning);
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if (GUILayout.Button ("Fix"))
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{
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current.GetComponentsInChildren (s_TypeTMP_SubMesh).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
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current.GetComponentsInChildren (s_TypeTMP_SubMeshUI).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
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spriteAsset = ModifyTMProSpriteAsset (m, _spriteShader, mat=> { });
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s_PiSpriteAsset.SetValue (textMeshPro, spriteAsset, new object[0]);
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}
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EditorGUILayout.EndHorizontal ();
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return;
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}
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}
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Material ModifyTMProMaterialPreset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
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{
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string path = AssetDatabase.GetAssetPath (baseMaterial);
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string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof(SoftMaskable).Name + ")";
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string defaultAssetPath = s_PiDefaultFontAssetPath.GetValue (null, new object [0]) as string;
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Material mat = Resources.Load<Material> (defaultAssetPath + filename);
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if (!mat)
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{
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mat = new Material (baseMaterial)
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{
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shaderKeywords = baseMaterial.shaderKeywords,
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shader = shader,
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};
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onCreatedMaterial (mat);
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AssetDatabase.CreateAsset (mat, Path.GetDirectoryName (path) + "/" + filename + ".mat");
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EditorUtility.FocusProjectWindow ();
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EditorGUIUtility.PingObject (mat);
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}
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else
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{
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mat.shader = shader;
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}
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EditorUtility.SetDirty (mat);
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return mat;
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}
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object ModifyTMProSpriteAsset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
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{
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string path = AssetDatabase.GetAssetPath (baseMaterial);
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string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
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string defaultAssetPath = s_PiDefaultSpriteAssetPath.GetValue (null, new object [0]) as string;
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Object spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
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if (spriteAsset == null)
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{
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AssetDatabase.CopyAsset (path, Path.GetDirectoryName (path) + "/" + filename + ".mat");
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spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
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Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
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m.shader = shader;
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m.name = shader.name;
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onCreatedMaterial (m);
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EditorUtility.FocusProjectWindow ();
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EditorGUIUtility.PingObject (spriteAsset);
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}
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else
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{
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Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
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m.shader = shader;
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}
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EditorUtility.SetDirty (spriteAsset);
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return spriteAsset;
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}
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}
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}
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