using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; using Object = UnityEngine.Object; namespace Coffee.UIParticleExtensions { public static class Vector3Extensions { public static Vector3 Inverse(this Vector3 self) { self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x; self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y; self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z; return self; } public static Vector3 GetScaled(this Vector3 self, Vector3 other1) { self.Scale(other1); return self; } public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2) { self.Scale(other1); self.Scale(other2); return self; } public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3) { self.Scale(other1); self.Scale(other2); self.Scale(other3); return self; } public static bool IsVisible(this Vector3 self) { return 0 < Mathf.Abs(self.x * self.y * self.z); } } internal static class SpriteExtensions { #if UNITY_EDITOR private static Type tSpriteEditorExtension = Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor") ?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor"); private static MethodInfo miGetActiveAtlasTexture = tSpriteEditorExtension .GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic); public static Texture2D GetActualTexture(this Sprite self) { if (!self) return null; if (Application.isPlaying) return self.texture; var ret = miGetActiveAtlasTexture.Invoke(null, new[] { self }) as Texture2D; return ret ? ret : self.texture; } #else internal static Texture2D GetActualTexture(this Sprite self) { return self ? self.texture : null; } #endif } public static class ParticleSystemExtensions { private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048]; public static ParticleSystem.Particle[] GetParticleArray(int size) { if (s_TmpParticles.Length < size) { while(s_TmpParticles.Length < size) { size = Mathf.NextPowerOfTwo(size); } s_TmpParticles = new ParticleSystem.Particle[size]; } return s_TmpParticles; } public static bool CanBakeMesh(this ParticleSystemRenderer self) { // #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh` if (self.renderMode == ParticleSystemRenderMode.Mesh && self.mesh == null) return false; // #61: When `ParticleSystem.RenderMode = None`, an error occurs if (self.renderMode == ParticleSystemRenderMode.None) return false; return true; } public static ParticleSystemSimulationSpace GetActualSimulationSpace(this ParticleSystem self) { var main = self.main; var space = main.simulationSpace; if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace) space = ParticleSystemSimulationSpace.Local; return space; } public static void SortForRendering(this List self, Transform transform, bool sortByMaterial) { self.Sort((a, b) => { var tr = transform; var aRenderer = a.GetComponent(); var bRenderer = b.GetComponent(); // Render queue: ascending var aMat = aRenderer.sharedMaterial ?? aRenderer.trailMaterial; var bMat = bRenderer.sharedMaterial ?? bRenderer.trailMaterial; if (!aMat && !bMat) return 0; if (!aMat) return -1; if (!bMat) return 1; if (sortByMaterial) return aMat.GetInstanceID() - bMat.GetInstanceID(); if (aMat.renderQueue != bMat.renderQueue) return aMat.renderQueue - bMat.renderQueue; // Sorting layer: ascending if (aRenderer.sortingLayerID != bRenderer.sortingLayerID) return SortingLayer.GetLayerValueFromID(aRenderer.sortingLayerID) - SortingLayer.GetLayerValueFromID(bRenderer.sortingLayerID); // Sorting order: ascending if (aRenderer.sortingOrder != bRenderer.sortingOrder) return aRenderer.sortingOrder - bRenderer.sortingOrder; // Z position & sortingFudge: descending var aTransform = a.transform; var bTransform = b.transform; var aPos = tr.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge; var bPos = tr.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge; if (!Mathf.Approximately(aPos, bPos)) return (int)Mathf.Sign(bPos - aPos); return (int)Mathf.Sign(GetIndex(self, a) - GetIndex(self, b)); }); } private static int GetIndex(IList list, Object ps) { for (var i = 0; i < list.Count; i++) { if (list[i].GetInstanceID() == ps.GetInstanceID()) return i; } return 0; } public static Texture2D GetTextureForSprite(this ParticleSystem self) { if (!self) return null; // Get sprite's texture. var tsaModule = self.textureSheetAnimation; if (!tsaModule.enabled || tsaModule.mode != ParticleSystemAnimationMode.Sprites) return null; for (var i = 0; i < tsaModule.spriteCount; i++) { var sprite = tsaModule.GetSprite(i); if (!sprite) continue; return sprite.GetActualTexture(); } return null; } public static void Exec(this List self, Action action) { self.RemoveAll(p => !p); self.ForEach(action); } } }