127 lines
4.4 KiB
C#
127 lines
4.4 KiB
C#
using UnityEngine;
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namespace Coffee.UIExtensions
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{
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internal class BakingCamera : MonoBehaviour
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{
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static BakingCamera s_Instance;
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private static readonly Vector3 s_OrthoPosition = new Vector3(0, 0, -1000);
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private static readonly Quaternion s_OrthoRotation = Quaternion.identity;
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#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
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static BakingCamera s_InstanceForPrefab;
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private static BakingCamera InstanceForPrefab
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{
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get
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{
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// If current scene is prefab mode, create OverlayCamera for editor.
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var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
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if (prefabStage == null || !prefabStage.scene.isLoaded) return null;
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if (s_InstanceForPrefab) return s_InstanceForPrefab;
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s_InstanceForPrefab = Create();
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s_InstanceForPrefab.name += " (For Prefab Stage)";
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UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(s_InstanceForPrefab.gameObject, prefabStage.scene);
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return s_InstanceForPrefab;
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}
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}
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#endif
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private static BakingCamera Instance
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{
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get
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{
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#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
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var inst = InstanceForPrefab;
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if (inst) return inst;
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#endif
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// Find instance in scene, or create new one.
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return s_Instance
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? s_Instance
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: (s_Instance = FindObjectOfType<BakingCamera>() ?? Create());
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}
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}
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private Camera _camera;
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private int _refCount;
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private static BakingCamera Create()
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{
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var gameObject = new GameObject(typeof(BakingCamera).Name);
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// This camera object is just for internal use
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gameObject.hideFlags = HideFlags.HideAndDontSave;
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var inst = gameObject.AddComponent<BakingCamera>();
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inst._camera = gameObject.AddComponent<Camera>();
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inst._camera.orthographic = true;
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// Turn camera off because particle mesh baker will use only camera matrix
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gameObject.SetActive(false);
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return inst;
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}
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private void Awake()
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{
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if (this == s_Instance)
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DontDestroyOnLoad(gameObject);
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}
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public static void Register()
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{
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Instance._refCount++;
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}
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public static void Unregister()
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{
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if (s_Instance == null) return;
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Instance._refCount--;
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if (0 < Instance._refCount) return;
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if (Application.isPlaying)
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Destroy(Instance.gameObject);
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else
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DestroyImmediate(Instance.gameObject);
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s_Instance = null;
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}
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public static Camera GetCamera(Canvas canvas)
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{
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if (!canvas) return Camera.main;
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canvas = canvas.rootCanvas;
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// Adjust camera orthographic size to canvas size
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// for canvas-based coordinates of particles' size and speed.
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var size = ((RectTransform) canvas.transform).rect.size;
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Instance._camera.orthographicSize = Mathf.Max(size.x, size.y) * canvas.scaleFactor;
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var camera = canvas.worldCamera;
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var transform = Instance.transform;
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if (canvas.renderMode != RenderMode.ScreenSpaceOverlay && camera)
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{
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var cameraTr = camera.transform;
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transform.SetPositionAndRotation(cameraTr.position, cameraTr.rotation);
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Instance._camera.orthographic = camera.orthographic;
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Instance._camera.orthographicSize = camera.orthographicSize;
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Instance._camera.fieldOfView = camera.fieldOfView;
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Instance._camera.nearClipPlane = camera.nearClipPlane;
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Instance._camera.farClipPlane = camera.farClipPlane;
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Instance._camera.rect = camera.rect;
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}
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else
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{
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Instance._camera.orthographic = true;
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transform.SetPositionAndRotation(canvas.transform.position + s_OrthoPosition, s_OrthoRotation);
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}
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return Instance._camera;
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}
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}
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}
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