ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs

511 lines
20 KiB
C#

#if UNITY_EDITOR
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using UnityEditor.Compilation;
namespace __GENARATED_ASMDEF__.Coffee.UIParticle.Editor
{
internal static class PackageSettings
{
public const string PackageId = "OpenSesame.Net.Compilers.3.4.0-beta.1";
}
internal static class ReflectionExtensions
{
const BindingFlags FLAGS = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
static object Inst(this object self)
{
return (self is Type) ? null : self;
}
static Type Type(this object self)
{
return (self as Type) ?? self.GetType();
}
public static object New(this Type self, params object[] args)
{
var types = args.Select(x => x.GetType()).ToArray();
return self.Type().GetConstructor(types)
.Invoke(args);
}
public static object Call(this object self, string methodName, params object[] args)
{
var types = args.Select(x => x.GetType()).ToArray();
return self.Type().GetMethod(methodName, types)
.Invoke(self.Inst(), args);
}
public static object Call(this object self, Type[] genericTypes, string methodName, params object[] args)
{
return self.Type().GetMethod(methodName, FLAGS)
.MakeGenericMethod(genericTypes)
.Invoke(self.Inst(), args);
}
public static object Get(this object self, string memberName, MemberInfo mi = null)
{
mi = mi ?? self.Type().GetMember(memberName, FLAGS)[0];
return mi is PropertyInfo
? (mi as PropertyInfo).GetValue(self.Inst(), new object[0])
: (mi as FieldInfo).GetValue(self.Inst());
}
public static void Set(this object self, string memberName, object value, MemberInfo mi = null)
{
mi = mi ?? self.Type().GetMember(memberName, FLAGS)[0];
if (mi is PropertyInfo)
(mi as PropertyInfo).SetValue(self.Inst(), value, new object[0]);
else
(mi as FieldInfo).SetValue(self.Inst(), value);
}
}
internal class Settings
{
public bool IgnoreAccessChecks;
public string ModifySymbols = "";
public string CustomCompiler = "";
public bool SholdChangeCompilerProcess
{
get { return IgnoreAccessChecks || !string.IsNullOrEmpty(ModifySymbols) || !string.IsNullOrEmpty(CustomCompiler); }
}
public bool UseCustomCompiler
{
get { return IgnoreAccessChecks || !string.IsNullOrEmpty(CustomCompiler); }
}
public static Settings GetAtPath(string path)
{
var setting = new Settings();
if (string.IsNullOrEmpty(path))
return setting;
// If input path is directory, find asmdef file.
if (Directory.Exists(path))
path = Directory.GetFiles(path, "*.asmdef")
.Select(x => x.Replace(Environment.CurrentDirectory + Path.DirectorySeparatorChar, ""))
.FirstOrDefault();
// Not find asmdef file.
if (string.IsNullOrEmpty(path) || !File.Exists(path) || !File.Exists(path + ".meta"))
return setting;
try
{
var json = AssetImporter.GetAtPath(path).userData;
GetSettingssFromJson(json, out setting.IgnoreAccessChecks, out setting.ModifySymbols, out setting.CustomCompiler);
}
catch
{
}
return setting;
}
public string ToJson()
{
return string.Format("{{" +
"\"IgnoreAccessChecks\":{0}," +
"\"ModifySymbols\":\"{1}\"," +
"\"CustomCompiler\":\"{2}\"" +
"}}",
IgnoreAccessChecks ? "true" : "false",
ModifySymbols ?? "",
CustomCompiler ?? ""
);
}
public static Settings CreateFromJson(string json = "")
{
var setting = new Settings();
GetSettingssFromJson(json, out setting.IgnoreAccessChecks, out setting.ModifySymbols, out setting.CustomCompiler);
return setting;
}
static void GetSettingssFromJson(string json, out bool ignoreAccessChecks, out string modifySymbols, out string customCompiler)
{
ignoreAccessChecks = false;
modifySymbols = "";
customCompiler = "";
if (string.IsNullOrEmpty(json))
return;
