#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER #define SERIALIZE_FIELD_MASKABLE #endif using UnityEditor; using UnityEditor.UI; using UnityEngine; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine.UI; using System; #if UNITY_2021_2_OR_NEWER using UnityEditor.Overlays; #else using System.Reflection; #endif namespace Coffee.UIExtensions { [CustomEditor(typeof(UIParticle))] [CanEditMultipleObjects] internal class UIParticleEditor : GraphicEditor { #if UNITY_2021_2_OR_NEWER #if UNITY_2022_1_OR_NEWER [Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true, defaultDockPosition = DockPosition.Bottom, defaultDockZone = DockZone.Floating, defaultLayout = Layout.Panel)] #else [Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)] #endif private class UIParticleOverlay : IMGUIOverlay, ITransientOverlay { public bool visible => s_SerializedObject != null; public override void OnGUI() { if (visible) { WindowFunction(null, null); } } } #endif //################################ // Constant or Static Members. //################################ private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order"); private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh"); private static readonly GUIContent s_ContentFix = new GUIContent("Fix"); private static readonly GUIContent s_ContentMaterial = new GUIContent("Material"); private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material"); private static readonly GUIContent s_Content3D = new GUIContent("3D"); private static readonly GUIContent s_ContentRandom = new GUIContent("Random"); private static readonly GUIContent s_ContentScale = new GUIContent("Scale"); private static SerializedObject s_SerializedObject; #if !SERIALIZE_FIELD_MASKABLE private SerializedProperty m_Maskable; #endif private SerializedProperty m_Scale3D; private SerializedProperty m_AnimatableProperties; private SerializedProperty m_MeshSharing; private SerializedProperty m_GroupId; private SerializedProperty m_GroupMaxId; private ReorderableList _ro; static private bool _xyzMode; private bool _showMax; private static readonly List s_MaskablePropertyNames = new List { "_Stencil", "_StencilComp", "_StencilOp", "_StencilWriteMask", "_StencilReadMask", "_ColorMask", }; [InitializeOnLoadMethod] static void Init() { #if !UNITY_2021_2_OR_NEWER // static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, UnityEngine.Object target, WindowDisplayOption option) var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor") .GetMethods(BindingFlags.Public | BindingFlags.Static) .First(x => x.Name == "Window" && x.GetParameters().Length == 5); var windowFunction = (Action)WindowFunction; var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor"); var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method); var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(typeof(UIParticle).Name)); var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 }; #if UNITY_2019_1_OR_NEWER SceneView.duringSceneGui += _ => miSceneViewOverlayWindow.Invoke(null, sceneViewArgs); #else SceneView.onSceneGUIDelegate += _ => #endif { if (s_SerializedObject != null) { miSceneViewOverlayWindow.Invoke(null, sceneViewArgs); } }; #endif Func createSerializeObject = () => { var uiParticles = Selection.gameObjects .Select(x => x.GetComponent()) .Where(x => x) .Select(x => x.GetComponentInParent()) .Where(x => x) .Concat( Selection.gameObjects .Select(x => x.GetComponent()) .Where(x => x) ) .Distinct() .ToArray(); return uiParticles.Any() ? new SerializedObject(uiParticles) : null; }; s_SerializedObject = createSerializeObject(); Selection.selectionChanged += () => s_SerializedObject = createSerializeObject(); } //################################ // Public/Protected Members. //################################ /// /// This function is called when the object becomes enabled and active. /// protected override void OnEnable() { base.OnEnable(); m_Maskable = serializedObject.FindProperty("m_Maskable"); m_Scale3D = serializedObject.FindProperty("m_Scale3D"); m_AnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties"); m_MeshSharing = serializedObject.FindProperty("m_MeshSharing"); m_GroupId = serializedObject.FindProperty("m_GroupId"); m_GroupMaxId = serializedObject.FindProperty("m_GroupMaxId"); var sp = serializedObject.FindProperty("m_Particles"); _ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true); _ro.elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4; _ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2); _ro.drawElementCallback = (rect, index, active, focused) => { EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues); rect.y += 1; rect.height = EditorGUIUtility.singleLineHeight; var p = sp.GetArrayElementAtIndex(index); EditorGUI.ObjectField(rect, p, GUIContent.none); rect.x += 15; rect.width -= 15; var ps = p.objectReferenceValue as ParticleSystem; var materials = ps ? new SerializedObject(ps.GetComponent()).FindProperty("m_Materials") : null; rect.y += rect.height + 1; MaterialField(rect, s_ContentMaterial, materials, 0); rect.y += rect.height + 1; MaterialField(rect, s_ContentTrailMaterial, materials, 1); EditorGUI.EndDisabledGroup(); if (materials != null) { materials.serializedObject.ApplyModifiedProperties(); } }; _ro.drawHeaderCallback = rect => { #if !UNITY_2019_3_OR_NEWER rect.y -= 1; #endif EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder); if (GUI.Button(new Rect(rect.width - 35, rect.y, 60, rect.height), s_ContentRefresh, EditorStyles.miniButton)) { foreach (UIParticle t in targets) { t.RefreshParticles(); } } }; _ro.onReorderCallback = _ => { foreach (UIParticle t in targets) { t.RefreshParticles(t.particles); } }; } private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index) { if (sp == null || sp.arraySize <= index) { EditorGUI.BeginDisabledGroup(true); EditorGUI.ObjectField(rect, label, null, typeof(Material), true); EditorGUI.EndDisabledGroup(); } else { EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label); } } /// /// Implement this function to make a custom inspector. /// public override void OnInspectorGUI() { var current = target as UIParticle; if (current == null) return; serializedObject.Update(); // Maskable EditorGUILayout.PropertyField(m_Maskable); // Scale EditorGUI.BeginDisabledGroup(!m_MeshSharing.hasMultipleDifferentValues && m_MeshSharing.intValue == 4); _xyzMode = DrawFloatOrVector3Field(m_Scale3D, _xyzMode); EditorGUI.EndDisabledGroup(); // AnimatableProperties var mats = current.particles .Where(x => x) .Select(x => x.GetComponent().sharedMaterial) .Where(x => x) .ToArray(); // Animated properties AnimatedPropertiesEditor.DrawAnimatableProperties(m_AnimatableProperties, mats); // Mesh sharing EditorGUI.BeginChangeCheck(); _showMax = DrawMeshSharing(m_MeshSharing, m_GroupId, m_GroupMaxId, _showMax); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); foreach (var uip in targets.OfType()) { uip.ResetGroupId(); } } // Target ParticleSystems. _ro.DoLayoutList(); serializedObject.ApplyModifiedProperties(); // Does the shader support UI masks? if (current.maskable && current.GetComponentInParent()) { foreach (var mat in current.materials) { if (!mat || !mat.shader) continue; var shader = mat.shader; foreach (var propName in s_MaskablePropertyNames) { if (mat.HasProperty(propName)) continue; EditorGUILayout.HelpBox(string.Format("Shader '{0}' doesn't have '{1}' property. This graphic cannot be masked.", shader.name, propName), MessageType.Warning); break; } } } // UIParticle for trail should be removed. if (FixButton(current.m_IsTrail, "This UIParticle component should be removed. The UIParticle for trails is no longer needed.")) { DestroyUIParticle(current); } // #203: When using linear color space, the particle colors are not output correctly. // To fix, set 'Apply Active Color Space' in renderer module to false. var allPsRenderers = targets.OfType() .SelectMany(x => x.particles) .Where(x => x) .Select(x => x.GetComponent()) .ToArray(); if (0 < allPsRenderers.Length) { var so = new SerializedObject(allPsRenderers); var sp = so.FindProperty("m_ApplyActiveColorSpace");//.boolValue = false; if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, "When using linear color space, the particle colors are not output correctly.\nTo fix, set 'Apply Active Color Space' in renderer module to false.")) { sp.boolValue = false; so.ApplyModifiedProperties(); } } } private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId, SerializedProperty spGroupMaxId, bool showMax) { showMax |= spGroupId.intValue != spGroupMaxId.intValue || spGroupId.hasMultipleDifferentValues || spGroupMaxId.hasMultipleDifferentValues; EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(spMeshSharing); EditorGUI.BeginChangeCheck(); showMax = GUILayout.Toggle(showMax, s_ContentRandom, EditorStyles.miniButton, GUILayout.Width(60)); if (EditorGUI.EndChangeCheck() && !showMax) spGroupMaxId.intValue = spGroupId.intValue; EditorGUILayout.EndHorizontal(); EditorGUI.BeginDisabledGroup(spMeshSharing.intValue == 0); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(spGroupId); if (showMax) { EditorGUILayout.PropertyField(spGroupMaxId); } else if (spMeshSharing.intValue == 1 || spMeshSharing.intValue == 4) { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.ObjectField("Primary", UIParticleUpdater.GetPrimary(spGroupId.intValue), typeof(UIParticle), false); EditorGUI.EndDisabledGroup(); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); return showMax; } private static void WindowFunction(UnityEngine.Object target, SceneView sceneView) { try { if (s_SerializedObject.targetObjects.Any(x => !x)) return; s_SerializedObject.Update(); GUILayout.BeginHorizontal(GUILayout.Width(220f)); var labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 60; _xyzMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), _xyzMode); EditorGUIUtility.labelWidth = labelWidth; GUILayout.EndHorizontal(); s_SerializedObject.ApplyModifiedProperties(); } catch { } } private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false) { if (!p || ignoreCurrent && target == p) return; var cr = p.canvasRenderer; DestroyImmediate(p); DestroyImmediate(cr); #if UNITY_2021_2_OR_NEWER var stage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage(); #elif UNITY_2018_3_OR_NEWER var stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage(); #endif #if UNITY_2018_3_OR_NEWER if (stage != null && stage.scene.isLoaded) { #if UNITY_2020_1_OR_NEWER string prefabAssetPath = stage.assetPath; #else string prefabAssetPath = stage.prefabAssetPath; #endif PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath); } #endif } private static bool FixButton(bool show, string text) { if (!show) return false; using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true))) { EditorGUILayout.HelpBox(text, MessageType.Warning, true); using (new EditorGUILayout.VerticalScope()) { return GUILayout.Button(s_ContentFix, GUILayout.Width(30)); } } } private static bool DrawFloatOrVector3Field(SerializedProperty sp, bool showXyz) { var x = sp.FindPropertyRelative("x"); var y = sp.FindPropertyRelative("y"); var z = sp.FindPropertyRelative("z"); showXyz |= !Mathf.Approximately(x.floatValue, y.floatValue) || !Mathf.Approximately(y.floatValue, z.floatValue) || y.hasMultipleDifferentValues || z.hasMultipleDifferentValues; EditorGUILayout.BeginHorizontal(); if (showXyz) { EditorGUILayout.PropertyField(sp); } else { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(x, s_ContentScale); if (EditorGUI.EndChangeCheck()) { y.floatValue = z.floatValue = x.floatValue; } } EditorGUI.BeginChangeCheck(); showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30)); if (EditorGUI.EndChangeCheck() && !showXyz) z.floatValue = y.floatValue = x.floatValue; EditorGUILayout.EndHorizontal(); return showXyz; } } }