ParticleEffectForUGUI/Scripts/UIParticleUpdater.cs

269 lines
9.9 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using Coffee.UIParticleExtensions;
using UnityEngine;
using UnityEngine.Profiling;
namespace Coffee.UIExtensions
{
internal static class UIParticleUpdater
{
static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
static MaterialPropertyBlock s_Mpb;
static ParticleSystem.Particle[] s_Particles = new ParticleSystem.Particle[2048];
public static void Register(UIParticle particle)
{
if (!particle) return;
s_ActiveParticles.Add(particle);
}
public static void Unregister(UIParticle particle)
{
if (!particle) return;
s_ActiveParticles.Remove(particle);
}
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod]
private static void InitializeOnLoad()
{
MeshHelper.Init();
MeshPool.Init();
CombineInstanceArrayPool.Init();
Canvas.willRenderCanvases -= Refresh;
Canvas.willRenderCanvases += Refresh;
}
private static void Refresh()
{
Profiler.BeginSample("[UIParticle] Refresh");
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
try
{
Refresh(s_ActiveParticles[i]);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
Profiler.EndSample();
}
private static void Refresh(UIParticle particle)
{
if (!particle || !particle.canvas || !particle.canvasRenderer) return;
Profiler.BeginSample("[UIParticle] Modify scale");
ModifyScale(particle);
Profiler.EndSample();
Profiler.BeginSample("[UIParticle] Bake mesh");
BakeMesh(particle);
Profiler.EndSample();
if (QualitySettings.activeColorSpace == ColorSpace.Linear)
{
Profiler.BeginSample("[UIParticle] Modify color space to linear");
particle.bakedMesh.ModifyColorSpaceToLinear();
Profiler.EndSample();
}
Profiler.BeginSample("[UIParticle] Set mesh to CanvasRenderer");
particle.canvasRenderer.SetMesh(particle.bakedMesh);
Profiler.EndSample();
Profiler.BeginSample("[UIParticle] Update Animatable Material Properties");
particle.UpdateMaterialProperties();
Profiler.EndSample();
}
private static void ModifyScale(UIParticle particle)
{
if (!particle.ignoreCanvasScaler || !particle.canvas) return;
// Ignore Canvas scaling.
var s = particle.canvas.rootCanvas.transform.localScale;
var modifiedScale = new Vector3(
Mathf.Approximately(s.x, 0) ? 1 : 1 / s.x,
Mathf.Approximately(s.y, 0) ? 1 : 1 / s.y,
Mathf.Approximately(s.z, 0) ? 1 : 1 / s.z);
// Scale is already modified.
var transform = particle.transform;
if (Mathf.Approximately((transform.localScale - modifiedScale).sqrMagnitude, 0)) return;
transform.localScale = modifiedScale;
}
private static Matrix4x4 GetScaledMatrix(ParticleSystem particle)
{
var transform = particle.transform;
var main = particle.main;
var space = main.simulationSpace;
if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace)
space = ParticleSystemSimulationSpace.Local;
switch (space)
{
case ParticleSystemSimulationSpace.Local:
return Matrix4x4.Rotate(transform.rotation).inverse
* Matrix4x4.Scale(transform.lossyScale).inverse;
case ParticleSystemSimulationSpace.World:
return transform.worldToLocalMatrix;
case ParticleSystemSimulationSpace.Custom:
// #78: Support custom simulation space.
return transform.worldToLocalMatrix
* Matrix4x4.Translate(main.customSimulationSpace.position);
default:
return Matrix4x4.identity;
}
}
private static void BakeMesh(UIParticle particle)
{
// Clear mesh before bake.
