ParticleEffectForUGUI/Runtime/Internal/Utilities/FastAction.cs

89 lines
2.3 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Base class for a fast action.
/// </summary>
internal class FastActionBase<T>
{
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
private readonly LinkedList<T> _delegates = new LinkedList<T>();
/// <summary>
/// Adds a delegate to the action.
/// </summary>
public void Add(T rhs)
{
if (rhs == null) return;
Profiler.BeginSample("(COF)[FastAction] Add Action");
var node = s_NodePool.Rent();
node.Value = rhs;
_delegates.AddLast(node);
Profiler.EndSample();
}
/// <summary>
/// Removes a delegate from the action.
/// </summary>
public void Remove(T rhs)
{
if (rhs == null) return;
Profiler.BeginSample("(COF)[FastAction] Remove Action");
var node = _delegates.Find(rhs);
if (node != null)
{
_delegates.Remove(node);
s_NodePool.Return(ref node);
}
Profiler.EndSample();
}
/// <summary>
/// Invokes the action with a callback function.
/// </summary>
protected void Invoke(Action<T> callback)
{
var node = _delegates.First;
while (node != null)
{
try
{
callback(node.Value);
}
catch (Exception e)
{
Debug.LogException(e);
}
node = node.Next;
}
}
public void Clear()
{
_delegates.Clear();
}
}
/// <summary>
/// A fast action without parameters.
/// </summary>
internal class FastAction : FastActionBase<Action>
{
/// <summary>
/// Invoke all the registered delegates.
/// </summary>
public void Invoke()
{
Invoke(action => action.Invoke());
}
}
}