346 lines
11 KiB
C#
Executable File
346 lines
11 KiB
C#
Executable File
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[ExecuteInEditMode]
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[RequireComponent(typeof(CanvasRenderer))]
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public class UIParticle : MaskableGraphic
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{
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//################################
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// Serialize Members.
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//################################
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[Tooltip("The ParticleSystem rendered by CanvasRenderer")] [SerializeField]
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ParticleSystem m_ParticleSystem;
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[Tooltip("The UIParticle to render trail effect")] [SerializeField]
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internal UIParticle m_TrailParticle;
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[HideInInspector] [SerializeField] bool m_IsTrail = false;
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[Tooltip("Ignore canvas scaler")] [SerializeField]
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bool m_IgnoreCanvasScaler = false;
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[Tooltip("Ignore parent scale")] [SerializeField]
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bool m_IgnoreParent = false;
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[Tooltip("Particle effect scale")] [SerializeField]
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float m_Scale = 0;
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[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")] [SerializeField]
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internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
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[Tooltip("Particle effect scale")] [SerializeField]
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internal Vector3 m_Scale3D = Vector3.one;
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private readonly Material[] _maskMaterials = new Material[2];
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private DrivenRectTransformTracker _tracker;
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private Mesh _bakedMesh;
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private ParticleSystemRenderer _renderer;
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private int _cachedSharedMaterialId;
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private int _cachedTrailMaterialId;
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private bool _cachedSpritesModeAndHasTrail;
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//################################
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// Public/Protected Members.
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//################################
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/// <summary>
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/// Should this graphic be considered a target for raycasting?
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/// </summary>
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public override bool raycastTarget
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{
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get { return false; }
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set { base.raycastTarget = value; }
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}
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/// <summary>
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/// Cached ParticleSystem.
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/// </summary>
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public ParticleSystem cachedParticleSystem
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{
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get { return m_ParticleSystem ? m_ParticleSystem : (m_ParticleSystem = GetComponent<ParticleSystem>()); }
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}
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/// <summary>
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/// Cached ParticleSystem.
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/// </summary>
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internal ParticleSystemRenderer cachedRenderer
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{
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get { return _renderer; }
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}
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public bool ignoreCanvasScaler
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{
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get { return m_IgnoreCanvasScaler; }
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set { m_IgnoreCanvasScaler = value; }
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public float scale
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{
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get { return m_Scale3D.x; }
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set { m_Scale3D.Set(value, value, value); }
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public Vector3 scale3D
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{
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get { return m_Scale3D; }
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set { m_Scale3D = value; }
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}
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internal bool isTrailParticle
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{
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get { return m_IsTrail; }
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}
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internal bool isSpritesMode
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{
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get { return textureSheetAnimationModule.enabled && textureSheetAnimationModule.mode == ParticleSystemAnimationMode.Sprites; }
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}
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private bool isSpritesModeAndHasTrail
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{
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get { return isSpritesMode && trailModule.enabled; }
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}
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private ParticleSystem.TextureSheetAnimationModule textureSheetAnimationModule
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{
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get { return cachedParticleSystem.textureSheetAnimation; }
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}
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internal ParticleSystem.TrailModule trailModule
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{
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get { return cachedParticleSystem.trails; }
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}
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internal ParticleSystem.MainModule mainModule
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{
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get { return cachedParticleSystem.main; }
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}
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public bool isValid
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{
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get { return m_ParticleSystem && _renderer && canvas; }
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}
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public Mesh bakedMesh
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{
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get { return _bakedMesh; }
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}
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protected override void UpdateMaterial()
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{
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if (!_renderer) return;
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if (!isSpritesMode) // Non sprite mode: canvas renderer has main and trail materials.
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{
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canvasRenderer.materialCount = trailModule.enabled ? 2 : 1;
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canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.sharedMaterial, 0), 0);
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if (trailModule.enabled)
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canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.trailMaterial, 1), 1);
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}
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else if (isTrailParticle) // Sprite mode (Trail): canvas renderer has trail material.
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{
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canvasRenderer.materialCount = 1;
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canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.trailMaterial, 0), 0);
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}
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else // Sprite mode (Main): canvas renderer has main material.
