# Changelog ## [v1.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.3) (2019-01-16) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.2...v1.3.3) **Fixed bugs:** - On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene [\#35](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/35) - With 'Screen Space - Camera' render mode, sorting is incorrect [\#34](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/34) ## [v1.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.2) (2018-12-29) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.1...v1.3.2) **Implemented enhancements:** - Use shared material during play mode [\#29](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/29) **Fixed bugs:** - Particle not showing on Android, while on editor it works [\#31](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/31) ## [v1.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.1) (2018-12-24) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.0...v1.3.1) **Fixed bugs:** - OnSceneGUI has errors in Unity 2018.2 [\#27](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/27) - Demo scene crashes in Unity 2018.2 [\#26](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/26) ## [v1.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.0) (2018-12-21) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0) With Gizmo you can control the scaled Shape. ![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif) **Fixed bugs:** - In overlay, particle size is too small [\#23](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/23) - UIParticle.Scale does not affect the gizmo of shape module [\#21](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/21) ## [v1.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.1) (2018-12-13) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.0...v1.2.1) **Fixed bugs:** - Rect mask 2D doesn't work on WebGL [\#20](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/20) ## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0) New scaling system solves the particle effect scaling problem in most cases. * All ParticleSystem.ScalingModes are supported * All Canvas.RenderModes are supported * They look almost the same in all modes New scaling system scales particle effect well even if you change the following parameters: * Camera.FieldOfView * CanvasScaler.MatchWidthOrHeight * Canvas.PlaneDistance ![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif) **NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.** **Implemented enhancements:** - New scaling system [\#18](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18) **Fixed bugs:** - Rect mask 2D doesn't work [\#17](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17) - Using prefab view will cause a lot of errors [\#16](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16) - Canvas.scaleFactor not take into account [\#15](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15) ## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0) Easily to use, easily to set up. * Adjust the Scale property to change the size of the effect. ![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif) * If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix". ![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png) **Implemented enhancements:** - Easy setup in editor [\#11](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11) - Add a scale property independent of transform [\#10](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10) **Fixed bugs:** - Raycast blocking is unnecessary [\#12](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12) ## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0) Let's use particle for your UI! UIParticle is use easy. The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas. ![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif) **Implemented enhancements:** - Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5) - Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4) ## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22) [Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0) ![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif) This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer. You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas. **Implemented enhancements:** - Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1) \* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*