279 lines
8.2 KiB
C#
279 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Coffee.UIParticleExtensions
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{
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internal static class SpriteExtensions
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{
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#if UNITY_EDITOR
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private static Type tSpriteEditorExtension =
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Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
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?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
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private static MethodInfo miGetActiveAtlasTexture = tSpriteEditorExtension
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
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public static Texture2D GetActualTexture(this Sprite self)
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{
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if (!self) return null;
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if (Application.isPlaying) return self.texture;
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var ret = miGetActiveAtlasTexture.Invoke(null, new[] {self}) as Texture2D;
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return ret ? ret : self.texture;
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}
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#else
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internal static Texture2D GetActualTexture(this Sprite self)
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{
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return self ? self.texture : null;
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}
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#endif
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}
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internal static class ListExtensions
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{
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public static bool SequenceEqualFast(this List<bool> self, List<bool> value)
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{
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if (self.Count != value.Count) return false;
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for (var i = 0; i < self.Count; ++i)
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{
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if (self[i] != value[i]) return false;
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}
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return true;
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}
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public static int CountFast(this List<bool> self)
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{
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var count = 0;
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for (var i = 0; i < self.Count; ++i)
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{
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if (self[i]) count++;
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}
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return count;
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}
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public static bool AnyFast<T>(this List<T> self) where T : Object
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{
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for (var i = 0; i < self.Count; ++i)
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{
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if (self[i]) return true;
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}
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return false;
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}
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}
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internal static class MeshExtensions
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{
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static readonly List<Color32> s_Colors = new List<Color32>();
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public static void ModifyColorSpaceToLinear(this Mesh self)
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{
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self.GetColors(s_Colors);
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for (var i = 0; i < s_Colors.Count; i++)
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s_Colors[i] = ((Color) s_Colors[i]).gamma;
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self.SetColors(s_Colors);
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s_Colors.Clear();
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}
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public static void Clear(this CombineInstance[] self)
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{
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for (var i = 0; i < self.Length; i++)
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{
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MeshPool.Return(self[i].mesh);
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self[i].mesh = null;
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}
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}
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}
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internal static class MeshPool
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{
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private static readonly Stack<Mesh> s_Pool = new Stack<Mesh>();
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public static void Init()
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{
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}
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static MeshPool()
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{
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for (var i = 0; i < 32; i++)
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{
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var m = new Mesh();
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m.MarkDynamic();
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s_Pool.Push(m);
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}
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}
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public static Mesh Rent()
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{
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Mesh m;
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while (0 < s_Pool.Count)
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{
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m = s_Pool.Pop();
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if (m) return m;
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}
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m = new Mesh();
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m.MarkDynamic();
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return m;
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}
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public static void Return(Mesh mesh)
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{
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if (!mesh || s_Pool.Contains(mesh)) return;
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mesh.Clear(false);
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s_Pool.Push(mesh);
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}
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}
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internal static class CombineInstanceArrayPool
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{
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private static readonly Dictionary<int, CombineInstance[]> s_Pool;
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public static void Init()
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{
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s_Pool.Clear();
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}
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static CombineInstanceArrayPool()
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{
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s_Pool = new Dictionary<int, CombineInstance[]>();
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}
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public static CombineInstance[] Get(List<CombineInstance> src)
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{
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CombineInstance[] dst;
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var count = src.Count;
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if (!s_Pool.TryGetValue(count, out dst))
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{
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dst = new CombineInstance[count];
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s_Pool.Add(count, dst);
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}
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for (var i = 0; i < src.Count; i++)
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{
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dst[i].mesh = src[i].mesh;
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dst[i].transform = src[i].transform;
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}
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return dst;
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}
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public static CombineInstance[] Get(List<CombineInstanceEx> src, int count)
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{
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CombineInstance[] dst;
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if (!s_Pool.TryGetValue(count, out dst))
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{
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dst = new CombineInstance[count];
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s_Pool.Add(count, dst);
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}
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for (var i = 0; i < count; i++)
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{
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dst[i].mesh = src[i].mesh;
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dst[i].transform = src[i].transform;
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}
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return dst;
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}
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}
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internal static class ParticleSystemExtensions
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{
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public static void SortForRendering(this List<ParticleSystem> self, Transform transform, bool sortByMaterial)
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{
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self.Sort((a, b) =>
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{
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var tr = transform;
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var aRenderer = a.GetComponent<ParticleSystemRenderer>();
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var bRenderer = b.GetComponent<ParticleSystemRenderer>();
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// Render queue: ascending
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var aMat = aRenderer.sharedMaterial ?? aRenderer.trailMaterial;
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var bMat = bRenderer.sharedMaterial ?? bRenderer.trailMaterial;
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if (!aMat && !bMat) return 0;
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if (!aMat) return -1;
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if (!bMat) return 1;
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if (sortByMaterial)
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return aMat.GetInstanceID() - bMat.GetInstanceID();
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if (aMat.renderQueue != bMat.renderQueue)
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return aMat.renderQueue - bMat.renderQueue;
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// Sorting layer: ascending
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if (aRenderer.sortingLayerID != bRenderer.sortingLayerID)
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return aRenderer.sortingLayerID - bRenderer.sortingLayerID;
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// Sorting order: ascending
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if (aRenderer.sortingOrder != bRenderer.sortingOrder)
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return aRenderer.sortingOrder - bRenderer.sortingOrder;
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// Z position & sortingFudge: descending
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var aTransform = a.transform;
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var bTransform = b.transform;
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var aPos = tr.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge;
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var bPos = tr.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge;
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if (!Mathf.Approximately(aPos, bPos))
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return (int) Mathf.Sign(bPos - aPos);
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return (int) Mathf.Sign(GetIndex(self, a) - GetIndex(self, b));
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});
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}
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private static int GetIndex(IList<ParticleSystem> list, Object ps)
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{
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for (var i = 0; i < list.Count; i++)
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{
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if (list[i].GetInstanceID() == ps.GetInstanceID()) return i;
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}
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return 0;
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}
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public static long GetMaterialHash(this ParticleSystem self, bool trail)
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{
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if (!self) return 0;
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var r = self.GetComponent<ParticleSystemRenderer>();
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var mat = trail ? r.trailMaterial : r.sharedMaterial;
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if (!mat) return 0;
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var tex = trail ? null : self.GetTextureForSprite();
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return ((long) mat.GetHashCode() << 32) + (tex ? tex.GetHashCode() : 0);
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}
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public static Texture2D GetTextureForSprite(this ParticleSystem self)
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{
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if (!self) return null;
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// Get sprite's texture.
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var tsaModule = self.textureSheetAnimation;
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if (!tsaModule.enabled || tsaModule.mode != ParticleSystemAnimationMode.Sprites) return null;
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for (var i = 0; i < tsaModule.spriteCount; i++)
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{
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var sprite = tsaModule.GetSprite(i);
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if (!sprite) continue;
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return sprite.GetActualTexture();
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}
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return null;
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}
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public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
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{
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self.RemoveAll(p => !p);
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self.ForEach(action);
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}
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}
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}
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