134 lines
4.3 KiB
YAML
134 lines
4.3 KiB
YAML
# Secrets
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# ULF_REPO: Git repository url contains ulf files. https://mob-sakai:{{token}}@github.com/mob-sakai/ulfs.git
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name: unity-test
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on:
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push:
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branches:
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- develop
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tags:
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- "!*"
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pull_request:
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types:
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- opened
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- synchronize
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jobs:
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release-test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
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npx semantic-release -e @mob-sakai/semantic-release-upm --dry-run --branches develop
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env:
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GITHUB_TOKEN: ${{ github.token }}
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unity-test:
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strategy:
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fail-fast: false
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matrix:
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unity:
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[
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"2018.4.25f1",
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"2019.4.10f1",
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"2020.1.5f1",
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]
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env:
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RUN_UNITY: "xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' /opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath ."
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runs-on: ubuntu-latest
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container:
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# Use Unity image from https://hub.docker.com/r/gableroux/unity3d/tags
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image: gableroux/unity3d:${{ matrix.unity }}
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steps:
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# Activate Unity Editor
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- name: Activate Unity Editor
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id: activation
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run: |
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# Clone ulfs.
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apt-get update
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apt-get install software-properties-common -y
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apt-add-repository ppa:git-core/ppa -y
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apt-get update
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apt-get install git -y
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git clone --depth 1 ${ULF_REPO} .ulfs
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# Activate with ulf.
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ULF_FILE=.ulfs/Unity_v${UNITY_VERSION}.ulf
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echo $ULF_FILE
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if [ -e ${ULF_FILE} ]; then
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/opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile ${ULF_FILE} \
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| grep -E 'LICENSE SYSTEM.*\w{32} != \w{32}' && FAILED=true
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else
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echo "::error:: ulf file '${ULF_FILE}' is not found."
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FAILED=true
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fi
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# Activation failed.
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if [ $FAILED ]; then
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echo "::error:: the unity activation may have failed. manual activation is required.%0A \
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1. download the artifact's .alf file.%0A \
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2. Go to https://license.unity3d.com/manual to activate manually.%0A \
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3. Generate a .ulf file from the .alf file and download it.%0A \
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4. Rename .ulf to 'Unity_v${UNITY_VERSION}.ulf'.%0A \
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5. Add file to ulfs repository.%0A \
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5. Re-run the jobs."
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/opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile
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exit 1
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fi
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env:
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ULF_REPO: ${{ secrets.ULF_REPO }}
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UNITY_VERSION: ${{ matrix.unity }}
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# (On failed activation) Upload unity activation file
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- name: Upload unity activation file
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uses: actions/upload-artifact@v2
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if: failure()
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with:
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name: Unity_v${{ matrix.unity }}.alf
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path: ./*.alf
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# Setup testspace
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- uses: testspace-com/setup-testspace@v1
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with:
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domain: ${{ github.repository_owner }}
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# Checkout sandbox project
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- uses: actions/checkout@v2
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with:
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ref: "sandbox"
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submodules: "true"
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fetch-depth: "1"
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# Update package submodule
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- name: "Update package submodule"
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working-directory: Packages/dev
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run: git checkout ${{ github.head_ref }}
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# Run playmode tests
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- name: "Run playmode tests"
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if: always() && steps.activation.conclusion == 'success'
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run: |
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# Install codecoverage
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if [ -z "`echo ${{ matrix.unity }} | grep 2018.`" ]; then
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npm i -g openupm-cli
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openupm add com.unity.testtools.codecoverage
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fi
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$RUN_UNITY -runTests -testPlatform playmode -enableCodeCoverage || exit 0
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# Run editmode tests
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- name: "Run editmode tests"
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if: always() && steps.activation.conclusion == 'success'
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run: |
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$RUN_UNITY -runTests -testPlatform editmode -enableCodeCoverage || exit 0
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# Push test results
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- name: Push test results
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if: always() && steps.activation.conclusion == 'success'
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run: testspace "[${{ matrix.unity }}]TestResults-*.xml" "[Code Coverage]CodeCoverage/**/TestCoverageResults_*.xml"
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