MeshHelper.Clear();
particle.bakedMesh.Clear(false);
// Get camera for baking mesh.
var camera = BakingCamera.GetCamera(particle.canvas);
var root = particle.transform;
var rootMatrix = Matrix4x4.Rotate(root.rotation).inverse
* Matrix4x4.Scale(root.lossyScale).inverse;
var scale = particle.ignoreCanvasScaler
? Vector3.Scale( particle.canvas.rootCanvas.transform.localScale, particle.scale3D)
: particle.scale3D;
var scaleMatrix = Matrix4x4.Scale(scale);
// Cache position
var position = particle.transform.position;
var diff = position - particle.cachedPosition;
diff.x *= 1f - 1f / Mathf.Max(0.001f, scale.x);
diff.y *= 1f - 1f / Mathf.Max(0.001f, scale.y);
diff.z *= 1f - 1f / Mathf.Max(0.001f, scale.z);
particle.cachedPosition = position;
for (var i = 0; i < particle.particles.Count; i++)
{
// No particle to render.
var currentPs = particle.particles[i];
if (!currentPs || !currentPs.IsAlive() || currentPs.particleCount == 0) continue;
// Calc matrix.
var matrix = rootMatrix;
if (currentPs.transform != root)
{
if (currentPs.main.simulationSpace == ParticleSystemSimulationSpace.Local)
{
var relativePos = root.InverseTransformPoint(currentPs.transform.position);
matrix = Matrix4x4.Translate(relativePos) * matrix;
}
else
{
matrix = matrix * Matrix4x4.Translate(-root.position);
}
}
else
{
matrix = GetScaledMatrix(currentPs);
}
matrix = scaleMatrix * matrix;
// Extra world simulation.
if (currentPs.main.simulationSpace == ParticleSystemSimulationSpace.World && 0 < diff.sqrMagnitude)
{
Profiler.BeginSample("[UIParticle] Bake Mesh > Extra world simulation");
var count = currentPs.particleCount;
if (s_Particles.Length < count)
{
var size = Mathf.NextPowerOfTwo(count);
s_Particles = new ParticleSystem.Particle[size];
}
currentPs.GetParticles(s_Particles);
for (var j = 0; j < count; j++)
{
var p = s_Particles[j];
p.position += diff;
s_Particles[j] = p;
}
currentPs.SetParticles(s_Particles, count);
Profiler.EndSample();
}
// #102: Do not bake particle system to mesh when the alpha is zero.
if (Mathf.Approximately( particle.canvasRenderer.GetInheritedAlpha(), 0))
continue;
// Bake main particles.
var r = currentPs.GetComponent<ParticleSystemRenderer>();
if (CanBakeMesh(r))
{
Profiler.BeginSample("[UIParticle] Bake Mesh > Bake Main Particles");
var hash = currentPs.GetMaterialHash(false);
if (hash != 0)
{
var m = MeshHelper.GetTemporaryMesh();
r.BakeMesh(m, camera, true);
MeshHelper.Push(i * 2, hash, m, matrix);
}
Profiler.EndSample();
}
// Bake trails particles.
if (currentPs.trails.enabled)
{
Profiler.BeginSample("[UIParticle] Bake Mesh > Bake Trails Particles");
var hash = currentPs.GetMaterialHash(true);
if (hash != 0)
{
var m = MeshHelper.GetTemporaryMesh();
try
{
r.BakeTrailsMesh(m, camera, true);
MeshHelper.Push(i * 2 + 1, hash, m, matrix);
}
catch
{
MeshHelper.DiscardTemporaryMesh(m);
}
}
Profiler.EndSample();
}
}
// Set active indices.
particle.activeMeshIndices = MeshHelper.activeMeshIndices;
// Combine
Profiler.BeginSample("[UIParticle] Bake Mesh > CombineMesh");
MeshHelper.CombineMesh(particle.bakedMesh);
MeshHelper.Clear();
Profiler.EndSample();
}
private static bool CanBakeMesh(ParticleSystemRenderer renderer)
{
// #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh`
if (renderer.renderMode == ParticleSystemRenderMode.Mesh && renderer.mesh == null) return false;
// #61: When `ParticleSystem.RenderMode = None`, an error occurs
if (renderer.renderMode == ParticleSystemRenderMode.None) return false;
return true;
}
}
}