ignoreAccessChecks = Regex.Match(json, "\"IgnoreAccessChecks\":\\s*(true|false)").Groups[1].Value == "true";
modifySymbols = Regex.Match(json, "\"ModifySymbols\":\\s*\"([^\"]*)\"").Groups[1].Value;
customCompiler = Regex.Match(json, "\"CustomCompiler\":\\s*\"([^\"]*)\"").Groups[1].Value;
}
}
internal static class CustomCompiler
{
static string s_InstallPath;
const string k_LogHeader = "<color=#c34062><b>[CustomCompiler]</b></color> ";
static void Log(string format, params object[] args)
{
if (Core.LogEnabled)
UnityEngine.Debug.LogFormat(k_LogHeader + format, args);
}
public static string GetInstalledPath(string packageId = "")
{
if (!string.IsNullOrEmpty(s_InstallPath) && File.Exists(s_InstallPath))
return s_InstallPath;
try
{
packageId = string.IsNullOrEmpty(packageId) ? PackageSettings.PackageId : packageId;
s_InstallPath = Install(packageId);
}
catch (Exception ex)
{
UnityEngine.Debug.LogException(new Exception(k_LogHeader + ex.Message, ex.InnerException));
}
finally
{
EditorUtility.ClearProgressBar();
}
return s_InstallPath;
}
static string Install(string packageId)
{
char sep = Path.DirectorySeparatorChar;
string url = "https://globalcdn.nuget.org/packages/" + packageId.ToLower() + ".nupkg";
string downloadPath = ("Temp/" + Path.GetFileName(Path.GetTempFileName())).Replace('/', sep);
string installPath = ("Library/" + packageId).Replace('/', sep);
string cscToolExe = (installPath + "/tools/csc.exe").Replace('/', sep);
// Custom compiler is already installed.
if (File.Exists(cscToolExe))
{
Log("Custom compiler '{0}' is already installed at {1}", packageId, cscToolExe);
return cscToolExe;
}
if (Directory.Exists(installPath))
Directory.Delete(installPath, true);
try
{
UnityEngine.Debug.LogFormat(k_LogHeader + "Install custom compiler '{0}'", packageId);
// Download custom compiler package from nuget.
{
UnityEngine.Debug.LogFormat(k_LogHeader + "Download {0} from nuget: {1}", packageId, url);
EditorUtility.DisplayProgressBar("Custom Compiler Installer", string.Format("Download {0} from nuget", packageId), 0.2f);
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor:
ExecuteCommand("PowerShell.exe", string.Format("curl -O {0} {1}", downloadPath, url));
break;
case RuntimePlatform.OSXEditor:
ExecuteCommand("curl", string.Format("-o {0} -L {1}", downloadPath, url));
break;
case RuntimePlatform.LinuxEditor:
ExecuteCommand("wget", string.Format("-O {0} {1}", downloadPath, url));
break;
}
}
// Extract nuget package (unzip).
{
UnityEngine.Debug.LogFormat(k_LogHeader + "Extract {0} to {1} with 7z", downloadPath, installPath);
EditorUtility.DisplayProgressBar("Custom Compiler Installer", string.Format("Extract {0}", downloadPath), 0.4f);
string appPath = EditorApplication.applicationContentsPath.Replace('/', sep);
string args = string.Format("x {0} -o{1}", downloadPath, installPath);
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor:
ExecuteCommand(appPath + "\\Tools\\7z.exe", args);
break;
case RuntimePlatform.OSXEditor:
case RuntimePlatform.LinuxEditor:
ExecuteCommand(appPath + "/Tools/7za", args);
break;
}
}
UnityEngine.Debug.LogFormat(k_LogHeader + "Custom compiler '{0}' has been installed in {1}.", packageId, installPath);
}
catch
{
throw new Exception(string.Format("Custom compiler '{0}' installation failed.", packageId));
}
finally
{
EditorUtility.ClearProgressBar();
}
if (File.Exists(cscToolExe))
return cscToolExe;
throw new FileNotFoundException(string.Format("Custom compiler '{0}' is not found at {1}", packageId, cscToolExe));
}
static void ExecuteCommand(string exe, string args)
{
UnityEngine.Debug.LogFormat(k_LogHeader + "Execute command: {0} {1}", exe, args);
Process p = Process.Start(new ProcessStartInfo()
{
FileName = exe,
