ParticleEffectForUGUI/Runtime/UIParticleUpdater.cs

122 lines
3.7 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIExtensions
{
internal static class UIParticleUpdater
{
private static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
private static readonly List<UIParticleAttractor> s_ActiveAttractors = new List<UIParticleAttractor>();
private static readonly HashSet<int> s_UpdatedGroupIds = new HashSet<int>();
private static int s_FrameCount;
public static int uiParticleCount => s_ActiveParticles.Count;
public static void Register(UIParticle particle)
{
if (!particle) return;
s_ActiveParticles.Add(particle);
}
public static void Unregister(UIParticle particle)
{
if (!particle) return;
s_ActiveParticles.Remove(particle);
}
public static void Register(UIParticleAttractor attractor)
{
if (!attractor) return;
s_ActiveAttractors.Add(attractor);
}
public static void Unregister(UIParticleAttractor attractor)
{
if (!attractor) return;
s_ActiveAttractors.Remove(attractor);
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void InitializeOnLoad()
{
Canvas.willRenderCanvases -= Refresh;
Canvas.willRenderCanvases += Refresh;
}
private static void Refresh()
{
// Do not allow it to be called in the same frame.
if (s_FrameCount == Time.frameCount) return;
s_FrameCount = Time.frameCount;
// Simulate -> Primary
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
uip.UpdateTransformScale();
uip.UpdateRenderers();
}
// Simulate -> Others
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas) continue;
uip.UpdateTransformScale();
if (!uip.useMeshSharing)
{
uip.UpdateRenderers();
}
else if (s_UpdatedGroupIds.Add(uip.groupId))
{
uip.UpdateRenderers();
}
}
s_UpdatedGroupIds.Clear();
// Attract
for (var i = 0; i < s_ActiveAttractors.Count; i++)
{
s_ActiveAttractors[i].Attract();
}
}
public static void GetGroupedRenderers(int groupId, int index, List<UIParticleRenderer> results)
{
results.Clear();
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (uip.useMeshSharing && uip.groupId == groupId)
{
results.Add(uip.GetRenderer(index));
}
}
}
internal static UIParticle GetPrimary(int groupId)
{
UIParticle primary = null;
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip.useMeshSharing || uip.groupId != groupId) continue;
if (uip.isPrimary) return uip;
if (!primary && uip.canSimulate) primary = uip;
}
return primary;
}
}
}