4.6 KiB
Changelog
v1.3.0 (2018-12-21)
With Gizmo you can control the scaled Shape.
Fixed bugs:
- In overlay, particle size is too small #23
- Assertion failed on expression: 'IsNormalized(normal, 0.001f)' #22
- UIParticle.Scale does not affect the gizmo of shape module #21
v1.2.1 (2018-12-13)
Fixed bugs:
- Rect mask 2D doesn't work on WebGL #20
v1.2.0 (2018-12-13)
New scaling system solves the particle effect scaling problem in most cases.
- All ParticleSystem.ScalingModes are supported
- All Canvas.RenderModes are supported
- They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
- Camera.FieldOfView
- CanvasScaler.MatchWidthOrHeight
- Canvas.PlaneDistance
NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.
Implemented enhancements:
- New scaling system #18
Fixed bugs:
- Rect mask 2D doesn't work #17
- Using prefab view will cause a lot of errors #16
- Canvas.scaleFactor not take into account #15
v1.1.0 (2018-11-28)
Easily to use, easily to set up.
- Adjust the Scale property to change the size of the effect.
- If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
Implemented enhancements:
Fixed bugs:
- Raycast blocking is unnecessary #12
v1.0.0 (2018-07-13)
Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
Implemented enhancements:
v0.1.0 (2018-06-22)
This plugin uses new APIs MeshBake/MashTrailBake
(added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Implemented enhancements:
- Bake particle mesh to render by CanvasRenderer #1
* This Changelog was automatically generated by github_changelog_generator