Arguments = args,
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
});
p.WaitForExit();
if (p.ExitCode != 0)
{
UnityEngine.Debug.LogErrorFormat(k_LogHeader + p.StandardError.ReadToEnd());
throw new Exception();
}
}
}
[InitializeOnLoad]
internal static class Core
{
public static bool LogEnabled { get; private set; }
public static string k_LogHeader = "<b><color=#9a4089>[AsmdefEx]</color></b> ";
static void Log(string format, params object[] args)
{
if (LogEnabled)
LogEx(format, args);
}
public static void LogEx(string format, params object[] args)
{
UnityEngine.Debug.LogFormat(k_LogHeader + format, args);
}
public static void Error(Exception e)
{
UnityEngine.Debug.LogException(new Exception(k_LogHeader + e.Message, e.InnerException));
}
public static object GetScriptAssembly(string assemblyName)
{
Type tEditorCompilationInterface = Type.GetType("UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface, UnityEditor");
Type tCSharpLanguage = Type.GetType("UnityEditor.Scripting.Compilers.CSharpLanguage, UnityEditor");
return tEditorCompilationInterface.Call(new[] {tCSharpLanguage}, "GetScriptAssemblyForLanguage", assemblyName);
}
public static string[] ModifyDefines(IEnumerable<string> defines, bool ignoreAccessChecks, string modifySymbols)
{
var symbols = modifySymbols.Split(';', ',');
var add = symbols.Where(x => 0 < x.Length && !x.StartsWith("!"));
var remove = symbols.Where(x => 1 < x.Length && x.StartsWith("!")).Select(x => x.Substring(1));
return defines
.Union(add ?? Enumerable.Empty<string>())
.Except(remove ?? Enumerable.Empty<string>())
.Union(ignoreAccessChecks ? new[] {"IGNORE_ACCESS_CHECKS"} : Enumerable.Empty<string>())
.Union(new[] {"ASMDEF_EX"})
.Distinct()
.ToArray();
}
public static void ModifyFiles(IEnumerable<string> files, bool ignoreAccessChecks)
{
const string s_If = "#if IGNORE_ACCESS_CHECKS // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.";
const string s_EndIf = "#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.";
// Add #if and #endif to all source files.
foreach (var file in files)
{
var text = File.ReadAllText(file);
Log("ModifyFiles: {0} {1} {2}", file, ignoreAccessChecks, text.Contains(s_If));
if (text.Contains(s_If) == ignoreAccessChecks)
continue;
var m = Regex.Match(text, "[\r\n]+");
if (!m.Success)
continue;
var nl = m.Value;
if (ignoreAccessChecks)
{
text = s_If + nl + text + nl + s_EndIf;
}
else
{
text = text.Replace(s_If + nl, "");
text = text.Replace(nl + s_EndIf, "");
}
Log("ModifyFiles: Write {0} {1} {2}", file, ignoreAccessChecks, text.Contains(s_If));
File.WriteAllText(file, text);
}
}
public static void ChangeCompilerProcess(object compiler, Settings setting)
{
Type tProgram = Type.GetType("UnityEditor.Utils.Program, UnityEditor");
Type tScriptCompilerBase = Type.GetType("UnityEditor.Scripting.Compilers.ScriptCompilerBase, UnityEditor");
FieldInfo fiProcess = tScriptCompilerBase.GetField("process", BindingFlags.NonPublic | BindingFlags.Instance);
Log("Kill previous compiler process");
var psi = compiler.Get("process", fiProcess).Call("GetProcessStartInfo") as ProcessStartInfo;
compiler.Call("Dispose");
// Convert response file for Mono to .Net.
// - Add preferreduilang option (en-US)
// - Change language version to 'latest'
// - Change 'debug' to 'debug:portable'
// - Change compiler switch prefix '-' to '/'
string responseFile = Regex.Replace(psi.Arguments, "^.*@(.+)$", "$1");
bool isMono = compiler.GetType().Name == "MonoCSharpCompiler";
var text = File.ReadAllText(responseFile);
text = Regex.Replace(text, "[\r\n]+", "\n");
text = Regex.Replace(text, "^-", "/", RegexOptions.Multiline);
// Modify scripting define symbols.
