ParticleEffectForUGUI/Runtime/Internal/Utilities/UIExtraCallbacks.cs

94 lines
3.1 KiB
C#
Executable File

using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Provides additional callbacks related to canvas and UI system.
/// </summary>
internal static class UIExtraCallbacks
{
private static bool s_IsInitializedAfterCanvasRebuild;
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
static UIExtraCallbacks()
{
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
}
/// <summary>
/// Event that occurs after canvas rebuilds.
/// </summary>
public static event Action onLateAfterCanvasRebuild
{
add => s_LateAfterCanvasRebuildAction.Add(value);
remove => s_LateAfterCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Event that occurs before canvas rebuilds.
/// </summary>
public static event Action onBeforeCanvasRebuild
{
add => s_BeforeCanvasRebuildAction.Add(value);
remove => s_BeforeCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Event that occurs after canvas rebuilds.
/// </summary>
public static event Action onAfterCanvasRebuild
{
add => s_AfterCanvasRebuildAction.Add(value);
remove => s_AfterCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Initializes the UIExtraCallbacks to ensure proper event handling.
/// </summary>
private static void InitializeAfterCanvasRebuild()
{
if (s_IsInitializedAfterCanvasRebuild) return;
s_IsInitializedAfterCanvasRebuild = true;
CanvasUpdateRegistry.IsRebuildingLayout();
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
message: "InitializeAfterCanvasRebuild");
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void InitializeOnLoad()
{
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
s_IsInitializedAfterCanvasRebuild = false;
}
/// <summary>
/// Callback method called before canvas rebuilds.
/// </summary>
private static void OnBeforeCanvasRebuild()
{
s_BeforeCanvasRebuildAction.Invoke();
InitializeAfterCanvasRebuild();
}
/// <summary>
/// Callback method called after canvas rebuilds.
/// </summary>
private static void OnAfterCanvasRebuild()
{
s_AfterCanvasRebuildAction.Invoke();
s_LateAfterCanvasRebuildAction.Invoke();
}
}
}