SoftMaskForUGUI/Scripts/GraphicConnector.cs

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2.9 KiB
C#
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UISoftMask
{
internal static class GraphicConnectorExtension
{
public static void SetVerticesDirtyEx(this Graphic graphic)
{
GraphicConnector.FindConnector(graphic).SetVerticesDirty(graphic);
}
public static void SetMaterialDirtyEx(this Graphic graphic)
{
GraphicConnector.FindConnector(graphic).SetMaterialDirty(graphic);
}
public static Shader FindEffectShader(this Graphic graphic)
{
return GraphicConnector.FindConnector(graphic).FindEffectShader(graphic);
}
}
public class GraphicConnector
{
private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap =
new Dictionary<Type, GraphicConnector>();
private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Init()
{
AddConnector(new GraphicConnector());
}
protected static void AddConnector(GraphicConnector connector)
{
s_Connectors.Add(connector);
s_Connectors.Sort((x, y) => y.priority - x.priority);
}
public static GraphicConnector FindConnector(Graphic graphic)
{
if (!graphic) return s_EmptyConnector;
var type = graphic.GetType();
GraphicConnector connector = null;
if (s_ConnectorMap.TryGetValue(type, out connector)) return connector;
foreach (var c in s_Connectors)
{
if (!c.IsValid(graphic)) continue;
s_ConnectorMap.Add(type, c);
return c;
}
return s_EmptyConnector;
}
/// <summary>
/// Connector priority.
/// </summary>
protected virtual int priority
{
get { return -1; }
}
/// <summary>
/// Find effect shader.
/// </summary>
public virtual Shader FindEffectShader(Graphic graphic)
{
return Shader.Find("Hidden/UI/SoftMaskable");
}
/// <summary>
/// The connector is valid for the component.
/// </summary>
protected virtual bool IsValid(Graphic graphic)
{
return true;
}
public virtual void SetVerticesDirty(Graphic graphic)
{
if (graphic)
graphic.SetVerticesDirty();
}
public virtual void SetMaterialDirty(Graphic graphic)
{
if (graphic)
graphic.SetMaterialDirty();
}
}
}