330 lines
9.4 KiB
C#
330 lines
9.4 KiB
C#
#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
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#define SERIALIZE_FIELD_MASKABLE
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#endif
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Coffee.UIParticleExtensions;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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namespace Coffee.UIExtensions
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{
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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public class UIParticle : MaskableGraphic
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{
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[HideInInspector][SerializeField] internal bool m_IsTrail = false;
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[Tooltip("Particle effect scale")]
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[SerializeField]
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private Vector3 m_Scale3D = new Vector3(10, 10, 10);
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[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
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[SerializeField]
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internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
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[Tooltip("Particles")]
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[SerializeField]
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private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
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private List<UIParticleRenderer> m_Renderers = new List<UIParticleRenderer>();
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#if !SERIALIZE_FIELD_MASKABLE
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[SerializeField] private bool m_Maskable = true;
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#endif
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private DrivenRectTransformTracker _tracker;
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private Camera _orthoCamera;
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/// <summary>
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/// Should this graphic be considered a target for raycasting?
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/// </summary>
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public override bool raycastTarget
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{
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get { return false; }
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set { }
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public float scale
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{
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get { return m_Scale3D.x; }
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set { m_Scale3D = new Vector3(value, value, value); }
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}
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/// <summary>
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/// Particle effect scale.
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/// </summary>
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public Vector3 scale3D
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{
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get { return m_Scale3D; }
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set { m_Scale3D = value; }
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}
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public List<ParticleSystem> particles
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{
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get { return m_Particles; }
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}
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/// <summary>
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/// Get all base materials to render.
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/// </summary>
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public IEnumerable<Material> materials
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{
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get
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{
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for (var i = 0; i < m_Renderers.Count; i++)
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{
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if (!m_Renderers[i] || !m_Renderers[i].material) continue;
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yield return m_Renderers[i].material;
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}
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yield break;
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}
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}
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public override Material materialForRendering
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{
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get { return null; }
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}
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/// <summary>
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/// Paused.
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/// </summary>
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public bool isPaused { get; internal set; }
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public void Play()
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{
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particles.Exec(p => p.Simulate(0, false, true));
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isPaused = false;
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}
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public void Pause()
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{
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particles.Exec(p => p.Pause());
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isPaused = true;
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}
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public void Resume()
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{
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isPaused = false;
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}
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public void Stop()
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{
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particles.Exec(p => p.Stop());
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isPaused = true;
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}
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public void Clear()
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{
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particles.Exec(p => p.Clear());
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isPaused = true;
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}
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public void SetParticleSystemInstance(GameObject instance)
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{
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SetParticleSystemInstance(instance, true);
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}
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public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
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{
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if (!instance) return;
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foreach (Transform child in transform)
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{
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var go = child.gameObject;
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go.SetActive(false);
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if (!destroyOldParticles) continue;
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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DestroyImmediate(go);
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else
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#endif
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Destroy(go);
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}
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var tr = instance.transform;
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tr.SetParent(transform, false);
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tr.localPosition = Vector3.zero;
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RefreshParticles(instance);
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}
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public void SetParticleSystemPrefab(GameObject prefab)
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{
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if (!prefab) return;
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SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
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}
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public void RefreshParticles()
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{
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RefreshParticles(gameObject);
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}
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public void RefreshParticles(GameObject root)
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{
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if (!root) return;
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root.GetComponentsInChildren(particles);
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particles.RemoveAll(x => x.GetComponentInParent<UIParticle>() != this);
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foreach (var ps in particles)
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{
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var tsa = ps.textureSheetAnimation;
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if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0)
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tsa.uvChannelMask = UVChannelFlags.UV0;
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}
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RefreshParticles(particles);
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}
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public void RefreshParticles(List<ParticleSystem> particles)
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{
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GetComponentsInChildren(m_Renderers);
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for (var i = 0; i < m_Renderers.Count; i++)
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{
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GetRenderer(i).Clear();
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}
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var j = 0;
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for (var i = 0; i < particles.Count; i++)
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{
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GetRenderer(j++).Set(this, particles[i], false);
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if (particles[i].trails.enabled)
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{
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GetRenderer(j++).Set(this, particles[i], true);
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}
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}
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}
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public void UpdateRenderers()
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{
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var newScale = Vector3.one;
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//if (uiScaling)
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{
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newScale = transform.parent.lossyScale.Inverse();
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}
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if (transform.localScale != newScale)
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{
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transform.localScale = newScale;
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}
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var bakeCamera = GetBakeCamera();
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for (var i = 0; i < m_Renderers.Count; i++)
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{
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m_Renderers[i].UpdateMesh(bakeCamera);
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}
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}
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protected override void OnEnable()
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{
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#if !SERIALIZE_FIELD_MASKABLE
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maskable = m_Maskable;
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#endif
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_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
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UIParticleUpdater.Register(this);
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RegisterDirtyMaterialCallback(UpdateRendererMaterial);
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RefreshParticles(particles);
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base.OnEnable();
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}
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/// <summary>
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/// This function is called when the behaviour becomes disabled.
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/// </summary>
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protected override void OnDisable()
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{
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_tracker.Clear();
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UIParticleUpdater.Unregister(this);
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m_Renderers.ForEach(r=>r.Clear());
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UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
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base.OnDisable();
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}
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protected override void UpdateMaterial()
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{
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}
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/// <summary>
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/// Call to update the geometry of the Graphic onto the CanvasRenderer.
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/// </summary>
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protected override void UpdateGeometry()
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{
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}
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/// <summary>
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/// Callback for when properties have been changed by animation.
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/// </summary>
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protected override void OnDidApplyAnimationProperties()
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{
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}
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private void UpdateRendererMaterial()
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{
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for (var i = 0; i < m_Renderers.Count; i++)
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{
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if (!m_Renderers[i]) continue;
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m_Renderers[i].maskable = maskable;
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m_Renderers[i].SetMaterialDirty();
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}
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}
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private UIParticleRenderer GetRenderer(int index)
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{
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if (m_Renderers.Count <= index)
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{
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m_Renderers.Add(UIParticleRenderer.AddRenderer(this));
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}
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return m_Renderers[index];
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}
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private Camera GetBakeCamera()
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{
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if (!canvas) return Camera.main;
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// World camera.
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var root = canvas.rootCanvas;
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if (root.renderMode != RenderMode.ScreenSpaceOverlay) return root.worldCamera ? root.worldCamera : Camera.main;
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// Create ortho-camera.
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if (!_orthoCamera)
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{
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_orthoCamera = GetComponentInChildren<Camera>();
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if (!_orthoCamera)
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{
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var go = new GameObject("UIParticleOverlayCamera")
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{
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hideFlags = HideFlags.DontSave,
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};
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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_orthoCamera = go.AddComponent<Camera>();
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_orthoCamera.enabled = false;
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}
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}
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//
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var size = ((RectTransform)root.transform).rect.size;
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_orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor;
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_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_orthoCamera.orthographic = true;
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_orthoCamera.farClipPlane = 2000f;
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return _orthoCamera;
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}
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}
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}
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