#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
#define SERIALIZE_FIELD_MASKABLE
#endif
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Coffee.UIParticleExtensions;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
namespace Coffee.UIExtensions
{
///
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
///
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
public class UIParticle : MaskableGraphic
{
public enum MeshSharing
{
None,
Auto,
Primary,
PrimarySimulator,
Reprica,
}
[HideInInspector][SerializeField] internal bool m_IsTrail = false;
[Tooltip("Particle effect scale")]
[SerializeField]
private Vector3 m_Scale3D = new Vector3(10, 10, 10);
[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
[SerializeField]
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
[Tooltip("Particles")]
[SerializeField]
private List m_Particles = new List();
[Tooltip("Mesh sharing.None: disable mesh sharing.\nAuto: automatically select Primary/Reprica.\nPrimary: provides particle simulation results to the same group.\nPrimary Simulator: Primary, but do not render the particle (simulation only).\nReprica: render simulation results provided by the primary.")]
[SerializeField]
private MeshSharing m_MeshSharing = MeshSharing.None;
[Tooltip("Mesh sharing group ID. If non-zero is specified, particle simulation results are shared within the group.")]
[SerializeField]
private int m_GroupId = 0;
[SerializeField]
private int m_GroupMaxId = 0;
private List m_Renderers = new List();
#if !SERIALIZE_FIELD_MASKABLE
[SerializeField] private bool m_Maskable = true;
#endif
private DrivenRectTransformTracker _tracker;
private Camera _orthoCamera;
private int _groupId;
///
/// Should this graphic be considered a target for raycasting?
///
public override bool raycastTarget
{
get { return false; }
set { }
}
///
/// Mesh sharing.None: disable mesh sharing.
/// Auto: automatically select Primary/Reprica.
/// Primary: provides particle simulation results to the same group.
/// Primary Simulator: Primary, but do not render the particle (simulation only).
/// Reprica: render simulation results provided by the primary.
///
public MeshSharing meshSharing
{
get { return m_MeshSharing; }
set { m_MeshSharing = value; }
}
///
/// Mesh sharing group ID. If non-zero is specified, particle simulation results are shared within the group.
///
public int groupId
{
get { return _groupId; }
set
{
if (m_GroupId == value) return;
m_GroupId = value;
if (m_GroupId != m_GroupMaxId)
ResetGroupId();
}
}
public int groupMaxId
{
get { return m_GroupMaxId; }
set
{
if (m_GroupMaxId == value) return;
m_GroupMaxId = value;
ResetGroupId();
}
}
internal bool useMeshSharing
{
get { return m_MeshSharing != MeshSharing.None; }
}
internal bool isPrimary
{
get { return m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.PrimarySimulator; }
}
internal bool canSimulate
{
get { return m_MeshSharing == MeshSharing.None || m_MeshSharing == MeshSharing.Auto || m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.PrimarySimulator; }
}
internal bool canRender
{
get { return m_MeshSharing == MeshSharing.None || m_MeshSharing == MeshSharing.Auto || m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.Reprica; }
}
///
/// Particle effect scale.
///
public float scale
{
get { return m_Scale3D.x; }
set { m_Scale3D = new Vector3(value, value, value); }
}
///
/// Particle effect scale.
///
public Vector3 scale3D
{
get { return m_Scale3D; }
set { m_Scale3D = value; }
}
public List particles
{
get { return m_Particles; }
}
///
/// Get all base materials to render.
///
public IEnumerable materials
{
get
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i] || !m_Renderers[i].material) continue;
yield return m_Renderers[i].material;
}
yield break;
}
}
public override Material materialForRendering
{
get { return null; }
}
///
/// Paused.
