102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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namespace Coffee.UIExtensions
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{
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[CustomEditor (typeof (UIParticle))]
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[CanEditMultipleObjects]
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public class UIParticleEditor : GraphicEditor
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{
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//################################
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// Constant or Static Members.
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//################################
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static readonly GUIContent contentParticleMaterial = new GUIContent ("Particle Material", "The material for rendering particles");
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static readonly GUIContent contentTrailMaterial = new GUIContent ("Trail Material", "The material for rendering particle trails");
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static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem> ();
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//################################
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// Public/Protected Members.
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//################################
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/// <summary>
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/// This function is called when the object becomes enabled and active.
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/// </summary>
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protected override void OnEnable ()
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{
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base.OnEnable ();
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_spParticleSystem = serializedObject.FindProperty ("m_ParticleSystem");
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_spTrailParticle = serializedObject.FindProperty ("m_TrailParticle");
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_spScale = serializedObject.FindProperty ("m_Scale");
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_spIgnoreParent = serializedObject.FindProperty ("m_IgnoreParent");
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}
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/// <summary>
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/// Implement this function to make a custom inspector.
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/// </summary>
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public override void OnInspectorGUI ()
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{
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serializedObject.Update ();
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EditorGUILayout.PropertyField (_spParticleSystem);
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EditorGUI.indentLevel++;
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var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
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if (ps)
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{
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var pr = ps.GetComponent<ParticleSystemRenderer> ();
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var sp = new SerializedObject (pr).FindProperty ("m_Materials");
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EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (0), contentParticleMaterial);
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EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (1), contentTrailMaterial);
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sp.serializedObject.ApplyModifiedProperties ();
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if (!Application.isPlaying && pr.enabled)
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{
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EditorGUILayout.HelpBox ("ParticleSystemRenderer will be disable on playing.", MessageType.Info);
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}
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}
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EditorGUI.indentLevel--;
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EditorGUI.BeginDisabledGroup (true);
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EditorGUILayout.PropertyField (_spTrailParticle);
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EditorGUI.EndDisabledGroup ();
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var current = target as UIParticle;
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EditorGUILayout.PropertyField (_spIgnoreParent);
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EditorGUI.BeginDisabledGroup (!current.isRoot);
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EditorGUILayout.PropertyField (_spScale);
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EditorGUI.EndDisabledGroup ();
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current.GetComponentsInChildren<ParticleSystem> (true, s_ParticleSystems);
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if (s_ParticleSystems.Any (x => x.GetComponent<UIParticle> () == null))
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{
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GUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox ("There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them.", MessageType.Warning);
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GUILayout.BeginVertical ();
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if (GUILayout.Button ("Fix"))
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{
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foreach (var p in s_ParticleSystems.Where (x => !x.GetComponent<UIParticle> ()))
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{
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p.gameObject.AddComponent<UIParticle> ();
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}
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}
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GUILayout.EndVertical ();
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GUILayout.EndHorizontal ();
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}
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s_ParticleSystems.Clear ();
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serializedObject.ApplyModifiedProperties ();
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}
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//################################
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// Private Members.
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//################################
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SerializedProperty _spParticleSystem;
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SerializedProperty _spTrailParticle;
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SerializedProperty _spScale;
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SerializedProperty _spIgnoreParent;
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}
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} |