ParticleEffectForUGUI/Scripts/Editor/AnimatedPropertiesEditor.cs

124 lines
4.8 KiB
C#

using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using ShaderPropertyType = Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType;
namespace Coffee.UIExtensions
{
internal class AnimatedPropertiesEditor
{
private static readonly List<string> s_ActiveNames = new List<string>();
private static readonly System.Text.StringBuilder s_Sb = new System.Text.StringBuilder();
private static readonly HashSet<string> s_Names = new HashSet<string>();
private string _name;
private ShaderPropertyType _type;
static string CollectActiveNames(SerializedProperty sp, List<string> result)
{
result.Clear();
for (var i = 0; i < sp.arraySize; i++)
{
var spName = sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name");
if (spName == null) continue;
result.Add(spName.stringValue);
}
s_Sb.Length = 0;
if (result.Count == 0)
{
s_Sb.Append("Nothing");
}
else
{
result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b));
s_Sb.Length -= 2;
}
return s_Sb.ToString();
}
public static void DrawAnimatableProperties(SerializedProperty sp, Material[] mats)
{
bool isClicked;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false)))
{
var r = EditorGUI.PrefixLabel(EditorGUILayout.GetControlRect(true), new GUIContent(sp.displayName, sp.tooltip));
var text = sp.hasMultipleDifferentValues ? "-" : CollectActiveNames(sp, s_ActiveNames);
isClicked = GUI.Button(r, text, EditorStyles.popup);
}
if (!isClicked) return;
var gm = new GenericMenu();
gm.AddItem(new GUIContent("Nothing"), s_ActiveNames.Count == 0, () =>
{
sp.ClearArray();
sp.serializedObject.ApplyModifiedProperties();
});
if (!sp.hasMultipleDifferentValues)
{
for (var i = 0; i < sp.arraySize; i++)
{
var p = sp.GetArrayElementAtIndex(i);
var name = p.FindPropertyRelative("m_Name").stringValue;
var type = (ShaderPropertyType) p.FindPropertyRelative("m_Type").intValue;
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = name, _type = type}, false);
}
}
s_Names.Clear();
foreach (var mat in mats)
{
if (!mat || !mat.shader) continue;
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
{
var pName = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (ShaderPropertyType) ShaderUtil.GetPropertyType(mat.shader, i);
var name = string.Format("{0} ({1})", pName, type);
if (s_Names.Contains(name)) continue;
s_Names.Add(name);
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName, _type = type}, true);
if (type != ShaderPropertyType.Texture) continue;
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName + "_ST", _type = ShaderPropertyType.Vector}, true);
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName + "_HDR", _type = ShaderPropertyType.Vector}, true);
AddMenu(gm, sp, new AnimatedPropertiesEditor {_name = pName + "_TexelSize", _type = ShaderPropertyType.Vector}, true);
}
}
gm.ShowAsContext();
}
private static void AddMenu(GenericMenu menu, SerializedProperty sp, AnimatedPropertiesEditor property, bool add)
{
if (add && s_ActiveNames.Contains(property._name)) return;
menu.AddItem(new GUIContent(string.Format("{0} ({1})", property._name, property._type)), s_ActiveNames.Contains(property._name), () =>
{
var index = s_ActiveNames.IndexOf(property._name);
if (0 <= index)
{
sp.DeleteArrayElementAtIndex(index);
}
else
{
sp.InsertArrayElementAtIndex(sp.arraySize);
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
p.FindPropertyRelative("m_Name").stringValue = property._name;
p.FindPropertyRelative("m_Type").intValue = (int) property._type;
}
sp.serializedObject.ApplyModifiedProperties();
});
}
}
}