ParticleEffectForUGUI/Runtime/Internal/Utilities/Misc.cs

77 lines
1.9 KiB
C#

using System;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#elif UNITY_EDITOR
using UnityEditor.Experimental.SceneManagement;
#endif
namespace Coffee.UIParticleInternal
{
internal static class Misc
{
public static T[] FindObjectsOfType<T>() where T : Object
{
#if UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType<T>();
#endif
}
public static void Destroy(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (!obj) return;
EditorUtility.SetDirty(obj);
#endif
}
#if UNITY_EDITOR
public static T[] GetAllComponentsInPrefabStage<T>() where T : Component
{
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null) return Array.Empty<T>();
return prefabStage.prefabContentsRoot.GetComponentsInChildren<T>(true);
}
public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
#endif
}
}