533 lines
22 KiB
C#
533 lines
22 KiB
C#
using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.IMGUI.Controls;
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using System;
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using System.Reflection;
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namespace Coffee.UIExtensions
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{
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[CustomEditor (typeof (UIParticle))]
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[CanEditMultipleObjects]
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public class UIParticleEditor : GraphicEditor
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{
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//################################
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// Constant or Static Members.
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//################################
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static readonly GUIContent s_ContentParticleMaterial = new GUIContent ("Particle Material", "The material for rendering particles");
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static readonly GUIContent s_ContentTrailMaterial = new GUIContent ("Trail Material", "The material for rendering particle trails");
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static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem> ();
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static readonly Matrix4x4 s_ArcHandleOffsetMatrix = Matrix4x4.TRS (Vector3.zero, Quaternion.AngleAxis (90f, Vector3.right) * Quaternion.AngleAxis (90f, Vector3.up), Vector3.one);
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static readonly Dictionary<string, MethodInfo> s_InternalMethods = new Dictionary<string, MethodInfo> ();
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static readonly Color s_GizmoColor = new Color (1f, 0.7f, 0.7f, 0.9f);
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static readonly Color s_ShapeGizmoThicknessTint = new Color (0.7f, 0.7f, 0.7f, 1.0f);
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static Material s_Material;
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//################################
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// Public/Protected Members.
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//################################
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/// <summary>
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/// This function is called when the object becomes enabled and active.
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/// </summary>
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protected override void OnEnable ()
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{
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base.OnEnable ();
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_spParticleSystem = serializedObject.FindProperty ("m_ParticleSystem");
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_spTrailParticle = serializedObject.FindProperty ("m_TrailParticle");
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_spScale = serializedObject.FindProperty ("m_Scale");
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_spIgnoreParent = serializedObject.FindProperty ("m_IgnoreParent");
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if (!s_Material)
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{
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s_Material = Call<Material> (typeof (Material), "GetDefaultMaterial");
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}
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_particles = targets.Cast<UIParticle> ().ToArray ();
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}
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/// <summary>
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/// Implement this function to make a custom inspector.
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/// </summary>
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public override void OnInspectorGUI ()
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{
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serializedObject.Update ();
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EditorGUILayout.PropertyField (_spParticleSystem);
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EditorGUI.indentLevel++;
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var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
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if (ps)
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{
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var pr = ps.GetComponent<ParticleSystemRenderer> ();
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var sp = new SerializedObject (pr).FindProperty ("m_Materials");
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EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (0), s_ContentParticleMaterial);
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EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (1), s_ContentTrailMaterial);
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sp.serializedObject.ApplyModifiedProperties ();
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if (!Application.isPlaying && pr.enabled)
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{
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EditorGUILayout.HelpBox ("ParticleSystemRenderer will be disable on playing.", MessageType.Info);
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}
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}
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EditorGUI.indentLevel--;
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EditorGUI.BeginDisabledGroup (true);
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EditorGUILayout.PropertyField (_spTrailParticle);
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EditorGUI.EndDisabledGroup ();
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var current = target as UIParticle;
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EditorGUILayout.PropertyField (_spIgnoreParent);
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EditorGUI.BeginDisabledGroup (!current.isRoot);
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EditorGUILayout.PropertyField (_spScale);
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EditorGUI.EndDisabledGroup ();
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current.GetComponentsInChildren<ParticleSystem> (true, s_ParticleSystems);
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if (s_ParticleSystems.Any (x => x.GetComponent<UIParticle> () == null))
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{
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GUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox ("There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them.", MessageType.Warning);
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GUILayout.BeginVertical ();
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if (GUILayout.Button ("Fix"))
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{
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foreach (var p in s_ParticleSystems.Where (x => !x.GetComponent<UIParticle> ()))
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{
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p.gameObject.AddComponent<UIParticle> ();
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}
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}
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GUILayout.EndVertical ();
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GUILayout.EndHorizontal ();
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}
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s_ParticleSystems.Clear ();
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serializedObject.ApplyModifiedProperties ();
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}
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//################################
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// Private Members.
