ParticleEffectForUGUI/Scripts/UIParticle.cs

326 lines
9.3 KiB
C#

#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
#define SERIALIZE_FIELD_MASKABLE
#endif
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Coffee.UIParticleExtensions;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
namespace Coffee.UIExtensions
{
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
public class UIParticle : MaskableGraphic
{
[HideInInspector][SerializeField] internal bool m_IsTrail = false;
[Tooltip("Particle effect scale")]
[SerializeField]
private Vector3 m_Scale3D = new Vector3(10, 10, 10);
[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
[SerializeField]
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
[Tooltip("Particles")]
[SerializeField]
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
private List<UIParticleRenderer> m_Renderers = new List<UIParticleRenderer>();
#if !SERIALIZE_FIELD_MASKABLE
[SerializeField] private bool m_Maskable = true;
#endif
private DrivenRectTransformTracker _tracker;
private Camera _orthoCamera;
/// <summary>
/// Should this graphic be considered a target for raycasting?
/// </summary>
public override bool raycastTarget
{
get { return false; }
set { }
}
/// <summary>
/// Particle effect scale.
/// </summary>
public float scale
{
get { return m_Scale3D.x; }
set { m_Scale3D = new Vector3(value, value, value); }
}
/// <summary>
/// Particle effect scale.
/// </summary>
public Vector3 scale3D
{
get { return m_Scale3D; }
set { m_Scale3D = value; }
}
public List<ParticleSystem> particles
{
get { return m_Particles; }
}
/// <summary>
/// Get all base materials to render.
/// </summary>
public IEnumerable<Material> materials
{
get
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i] || !m_Renderers[i].material) continue;
yield return m_Renderers[i].material;
}
yield break;
}
}
public override Material materialForRendering
{
get { return null; }
}
/// <summary>
/// Paused.
/// </summary>
public bool isPaused { get; internal set; }
public void Play()
{
particles.Exec(p => p.Simulate(0, false, true));
isPaused = false;
}
public void Pause()
{
particles.Exec(p => p.Pause());
isPaused = true;
}
public void Resume()
{
isPaused = false;
}
public void Stop()
{
particles.Exec(p => p.Stop());
isPaused = true;
}
public void Clear()
{
particles.Exec(p => p.Clear());
isPaused = true;
}
public void SetParticleSystemInstance(GameObject instance)
{
SetParticleSystemInstance(instance, true);
}
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
{
if (!instance) return;
foreach (Transform child in transform)
{
var go = child.gameObject;
go.SetActive(false);
if (!destroyOldParticles) continue;
#if UNITY_EDITOR
if (!Application.isPlaying)
DestroyImmediate(go);
else
#endif
Destroy(go);
}
var tr = instance.transform;
tr.SetParent(transform, false);
tr.localPosition = Vector3.zero;
RefreshParticles(instance);
}
public void SetParticleSystemPrefab(GameObject prefab)
{
if (!prefab) return;
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
}
public void RefreshParticles()
{
RefreshParticles(gameObject);
}
public void RefreshParticles(GameObject root)
{
if (!root) return;
root.GetComponentsInChildren(particles);
particles.RemoveAll(x => x.GetComponentInParent<UIParticle>() != this);
foreach (var ps in particles)
{
var tsa = ps.textureSheetAnimation;
if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0)
tsa.uvChannelMask = UVChannelFlags.UV0;
}
RefreshParticles(particles);
}
public void RefreshParticles(List<ParticleSystem> particles)
{
GetComponentsInChildren(m_Renderers);
for (var i = 0; i < m_Renderers.Count; i++)
{
GetRenderer(i).Clear();
}
var j = 0;
for (var i = 0; i < particles.Count; i++)
{
GetRenderer(j++).Set(this, particles[i], false);
if (particles[i].trails.enabled)
{
GetRenderer(j++).Set(this, particles[i], true);
}
}
}
public void UpdateRenderers()
{
var newScale = Vector3.one;
if (transform.localScale != newScale)
{
transform.localScale = newScale;
}
var bakeCamera = GetBakeCamera();
for (var i = 0; i < m_Renderers.Count; i++)
{
m_Renderers[i].UpdateMesh(bakeCamera);
}
}
protected override void OnEnable()
{
#if !SERIALIZE_FIELD_MASKABLE
maskable = m_Maskable;
#endif
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
UIParticleUpdater.Register(this);
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
RefreshParticles(particles);
base.OnEnable();
}
/// <summary>
/// This function is called when the behaviour becomes disabled.
/// </summary>
protected override void OnDisable()
{
_tracker.Clear();
UIParticleUpdater.Unregister(this);
m_Renderers.ForEach(r=>r.Clear());
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
base.OnDisable();
}
protected override void UpdateMaterial()
{
}
/// <summary>
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
/// </summary>
protected override void UpdateGeometry()
{
}
/// <summary>
/// Callback for when properties have been changed by animation.
/// </summary>
protected override void OnDidApplyAnimationProperties()
{
}
private void UpdateRendererMaterial()
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].maskable = maskable;
m_Renderers[i].SetMaterialDirty();
}
}
private UIParticleRenderer GetRenderer(int index)
{
if (m_Renderers.Count <= index)
{
m_Renderers.Add(UIParticleRenderer.AddRenderer(this));
}
return m_Renderers[index];
}
private Camera GetBakeCamera()
{
if (!canvas) return Camera.main;
// World camera.
var root = canvas.rootCanvas;
if (root.renderMode != RenderMode.ScreenSpaceOverlay) return root.worldCamera ? root.worldCamera : Camera.main;
// Create ortho-camera.
if (!_orthoCamera)
{
_orthoCamera = GetComponentInChildren<Camera>();
if (!_orthoCamera)
{
var go = new GameObject("UIParticleOverlayCamera")
{
hideFlags = HideFlags.DontSave,
};
go.SetActive(false);
go.transform.SetParent(transform, false);
_orthoCamera = go.AddComponent<Camera>();
_orthoCamera.enabled = false;
}
}
//
var size = ((RectTransform)root.transform).rect.size;
_orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor;
_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
_orthoCamera.orthographic = true;
_orthoCamera.farClipPlane = 2000f;
return _orthoCamera;
}
}
}