# Changelog

## [0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/0.4.0) (2019-01-13)

[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.3.0...0.4.0)

**Implemented enhancements:**

- Integrate with UnityPackageManager [\#22](https://github.com/mob-sakai/SoftMaskForUGUI/issues/22)

**Fixed bugs:**

- Flipped soft mask texture [\#25](https://github.com/mob-sakai/SoftMaskForUGUI/issues/25)

## [v0.3.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.3.0) (2019-01-07)

[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.2.0...v0.3.0)

**Implemented enhancements:**

- Remove TMPro resources in repo [\#21](https://github.com/mob-sakai/SoftMaskForUGUI/issues/21)

**Fixed bugs:**

- An error occur when SoftMask is destroyed on editor [\#23](https://github.com/mob-sakai/SoftMaskForUGUI/issues/23)

## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21)

[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0)

**Implemented enhancements:**

- Set default material on disable [\#17](https://github.com/mob-sakai/SoftMaskForUGUI/issues/17)
- Component icon [\#15](https://github.com/mob-sakai/SoftMaskForUGUI/issues/15)
- Support TextMeshPro [\#14](https://github.com/mob-sakai/SoftMaskForUGUI/issues/14)
- Preview soft mask buffer in inspector [\#13](https://github.com/mob-sakai/SoftMaskForUGUI/issues/13)
- Add a SoftMaskable component to the child UI elements of SoftMask From the inspector [\#12](https://github.com/mob-sakai/SoftMaskForUGUI/issues/12)
- Render the soft mask buffer only when needed to improve performance [\#11](https://github.com/mob-sakai/SoftMaskForUGUI/issues/11)

**Fixed bugs:**

- Doesn't work with overlay canvas on 2018.3 [\#20](https://github.com/mob-sakai/SoftMaskForUGUI/issues/20)

## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20)

[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0)

**Implemented enhancements:**

- Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10)
- Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9)
- Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8)
- Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7)
- Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6)
- Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5)
- Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4)
- Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3)
- Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2)
- Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1)



\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*