///
public bool isPaused { get; internal set; }
public void Play()
{
particles.Exec(p => p.Simulate(0, false, true));
isPaused = false;
}
public void Pause()
{
particles.Exec(p => p.Pause());
isPaused = true;
}
public void Resume()
{
isPaused = false;
}
public void Stop()
{
particles.Exec(p => p.Stop());
isPaused = true;
}
public void Clear()
{
particles.Exec(p => p.Clear());
isPaused = true;
}
public void SetParticleSystemInstance(GameObject instance)
{
SetParticleSystemInstance(instance, true);
}
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
{
if (!instance) return;
foreach (Transform child in transform)
{
var go = child.gameObject;
go.SetActive(false);
if (!destroyOldParticles) continue;
#if UNITY_EDITOR
if (!Application.isPlaying)
DestroyImmediate(go);
else
#endif
Destroy(go);
}
var tr = instance.transform;
tr.SetParent(transform, false);
tr.localPosition = Vector3.zero;
RefreshParticles(instance);
}
public void SetParticleSystemPrefab(GameObject prefab)
{
if (!prefab) return;
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
}
public void RefreshParticles()
{
RefreshParticles(gameObject);
}
private void RefreshParticles(GameObject root)
{
if (!root) return;
root.GetComponentsInChildren(particles);
particles.RemoveAll(x => x.GetComponentInParent() != this);
foreach (var ps in particles)
{
var tsa = ps.textureSheetAnimation;
if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0)
tsa.uvChannelMask = UVChannelFlags.UV0;
}
RefreshParticles(particles);
}
public void RefreshParticles(List particles)
{
GetComponentsInChildren(m_Renderers);
for (var i = 0; i < m_Renderers.Count; i++)
{
GetRenderer(i).Clear(i);
}
var j = 0;
for (var i = 0; i < particles.Count; i++)
{
GetRenderer(j++).Set(this, particles[i], false);
if (particles[i].trails.enabled)
{
GetRenderer(j++).Set(this, particles[i], true);
}
}
}
internal void UpdateTransformScale()
{
//var newScale = Vector3.one;
//if (uiScaling)
//{
// newScale = transform.parent.lossyScale.Inverse();
//}
var newScale = transform.parent.lossyScale.Inverse();
if (transform.localScale != newScale)
{
transform.localScale = newScale;
}
}
internal void UpdateRenderers()
{
if (!isActiveAndEnabled) return;
var bakeCamera = GetBakeCamera();
for (var i = 0; i < m_Renderers.Count; i++)
{
m_Renderers[i].UpdateMesh(bakeCamera);
}
}
internal void UpdateParticleCount()
{
for (var i = 0; i < m_Renderers.Count; i++)
{
m_Renderers[i].UpdateParticleCount();
}
}
protected override void OnEnable()
{
#if !SERIALIZE_FIELD_MASKABLE
maskable = m_Maskable;
#endif
ResetGroupId();
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
UIParticleUpdater.Register(this);
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
if (0 < particles.Count)
{
RefreshParticles(particles);
}
else
{
RefreshParticles();
}
base.OnEnable();
}
internal void ResetGroupId()
{
if (m_GroupId == m_GroupMaxId)
{
_groupId = m_GroupId;
}
else
{
_groupId = Random.Range(m_GroupId, m_GroupMaxId + 1);
}
}
///
/// This function is called when the behaviour becomes disabled.
///
protected override void OnDisable()
{
_tracker.Clear();
UIParticleUpdater.Unregister(this);
m_Renderers.ForEach(r => r.Clear());
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
base.OnDisable();
}
protected override void UpdateMaterial()
{
}
///
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
///
protected override void UpdateGeometry()
{
}
///
/// Callback for when properties have been changed by animation.
///
protected override void OnDidApplyAnimationProperties()
{
}
private void UpdateRendererMaterial()
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].maskable = maskable;
m_Renderers[i].SetMaterialDirty();
}
}
internal UIParticleRenderer GetRenderer(int index)
{
if (m_Renderers.Count <= index)
{
m_Renderers.Add(UIParticleRenderer.AddRenderer(this, index));
}
return m_Renderers[index];
}
private Camera GetBakeCamera()
{
if (!canvas) return Camera.main;
// World camera.
var root = canvas.rootCanvas;
if (root.renderMode != RenderMode.ScreenSpaceOverlay) return root.worldCamera ? root.worldCamera : Camera.main;
// Create ortho-camera.
if (!_orthoCamera)
{
_orthoCamera = GetComponentInChildren();
if (!_orthoCamera)
{
var go = new GameObject("UIParticleOverlayCamera")
{
hideFlags = HideFlags.DontSave,
};
go.SetActive(false);
go.transform.SetParent(transform, false);
_orthoCamera = go.AddComponent();
_orthoCamera.enabled = false;
}
}
//
var size = ((RectTransform)root.transform).rect.size;
_orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor;
_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
_orthoCamera.orthographic = true;
_orthoCamera.farClipPlane = 2000f;
return _orthoCamera;
}
}
}