{
Log("Modify scripting define symbols: {0}", responseFile);
var defines = Regex.Matches(text, "^/define:(.*)$", RegexOptions.Multiline)
.Cast<Match>()
.Select(x => x.Groups[1].Value);
text = Regex.Replace(text, "[\r\n]+/define:[^\r\n]+", "");
foreach (var d in ModifyDefines(defines, setting.IgnoreAccessChecks, setting.ModifySymbols))
{
text += "\n/define:" + d;
}
}
// Add/remove '#if IGNORE_ACCESS_CHECKS' and '#endif' preprocessor.
var files = Regex.Matches(text, "^\"(.*)\"$", RegexOptions.Multiline)
.Cast<Match>()
.Select(x => x.Groups[1].Value)
.Where(x => Path.GetExtension(x) == ".cs")
.Where(x => Path.GetFileName(x) != "AsmdefEx.cs");
ModifyFiles(files, setting.IgnoreAccessChecks);
// To access to non-publics in other assemblies, use custom compiler instead of default csc.
if (setting.UseCustomCompiler)
{
text = Regex.Replace(text, "^/langversion:\\d+$", "/langversion:latest", RegexOptions.Multiline);
text = Regex.Replace(text, "^/debug$", "/debug:portable", RegexOptions.Multiline);
text += "\n/preferreduilang:en-US";
// Change exe file path.
var cscToolExe = CustomCompiler.GetInstalledPath(setting.CustomCompiler);
Log("Change csc tool exe to {0}", cscToolExe);
if (Application.platform == RuntimePlatform.WindowsEditor)
{
psi.FileName = Path.GetFullPath(cscToolExe);
psi.Arguments = "/shared /noconfig @" + responseFile;
}
else
{
psi.FileName = Path.Combine(EditorApplication.applicationContentsPath, "MonoBleedingEdge/bin/mono");
psi.Arguments = cscToolExe + " /noconfig @" + responseFile;
}
}
// Revert prefix symbols for mono compiler
else if (isMono)
{
text = Regex.Replace(text, "^/", "-", RegexOptions.Multiline);
}
text = Regex.Replace(text, "\n", System.Environment.NewLine);
File.WriteAllText(responseFile, text);
Log("Restart compiler process: {0} {1}", psi.FileName, psi.Arguments);
var program = tProgram.New(psi);
program.Call("Start");
compiler.Set("process", program, fiProcess);
}
static void OnAssemblyCompilationStarted(string name)
{
try
{
string assemblyName = Path.GetFileNameWithoutExtension(name);
string assemblyFilename = assemblyName + ".dll";
if (assemblyName != typeof(Core).Assembly.GetName().Name)
return;
Type tEditorCompilationInterface = Type.GetType("UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface, UnityEditor");
var compilerTasks = tEditorCompilationInterface.Get("Instance").Get("compilationTask").Get("compilerTasks") as IDictionary;
var scriptAssembly = compilerTasks.Keys.Cast<object>().FirstOrDefault(x => (x.Get("Filename") as string) == assemblyFilename);
// Should change compiler process for the assembly?
var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
var setting = Settings.GetAtPath(asmdefPath);
if (!setting.SholdChangeCompilerProcess)
return;
// Create new compiler to recompile.
Log("Assembly compilation started: <b>{0} should be recompiled.</b>", assemblyName);
Core.ChangeCompilerProcess(compilerTasks[scriptAssembly], setting);
}
catch (Exception e)
{
UnityEngine.Debug.LogException(new Exception(k_LogHeader + e.Message, e.InnerException));
}
}
static Core()
{
var assemblyName = typeof(Core).Assembly.GetName().Name;
if (assemblyName == "Coffee.AsmdefEx")
return;
k_LogHeader = string.Format("<b><color=#9a4089>[AsmdefEx ({0})]</color></b> ", assemblyName);
LogEnabled = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup)
.Split(';', ',')
.Any(x => x == "ASMDEF_EX_LOG");
Log("Start watching assembly '{0}' compilation.", typeof(Core).Assembly.GetName().Name);
CompilationPipeline.assemblyCompilationStarted += OnAssemblyCompilationStarted;
}
}
#if !ASMDEF_EX
[InitializeOnLoad]
internal class RecompileRequest
{
static RecompileRequest()
{
var assemblyName = typeof(RecompileRequest).Assembly.GetName().Name;
if (assemblyName == "Coffee.AsmdefEx")
return;
// Should change compiler process for the assembly?
var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
var setting = Settings.GetAtPath(asmdefPath);
if (!setting.SholdChangeCompilerProcess)
return;
if (Core.LogEnabled)
UnityEngine.Debug.LogFormat("<b>Request to recompile: {0} ({1})</b>", assemblyName, asmdefPath);
AssetDatabase.ImportAsset(asmdefPath);
}
}
#endif
}
#endif