ParticleEffectForUGUI/Scripts/SpriteExtensions.cs

32 lines
1.0 KiB
C#

using System;
using System.Reflection;
using UnityEngine;
namespace Coffee.UIExtensions
{
internal static class SpriteExtensions
{
#if UNITY_EDITOR
private static Type tSpriteEditorExtension = Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static MethodInfo miGetActiveAtlasTexture = tSpriteEditorExtension
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
internal static Texture2D GetActualTexture(this Sprite self)
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = miGetActiveAtlasTexture.Invoke(null, new[] {self}) as Texture2D;
return ret ? ret : self.texture;
}
#else
internal static Texture2D GetActualTexture(this Sprite self)
{
return self ? self.texture : null;
}
#endif
}
}