32 lines
809 B
C#
32 lines
809 B
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace Coffee.UIExtensions.Demo
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{
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public class CopyItemOnStart : MonoBehaviour
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{
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[FormerlySerializedAs("origin")]
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[SerializeField]
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private GameObject m_Origin;
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[FormerlySerializedAs("count")]
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[SerializeField]
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private int m_Count;
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private void Start()
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{
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if (!m_Origin) return;
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m_Origin.SetActive(false);
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var parent = m_Origin.transform.parent;
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for (var i = 0; i < m_Count; i++)
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{
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var go = Instantiate(m_Origin, parent, false);
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go.name = $"{m_Origin.name} {i + 1}";
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go.hideFlags = HideFlags.DontSave;
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go.SetActive(true);
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}
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}
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}
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}
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