257 lines
9.0 KiB
C#
Executable File
257 lines
9.0 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace Coffee.UIExtensions
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{
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public static class UIParticleUpdater
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{
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static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
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static MaterialPropertyBlock s_Mpb;
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public static void Register(UIParticle particle)
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{
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if (!particle) return;
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s_ActiveParticles.Add(particle);
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}
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public static void Unregister(UIParticle particle)
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{
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if (!particle) return;
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s_ActiveParticles.Remove(particle);
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}
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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#endif
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[RuntimeInitializeOnLoadMethod]
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private static void InitializeOnLoad()
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{
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Canvas.willRenderCanvases -= Refresh;
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Canvas.willRenderCanvases += Refresh;
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}
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private static void Refresh()
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{
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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try
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{
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Refresh(s_ActiveParticles[i]);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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}
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private static void Refresh(UIParticle particle)
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{
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if (!particle) return;
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Profiler.BeginSample("Modify scale");
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ModifyScale(particle);
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Profiler.EndSample();
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if (!particle.isValid) return;
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Profiler.BeginSample("Update trail particle");
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particle.UpdateTrailParticle();
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Profiler.EndSample();
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Profiler.BeginSample("Check materials");
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particle.CheckMaterials();
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Profiler.EndSample();
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Profiler.BeginSample("Make matrix");
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var scaledMatrix = GetScaledMatrix(particle);
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Profiler.EndSample();
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Profiler.BeginSample("Bake mesh");
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BakeMesh(particle, scaledMatrix);
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Profiler.EndSample();
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if (QualitySettings.activeColorSpace == ColorSpace.Linear)
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{
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Profiler.BeginSample("Modify color space to linear");
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particle.bakedMesh.ModifyColorSpaceToLinear();
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Profiler.EndSample();
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}
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Profiler.BeginSample("Set mesh and texture to CanvasRenderer");
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UpdateMeshAndTexture(particle);
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Profiler.EndSample();
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Profiler.BeginSample("Update Animatable Material Properties");
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UpdateAnimatableMaterialProperties(particle);
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Profiler.EndSample();
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}
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private static void ModifyScale(UIParticle particle)
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{
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if (particle.isTrailParticle) return;
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var modifiedScale = particle.m_Scale3D;
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// Ignore Canvas scaling.
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if (particle.ignoreCanvasScaler && particle.canvas)
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{
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var s = particle.canvas.rootCanvas.transform.localScale;
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var sInv = new Vector3(
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Mathf.Approximately(s.x, 0) ? 1 : 1 / s.x,
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Mathf.Approximately(s.y, 0) ? 1 : 1 / s.y,
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Mathf.Approximately(s.z, 0) ? 1 : 1 / s.z);
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modifiedScale = Vector3.Scale(modifiedScale, sInv);
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}
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// Scale is already modified.
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var tr = particle.transform;
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if (Mathf.Approximately((tr.localScale - modifiedScale).sqrMagnitude, 0)) return;
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tr.localScale = modifiedScale;
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}
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private static void UpdateMeshAndTexture(UIParticle particle)
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{
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// Update mesh.
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particle.canvasRenderer.SetMesh(particle.bakedMesh);
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// Non sprite mode: external texture is not used.
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if (!particle.isSpritesMode || particle.isTrailParticle)
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{
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particle.canvasRenderer.SetTexture(null);
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return;
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}
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// Sprite mode: get sprite's texture.