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{
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canvasRenderer.materialCount = 1;
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canvasRenderer.SetMaterial(GetModifiedMaterial(_renderer.sharedMaterial, 0), 0);
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}
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}
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private Material GetModifiedMaterial(Material baseMaterial, int index)
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{
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if (!baseMaterial || 1 < index || !isActiveAndEnabled) return null;
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var hasAnimatableProperties = 0 < m_AnimatableProperties.Length && index == 0;
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if (hasAnimatableProperties || isTrailParticle)
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baseMaterial = new Material(baseMaterial);
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var baseMat = baseMaterial;
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if (m_ShouldRecalculateStencil)
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{
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m_ShouldRecalculateStencil = false;
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if (maskable)
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{
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var sortOverrideCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform);
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m_StencilValue = MaskUtilities.GetStencilDepth(transform, sortOverrideCanvas) + index;
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}
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else
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{
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m_StencilValue = 0;
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}
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}
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var component = GetComponent<Mask>();
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if (m_StencilValue <= 0 || (component != null && component.IsActive())) return baseMat;
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var stencilId = (1 << m_StencilValue) - 1;
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var maskMaterial = StencilMaterial.Add(baseMat, stencilId, StencilOp.Keep, CompareFunction.Equal, ColorWriteMask.All, stencilId, 0);
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StencilMaterial.Remove(_maskMaterials[index]);
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_maskMaterials[index] = maskMaterial;
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baseMat = _maskMaterials[index];
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return baseMat;
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}
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/// <summary>
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/// This function is called when the object becomes enabled and active.
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/// </summary>
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protected override void OnEnable()
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{
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UpdateVersionIfNeeded();
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_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
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// Initialize.
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_renderer = cachedParticleSystem ? cachedParticleSystem.GetComponent<ParticleSystemRenderer>() : null;
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if (_renderer != null)
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_renderer.enabled = false;
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CheckMaterials();
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// Create objects.
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_bakedMesh = new Mesh();
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_bakedMesh.MarkDynamic();
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MeshHelper.Register();
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BakingCamera.Register();
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UIParticleUpdater.Register(this);
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base.OnEnable();
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}
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/// <summary>
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/// This function is called when the behaviour becomes disabled.
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/// </summary>
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protected override void OnDisable()
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{
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_tracker.Clear();
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// Destroy object.
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DestroyImmediate(_bakedMesh);
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_bakedMesh = null;
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MeshHelper.Unregister();
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BakingCamera.Unregister();
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UIParticleUpdater.Unregister(this);
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CheckMaterials();
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// Remove mask materials.
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for (var i = 0; i < _maskMaterials.Length; i++)
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{
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StencilMaterial.Remove(_maskMaterials[i]);
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_maskMaterials[i] = null;
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}
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base.OnDisable();
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}
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/// <summary>
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/// Call to update the geometry of the Graphic onto the CanvasRenderer.
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/// </summary>
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protected override void UpdateGeometry()
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{
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}
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/// <summary>
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/// This function is called when the parent property of the transform of the GameObject has changed.
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/// </summary>
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protected override void OnTransformParentChanged()
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{
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}
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/// <summary>
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/// Callback for when properties have been changed by animation.
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/// </summary>
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protected override void OnDidApplyAnimationProperties()
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{
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}
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//################################
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// Private Members.
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//################################
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private static bool HasMaterialChanged(Material material, ref int current)
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{
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var old = current;
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current = material ? material.GetInstanceID() : 0;
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return current != old;
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}
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internal void UpdateTrailParticle()
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{
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// Should have a UIParticle for trail particle?
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if (isActiveAndEnabled && isValid && !isTrailParticle && isSpritesModeAndHasTrail)
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{
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if (!m_TrailParticle)
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{
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// Create new UIParticle for trail particle
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m_TrailParticle = new GameObject("[UIParticle] Trail").AddComponent<UIParticle>();
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var trans = m_TrailParticle.transform;
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trans.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
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trans.localScale = Vector3.one;
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trans.SetParent(transform, false);
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m_TrailParticle._renderer = _renderer;
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m_TrailParticle.m_ParticleSystem = m_ParticleSystem;
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m_TrailParticle.m_IsTrail = true;
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}
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m_TrailParticle.gameObject.hideFlags = HideFlags.DontSave;
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}
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else if (m_TrailParticle)
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{
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// Destroy a UIParticle for trail particle.
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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DestroyImmediate(m_TrailParticle.gameObject);
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else
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#endif
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Destroy(m_TrailParticle.gameObject);
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m_TrailParticle = null;
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}
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}
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internal void CheckMaterials()
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{
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if (!_renderer) return;
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var matChanged = HasMaterialChanged(_renderer.sharedMaterial, ref _cachedSharedMaterialId);
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var matChanged2 = HasMaterialChanged(_renderer.trailMaterial, ref _cachedTrailMaterialId);
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var modeChanged = _cachedSpritesModeAndHasTrail != isSpritesModeAndHasTrail;
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_cachedSpritesModeAndHasTrail = isSpritesModeAndHasTrail;
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if (matChanged || matChanged2 || modeChanged)
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SetMaterialDirty();
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}
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private void UpdateVersionIfNeeded()
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{
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if (Mathf.Approximately(m_Scale, 0)) return;
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var parent = GetComponentInParent<UIParticle>();
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if (m_IgnoreParent || !parent)
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scale3D = m_Scale * transform.localScale;
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else
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scale3D = transform.localScale;
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m_Scale = 0;
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}
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}
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}
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