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//################################
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SerializedProperty _spParticleSystem;
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SerializedProperty _spTrailParticle;
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SerializedProperty _spScale;
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SerializedProperty _spIgnoreParent;
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UIParticle [] _particles;
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ArcHandle _arcHandle = new ArcHandle ();
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BoxBoundsHandle _boxBoundsHandle = new BoxBoundsHandle ();
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SphereBoundsHandle _sphereBoundsHandle = new SphereBoundsHandle ();
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Mesh _spriteMesh;
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static T Call<T> (Type type, string method, params object [] args)
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{
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MethodInfo mi;
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if (!s_InternalMethods.TryGetValue (method, out mi))
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{
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mi = type.GetMethod (method, BindingFlags.Static | BindingFlags.NonPublic);
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s_InternalMethods.Add (method, mi);
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}
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return (T)mi.Invoke (null, args);
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}
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void OnSceneGUI ()
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{
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Color origCol = Handles.color;
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Handles.color = s_GizmoColor;
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Matrix4x4 orgMatrix = Handles.matrix;
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EditorGUI.BeginChangeCheck ();
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foreach (UIParticle uip in _particles)
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{
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ParticleSystem ps = uip.cachedParticleSystem;
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if (!ps)
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{
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continue;
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}
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var shapeModule = ps.shape;
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var mainModule = ps.main;
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ParticleSystemShapeType type = shapeModule.shapeType;
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Matrix4x4 transformMatrix = new Matrix4x4 ();
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if (mainModule.scalingMode == ParticleSystemScalingMode.Local)
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{
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transformMatrix.SetTRS (ps.transform.position, ps.transform.rotation, ps.transform.localScale);
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}
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else if (mainModule.scalingMode == ParticleSystemScalingMode.Hierarchy)
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{
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transformMatrix = ps.transform.localToWorldMatrix;
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}
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else
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{
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transformMatrix.SetTRS (ps.transform.position, ps.transform.rotation, ps.transform.lossyScale);
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}
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bool isBox = (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge || type == ParticleSystemShapeType.Rectangle);
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Vector3 emitterScale = isBox ? Vector3.one : shapeModule.scale;
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Matrix4x4 emitterMatrix = Matrix4x4.TRS (shapeModule.position, Quaternion.Euler (shapeModule.rotation), emitterScale);
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transformMatrix *= emitterMatrix;
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Handles.matrix = transformMatrix;
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if(uip.canvas.renderMode == RenderMode.ScreenSpaceOverlay || ps.main.scalingMode == ParticleSystemScalingMode.Hierarchy)
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{
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Handles.matrix = Handles.matrix * Matrix4x4.Scale (Vector3.one * uip.scale);
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}
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else
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{
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Handles.matrix = Handles.matrix * Matrix4x4.Scale (uip.canvas.rootCanvas.transform.localScale * uip.scale);
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}
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if (type == ParticleSystemShapeType.Sphere)
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{
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// Thickness
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Handles.color *= s_ShapeGizmoThicknessTint;
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EditorGUI.BeginChangeCheck ();
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//float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false, shapeModule.arc);
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float radiusThickness = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false);
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Sphere Thickness Handle Change");
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shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
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}
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// Sphere
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Handles.color = s_GizmoColor;
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EditorGUI.BeginChangeCheck ();
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//float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false, shapeModule.arc);
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float radius = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false);
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Sphere Handle Change");