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Texture tex = null;
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Profiler.BeginSample("Check TextureSheetAnimation module");
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var tsaModule = particle.cachedParticleSystem.textureSheetAnimation;
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if (tsaModule.enabled && tsaModule.mode == ParticleSystemAnimationMode.Sprites)
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{
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var count = tsaModule.spriteCount;
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for (var i = 0; i < count; i++)
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{
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var sprite = tsaModule.GetSprite(i);
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if (!sprite) continue;
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tex = sprite.GetActualTexture();
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break;
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}
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}
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Profiler.EndSample();
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particle.canvasRenderer.SetTexture(tex);
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}
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private static Matrix4x4 GetScaledMatrix(UIParticle particle)
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{
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var transform = particle.transform;
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var tr = particle.isTrailParticle ? transform.parent : transform;
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var main = particle.mainModule;
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var space = main.simulationSpace;
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if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace)
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space = ParticleSystemSimulationSpace.Local;
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switch (space)
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{
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case ParticleSystemSimulationSpace.Local:
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var canvasTr = particle.canvas.rootCanvas.transform;
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return Matrix4x4.Rotate(tr.localRotation).inverse
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* Matrix4x4.Rotate(canvasTr.localRotation).inverse
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* Matrix4x4.Scale(tr.localScale).inverse
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* Matrix4x4.Scale(canvasTr.localScale).inverse;
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case ParticleSystemSimulationSpace.World:
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return transform.worldToLocalMatrix;
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case ParticleSystemSimulationSpace.Custom:
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// #78: Support custom simulation space.
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return transform.worldToLocalMatrix
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* Matrix4x4.Translate(main.customSimulationSpace.position);
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default:
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return Matrix4x4.identity;
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}
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}
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private static void BakeMesh(UIParticle particle, Matrix4x4 scaledMatrix)
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{
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// Clear mesh before bake.
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MeshHelper.Clear();
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particle.bakedMesh.Clear();
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// No particle to render.
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if (particle.cachedParticleSystem.particleCount <= 0) return;
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// Get camera for baking mesh.
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var cam = BakingCamera.GetCamera(particle.canvas);
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var renderer = particle.cachedRenderer;
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var trail = particle.trailModule;
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Profiler.BeginSample("Bake mesh");
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if (!particle.isSpritesMode) // Non sprite mode: bake main particle and trail particle.
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{
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if (CanBakeMesh(renderer))
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renderer.BakeMesh(MeshHelper.GetTemporaryMesh(), cam, true);
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if (trail.enabled)
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renderer.BakeTrailsMesh(MeshHelper.GetTemporaryMesh(), cam, true);
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}
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else if (particle.isTrailParticle) // Sprite mode (trail): bake trail particle.
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{
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if (trail.enabled)
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renderer.BakeTrailsMesh(MeshHelper.GetTemporaryMesh(), cam, true);
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}
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else // Sprite mode (main): bake main particle.
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{
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if (CanBakeMesh(renderer))
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renderer.BakeMesh(MeshHelper.GetTemporaryMesh(), cam, true);
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}
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Profiler.EndSample();
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Profiler.BeginSample("Apply matrix to position");
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MeshHelper.CombineMesh(particle.bakedMesh, scaledMatrix);
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Profiler.EndSample();
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}
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private static bool CanBakeMesh(ParticleSystemRenderer renderer)
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{
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// #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh`
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if (renderer.renderMode == ParticleSystemRenderMode.Mesh && !renderer.mesh) return false;
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// #61: When `ParticleSystem.RenderMode = None`, an error occurs
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if (renderer.renderMode == ParticleSystemRenderMode.None) return false;
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return true;
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}
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/// <summary>
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/// Copy the value from MaterialPropertyBlock to CanvasRenderer
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/// </summary>
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private static void UpdateAnimatableMaterialProperties(UIParticle particle)
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) return;
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#endif
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if (0 == particle.m_AnimatableProperties.Length) return;
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if (0 == particle.canvasRenderer.materialCount) return;
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var mat = particle.canvasRenderer.GetMaterial(0);
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if (!mat) return;
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// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
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if (s_Mpb == null)
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s_Mpb = new MaterialPropertyBlock();
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particle.cachedRenderer.GetPropertyBlock(s_Mpb);
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foreach (var ap in particle.m_AnimatableProperties)
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{
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ap.UpdateMaterialProperties(mat, s_Mpb);
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}
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s_Mpb.Clear();
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}
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}
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}
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