49 lines
992 B
C#
49 lines
992 B
C#
using System.Diagnostics;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIParticleInternal
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{
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internal static class Misc
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{
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public static void Destroy(Object obj)
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{
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if (!obj) return;
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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{
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Object.DestroyImmediate(obj);
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}
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else
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#endif
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{
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Object.Destroy(obj);
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}
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}
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public static void DestroyImmediate(Object obj)
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{
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if (!obj) return;
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#if UNITY_EDITOR
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if (Application.isEditor)
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{
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Object.DestroyImmediate(obj);
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}
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else
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#endif
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{
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Object.Destroy(obj);
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}
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}
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[Conditional("UNITY_EDITOR")]
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public static void SetDirty(Object obj)
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{
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#if UNITY_EDITOR
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if (!obj) return;
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EditorUtility.SetDirty(obj);
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#endif
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}
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}
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}
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