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shapeModule.radius = radius;
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}
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// Texture
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//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
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//OnSceneViewTextureGUI (shapeModule, s_SphereMesh, false, s_SphereTextureMaterial, textureTransform);
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}
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else if (type == ParticleSystemShapeType.Circle)
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{
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// Thickness
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EditorGUI.BeginChangeCheck ();
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_arcHandle.angle = shapeModule.arc;
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_arcHandle.radius = shapeModule.radius * (1.0f - shapeModule.radiusThickness);
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_arcHandle.SetColorWithRadiusHandle (s_ShapeGizmoThicknessTint, 0f);
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_arcHandle.angleHandleColor = Color.clear;
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using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
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_arcHandle.DrawHandle ();
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Circle Thickness Handle Change");
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shapeModule.radiusThickness = 1.0f - (_arcHandle.radius / shapeModule.radius);
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}
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// Circle
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EditorGUI.BeginChangeCheck ();
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_arcHandle.radius = shapeModule.radius;
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_arcHandle.SetColorWithRadiusHandle (Color.white, 0f);
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using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
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_arcHandle.DrawHandle ();
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Circle Handle Change");
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shapeModule.radius = _arcHandle.radius;
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shapeModule.arc = _arcHandle.angle;
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}
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// Texture
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//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
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//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
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}
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else if (type == ParticleSystemShapeType.Hemisphere)
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{
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// Thickness
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Handles.color *= s_ShapeGizmoThicknessTint;
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EditorGUI.BeginChangeCheck ();
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//float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
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//float radiusThickness = Call<float> (typeof (Handles), "DoSimpleRadiusHandle", Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
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float radiusThickness = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true);
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Hemisphere Thickness Handle Change");
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shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
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}
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// Hemisphere
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Handles.color = s_GizmoColor;
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EditorGUI.BeginChangeCheck ();
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//float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true, shapeModule.arc);
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float radius = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true);
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Hemisphere Handle Change");
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shapeModule.radius = radius;
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}
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// Texture
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//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
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//OnSceneViewTextureGUI (shapeModule, s_HemisphereMesh, false, s_SphereTextureMaterial, textureTransform);
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}
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else if (type == ParticleSystemShapeType.Cone)
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{
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// Thickness
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Handles.color *= s_ShapeGizmoThicknessTint;
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EditorGUI.BeginChangeCheck ();
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float angleThickness = Mathf.Lerp (shapeModule.angle, 0.0f, shapeModule.radiusThickness);
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Vector3 radiusThicknessAngleRange = new Vector3 (shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, mainModule.startSpeedMultiplier);
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//radiusThicknessAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, Handles.ConeHandles.Radius);
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#if UNITY_2018_3_OR_NEWER
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radiusThicknessAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, 1);
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#else
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radiusThicknessAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange);
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#endif
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Cone Thickness Handle Change");
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shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleRange.x / shapeModule.radius);
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}
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// Cone
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Handles.color = s_GizmoColor;
