2019-01-12 12:48:59 +08:00
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# Changelog
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2019-01-13 10:11:16 +08:00
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## [0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/0.4.0) (2019-01-13)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.3.0...0.4.0)
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**Implemented enhancements:**
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- Integrate with UnityPackageManager [\#22](https://github.com/mob-sakai/SoftMaskForUGUI/issues/22)
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**Fixed bugs:**
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- Flipped soft mask texture [\#25](https://github.com/mob-sakai/SoftMaskForUGUI/issues/25)
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2019-01-12 12:48:59 +08:00
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## [v0.3.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.3.0) (2019-01-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.2.0...v0.3.0)
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**Implemented enhancements:**
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- Remove TMPro resources in repo [\#21](https://github.com/mob-sakai/SoftMaskForUGUI/issues/21)
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**Fixed bugs:**
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- An error occur when SoftMask is destroyed on editor [\#23](https://github.com/mob-sakai/SoftMaskForUGUI/issues/23)
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## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0)
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**Implemented enhancements:**
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- Set default material on disable [\#17](https://github.com/mob-sakai/SoftMaskForUGUI/issues/17)
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- Component icon [\#15](https://github.com/mob-sakai/SoftMaskForUGUI/issues/15)
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- Support TextMeshPro [\#14](https://github.com/mob-sakai/SoftMaskForUGUI/issues/14)
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- Preview soft mask buffer in inspector [\#13](https://github.com/mob-sakai/SoftMaskForUGUI/issues/13)
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- Add a SoftMaskable component to the child UI elements of SoftMask From the inspector [\#12](https://github.com/mob-sakai/SoftMaskForUGUI/issues/12)
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- Render the soft mask buffer only when needed to improve performance [\#11](https://github.com/mob-sakai/SoftMaskForUGUI/issues/11)
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**Fixed bugs:**
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- Doesn't work with overlay canvas on 2018.3 [\#20](https://github.com/mob-sakai/SoftMaskForUGUI/issues/20)
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## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0)
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**Implemented enhancements:**
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- Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10)
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- Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9)
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- Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8)
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- Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7)
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- Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6)
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- Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5)
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- Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4)
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- Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3)
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- Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2)
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- Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1)
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*
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