181 lines
7.0 KiB
C#
181 lines
7.0 KiB
C#
using UnityEditor;
|
|
using UnityEditor.UI;
|
|
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Coffee.UIExtensions
|
|
{
|
|
[CustomEditor(typeof(UIParticle))]
|
|
[CanEditMultipleObjects]
|
|
internal class UIParticleEditor : GraphicEditor
|
|
{
|
|
//################################
|
|
// Constant or Static Members.
|
|
//################################
|
|
private static readonly GUIContent s_ContentParticleMaterial = new GUIContent("Particle Material", "The material for rendering particles");
|
|
private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material", "The material for rendering particle trails");
|
|
private static readonly GUIContent s_ContentAdvancedOptions = new GUIContent("Advanced Options");
|
|
private static readonly GUIContent s_Content3D = new GUIContent("3D");
|
|
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
|
private static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem>();
|
|
|
|
private SerializedProperty _spParticleSystem;
|
|
private SerializedProperty _spScale3D;
|
|
private SerializedProperty _spIgnoreCanvasScaler;
|
|
private SerializedProperty _spAnimatableProperties;
|
|
private bool _xyzMode;
|
|
|
|
private static readonly List<string> s_MaskablePropertyNames = new List<string>
|
|
{
|
|
"_Stencil",
|
|
"_StencilComp",
|
|
"_StencilOp",
|
|
"_StencilWriteMask",
|
|
"_StencilReadMask",
|
|
"_ColorMask",
|
|
};
|
|
|
|
|
|
//################################
|
|
// Public/Protected Members.
|
|
//################################
|
|
/// <summary>
|
|
/// This function is called when the object becomes enabled and active.
|
|
/// </summary>
|
|
protected override void OnEnable()
|
|
{
|
|
base.OnEnable();
|
|
_spParticleSystem = serializedObject.FindProperty("m_ParticleSystem");
|
|
_spScale3D = serializedObject.FindProperty("m_Scale3D");
|
|
_spIgnoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler");
|
|
_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Implement this function to make a custom inspector.
|
|
/// </summary>
|
|
public override void OnInspectorGUI()
|
|
{
|
|
var current = target as UIParticle;
|
|
if (current == null) return;
|
|
|
|
serializedObject.Update();
|
|
|
|
EditorGUI.BeginDisabledGroup(true);
|
|
EditorGUILayout.PropertyField(_spParticleSystem);
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
// Draw materials.
|
|
EditorGUI.indentLevel++;
|
|
var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
|
|
if (ps != null)
|
|
{
|
|
var pr = ps.GetComponent<ParticleSystemRenderer>();
|
|
var sp = new SerializedObject(pr).FindProperty("m_Materials");
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(0), s_ContentParticleMaterial);
|
|
if (2 <= sp.arraySize)
|
|
{
|
|
EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(1), s_ContentTrailMaterial);
|
|
}
|
|
}
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
sp.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
if (!Application.isPlaying && pr.enabled)
|
|
{
|
|
EditorGUILayout.HelpBox("UIParticles disable the RendererModule in ParticleSystem at runtime to prevent double rendering.", MessageType.Warning);
|
|
}
|
|
}
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
// Advanced Options
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_ContentAdvancedOptions, EditorStyles.boldLabel);
|
|
|
|
_xyzMode = DrawFloatOrVector3Field(_spScale3D, _xyzMode);
|
|
|
|
EditorGUILayout.PropertyField(_spIgnoreCanvasScaler);
|
|
|
|
// AnimatableProperties
|
|
AnimatedPropertiesEditor.DrawAnimatableProperties(_spAnimatableProperties, current.material);
|
|
|
|
// Fix
|
|
current.GetComponentsInChildren(true, s_ParticleSystems);
|
|
if (s_ParticleSystems.Any(x => x.GetComponent<UIParticle>() == null))
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
EditorGUILayout.HelpBox("There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them.", MessageType.Warning);
|
|
GUILayout.BeginVertical();
|
|
if (GUILayout.Button("Fix"))
|
|
{
|
|
foreach (var p in s_ParticleSystems.Where(x => !x.GetComponent<UIParticle>()))
|
|
{
|
|
p.gameObject.AddComponent<UIParticle>();
|
|
}
|
|
}
|
|
|
|
GUILayout.EndVertical();
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
s_ParticleSystems.Clear();
|
|
|
|
// Does the shader support UI masks?
|
|
if (current.maskable && current.material && current.material.shader)
|
|
{
|
|
var mat = current.material;
|
|
var shader = mat.shader;
|
|
foreach (var propName in s_MaskablePropertyNames)
|
|
{
|
|
if (mat.HasProperty(propName)) continue;
|
|
|
|
EditorGUILayout.HelpBox(string.Format("Shader '{0}' doesn't have '{1}' property. This graphic cannot be masked.", shader.name, propName), MessageType.Warning);
|
|
break;
|
|
}
|
|
}
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
private static bool DrawFloatOrVector3Field(SerializedProperty sp, bool showXyz)
|
|
{
|
|
var x = sp.FindPropertyRelative("x");
|
|
var y = sp.FindPropertyRelative("y");
|
|
var z = sp.FindPropertyRelative("z");
|
|
|
|
showXyz |= !Mathf.Approximately(x.floatValue, y.floatValue) ||
|
|
!Mathf.Approximately(y.floatValue, z.floatValue) ||
|
|
y.hasMultipleDifferentValues ||
|
|
z.hasMultipleDifferentValues;
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
if (showXyz)
|
|
{
|
|
EditorGUILayout.PropertyField(sp);
|
|
}
|
|
else
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(x, s_ContentScale);
|
|
if (EditorGUI.EndChangeCheck())
|
|
z.floatValue = y.floatValue = x.floatValue;
|
|
}
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30));
|
|
if (EditorGUI.EndChangeCheck() && !showXyz)
|
|
z.floatValue = y.floatValue = x.floatValue;
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
return showXyz;
|
|
}
|
|
}
|
|
}
|