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EditorGUI.BeginChangeCheck ();
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Vector3 radiusAngleRange = new Vector3 (shapeModule.radius, shapeModule.angle, mainModule.startSpeedMultiplier);
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//radiusAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleRange);
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#if UNITY_2018_3_OR_NEWER
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radiusAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange, 7);
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#else
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radiusAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange);
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#endif
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Cone Handle Change");
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shapeModule.radius = radiusAngleRange.x;
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shapeModule.angle = radiusAngleRange.y;
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mainModule.startSpeedMultiplier = radiusAngleRange.z;
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}
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// Texture
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//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
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//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
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}
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else if (type == ParticleSystemShapeType.ConeVolume)
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{
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// Thickness
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Handles.color *= s_ShapeGizmoThicknessTint;
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EditorGUI.BeginChangeCheck ();
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float angleThickness = Mathf.Lerp (shapeModule.angle, 0.0f, shapeModule.radiusThickness);
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Vector3 radiusThicknessAngleLength = new Vector3 (shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, shapeModule.length);
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//radiusThicknessAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, Handles.ConeHandles.Radius);
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#if UNITY_2018_3_OR_NEWER
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radiusThicknessAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, 1);
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#else
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radiusThicknessAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength);
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#endif
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Cone Volume Thickness Handle Change");
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shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleLength.x / shapeModule.radius);
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}
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// Cone
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Handles.color = s_GizmoColor;
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EditorGUI.BeginChangeCheck ();
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Vector3 radiusAngleLength = new Vector3 (shapeModule.radius, shapeModule.angle, shapeModule.length);
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//radiusAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleLength);
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#if UNITY_2018_3_OR_NEWER
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radiusAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength, 7);
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#else
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radiusAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength);
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#endif
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Cone Volume Handle Change");
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shapeModule.radius = radiusAngleLength.x;
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shapeModule.angle = radiusAngleLength.y;
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shapeModule.length = radiusAngleLength.z;
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}
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// Texture
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//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
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//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
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}
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else if (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge)
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{
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EditorGUI.BeginChangeCheck ();
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_boxBoundsHandle.center = Vector3.zero;
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_boxBoundsHandle.size = shapeModule.scale;
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_boxBoundsHandle.DrawHandle ();
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Box Handle Change");
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shapeModule.scale = _boxBoundsHandle.size;
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}
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//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (0.0f, 0.0f, -m_BoxBoundsHandle.size.z * 0.5f), Quaternion.identity, m_BoxBoundsHandle.size);
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//OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, textureTransform);
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}
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else if (type == ParticleSystemShapeType.Donut)
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{
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// Radius
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EditorGUI.BeginChangeCheck ();
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_arcHandle.radius = shapeModule.radius;
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_arcHandle.angle = shapeModule.arc;
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_arcHandle.SetColorWithRadiusHandle (Color.white, 0f);
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_arcHandle.wireframeColor = Color.clear;
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using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
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_arcHandle.DrawHandle ();
