# Changelog ## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0) Easily to use, easily to set up. * Adjust the Scale property to change the size of the effect.  * If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".  **Implemented enhancements:** - Easy setup in editor [\#11](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11) - Add a scale property independent of transform [\#10](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10) **Fixed bugs:** - Raycast blocking is unnecessary [\#12](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12) ## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0) Let's use particle for your UI! UIParticle is use easy. The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.  **Implemented enhancements:** - Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5) - Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4) ## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)  This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer. You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas. **Implemented enhancements:** - Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1) \* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*