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if (EditorGUI.EndChangeCheck ())
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{
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Undo.RecordObject (ps, "Donut Handle Change");
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shapeModule.radius = _arcHandle.radius;
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shapeModule.arc = _arcHandle.angle;
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}
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// Donut extents
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using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
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{
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float excessAngle = shapeModule.arc % 360f;
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float angle = Mathf.Abs (shapeModule.arc) >= 360f ? 360f : excessAngle;
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Handles.DrawWireArc (new Vector3 (0.0f, shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
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Handles.DrawWireArc (new Vector3 (0.0f, -shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
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Handles.DrawWireArc (Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius + shapeModule.donutRadius);
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Handles.DrawWireArc (Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius - shapeModule.donutRadius);
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if (shapeModule.arc != 360.0f)
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{
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Quaternion arcRotation = Quaternion.AngleAxis (shapeModule.arc, Vector3.up);
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Vector3 capCenter = arcRotation * Vector3.forward * shapeModule.radius;
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Handles.DrawWireDisc (capCenter, arcRotation * Vector3.right, shapeModule.donutRadius);
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}
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}
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// Donut thickness
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_sphereBoundsHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y;
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_sphereBoundsHandle.radius = shapeModule.donutRadius * (1.0f - shapeModule.radiusThickness);
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_sphereBoundsHandle.center = Vector3.zero;
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_sphereBoundsHandle.SetColor (s_ShapeGizmoThicknessTint);
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const float handleInterval = 90.0f;
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int numOuterRadii = Mathf.Max (1, (int)Mathf.Ceil (shapeModule.arc / handleInterval));
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Matrix4x4 donutRadiusStartMatrix = Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (90.0f, 0.0f, 0.0f), Vector3.one);
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|
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for (int i = 0; i < numOuterRadii; i++)
|
|
{
|
|
EditorGUI.BeginChangeCheck ();
|
|
using (new Handles.DrawingScope (Handles.matrix * (Matrix4x4.Rotate (Quaternion.Euler (0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
|
|
_sphereBoundsHandle.DrawHandle ();
|
|
if (EditorGUI.EndChangeCheck ())
|
|
{
|
|
Undo.RecordObject (ps, "Donut Radius Thickness Handle Change");
|
|
shapeModule.radiusThickness = 1.0f - (_sphereBoundsHandle.radius / shapeModule.donutRadius);
|
|
}
|
|
}
|
|
|
|
// Donut radius
|
|
_sphereBoundsHandle.radius = shapeModule.donutRadius;
|
|
_sphereBoundsHandle.SetColor (Color.white);
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|
|
|
for (int i = 0; i < numOuterRadii; i++)
|
|
{
|
|
EditorGUI.BeginChangeCheck ();
|
|
using (new Handles.DrawingScope (Handles.matrix * (Matrix4x4.Rotate (Quaternion.Euler (0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
|
|
_sphereBoundsHandle.DrawHandle ();
|
|
if (EditorGUI.EndChangeCheck ())
|
|
{
|
|
Undo.RecordObject (ps, "Donut Radius Handle Change");
|
|
shapeModule.donutRadius = _sphereBoundsHandle.radius;
|
|
}
|
|
}
|
|
|
|
// Texture
|
|
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (180.0f, 0.0f, 180.0f), Vector3.one * shapeModule.donutRadius * 2.0f);
|
|
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
|
}
|
|
else if (type == ParticleSystemShapeType.SingleSidedEdge)
|
|
{
|
|
EditorGUI.BeginChangeCheck ();
|
|
//float radius = Handles.DoSimpleEdgeHandle (Quaternion.identity, Vector3.zero, shapeModule.radius);
|
|
float radius = Call<float> (typeof (Handles), "DoSimpleEdgeHandle", Quaternion.identity, Vector3.zero, shapeModule.radius);
|
|
if (EditorGUI.EndChangeCheck ())
|
|
{
|
|
Undo.RecordObject (ps, "Edge Handle Change");
|
|
shapeModule.radius = radius;
|
|
}
|
|
}
|
|
else if (type == ParticleSystemShapeType.Mesh)
|
|
{
|
|
Mesh mesh = shapeModule.mesh;
|
|
if (mesh)
|
|
{
|
|
bool orgWireframeMode = GL.wireframe;
|
|
GL.wireframe = true;
|
|
s_Material.SetPass (0);
|
|
Graphics.DrawMeshNow (mesh, transformMatrix);
|
|
GL.wireframe = orgWireframeMode;
|
|
|
|
//OnSceneViewTextureGUI (shapeModule, mesh, false, s_TextureMaterial, transformMatrix);
|
|
}
|
|
}
|
|
else if (type == ParticleSystemShapeType.Rectangle)
|
|
{
|
|
EditorGUI.BeginChangeCheck ();
|
|
|
|
_boxBoundsHandle.center = Vector3.zero;
|
|
_boxBoundsHandle.size = new Vector3 (shapeModule.scale.x, shapeModule.scale.y, 0.0f);
|
|
_boxBoundsHandle.DrawHandle ();
|
|
|
|
if (EditorGUI.EndChangeCheck ())
|
|
{
|
|
Undo.RecordObject (ps, "Rectangle Handle Change");
|
|
shapeModule.scale = new Vector3 (_boxBoundsHandle.size.x, _boxBoundsHandle.size.y, 0.0f);
|
|
}
|
|
|
|
//OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, transformMatrix * Matrix4x4.Scale (m_BoxBoundsHandle.size));
|
|
}
|
|
else if (type == ParticleSystemShapeType.Sprite)
|
|
{
|
|
Sprite sprite = shapeModule.sprite;
|
|
if (sprite)
|
|
{
|
|
if (!_spriteMesh)
|
|
{
|
|
_spriteMesh = new Mesh ();
|
|
_spriteMesh.name = "ParticleSpritePreview";
|
|
_spriteMesh.hideFlags |= HideFlags.HideAndDontSave;
|
|
}
|
|
|
|
_spriteMesh.vertices = Array.ConvertAll (sprite.vertices, i => (Vector3)i);
|
|
_spriteMesh.uv = sprite.uv;
|
|
_spriteMesh.triangles = Array.ConvertAll (sprite.triangles, i => (int)i);
|
|
|
|
bool orgWireframeMode = GL.wireframe;
|
|
GL.wireframe = true;
|
|
s_Material.SetPass (0);
|
|
Graphics.DrawMeshNow (_spriteMesh, transformMatrix);
|
|
GL.wireframe = orgWireframeMode;
|
|
|
|
//OnSceneViewTextureGUI (shapeModule, m_SpriteMesh, false, s_TextureMaterial, transformMatrix);
|
|
}
|
|
}
|
|
}
|
|
Handles.color = origCol;
|
|
Handles.matrix = orgMatrix;
|
|
}
|
|
}
|
|
} |