using UnityEngine; using UnityEngine.UI; using Coffee.UIParticleExtensions; using UnityEngine.Profiling; using UnityEngine.Rendering; using System.Collections.Generic; namespace Coffee.UIExtensions { [ExecuteAlways] [RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(CanvasRenderer))] [AddComponentMenu("")] internal class UIParticleRenderer : MaskableGraphic { private static readonly CombineInstance[] s_CombineInstances = new CombineInstance[] { new CombineInstance() }; private static readonly List s_Materials = new List(2); private static MaterialPropertyBlock s_Mpb; private static readonly List s_Renderers = new List(); private static readonly Vector3[] s_Corners = new Vector3[4]; private ParticleSystemRenderer _renderer; private ParticleSystem _particleSystem; private int _prevParticleCount = 0; private UIParticle _parent; private int _index; private bool _isTrail; private Material _modifiedMaterial; private Vector3 _prevScale; private Vector3 _prevPsPos; private Vector2Int _prevScreenSize; private bool _delay = false; private bool _prewarm = false; private Material _currentMaterialForRendering; private Bounds _lastBounds; public override Texture mainTexture { get { return _isTrail ? null : _particleSystem.GetTextureForSprite(); } } public override bool raycastTarget { get { return false; } } private Rect rootCanvasRect { get { s_Corners[0] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.min.y, 0); s_Corners[1] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.max.y, 0); s_Corners[2] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.max.y, 0); s_Corners[3] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.min.y, 0); if (canvas) { var worldToLocalMatrix = canvas.rootCanvas.transform.worldToLocalMatrix; for (var i = 0; i < 4; ++i) s_Corners[i] = worldToLocalMatrix.MultiplyPoint(s_Corners[i]); } var corner1 = (Vector2) s_Corners[0]; var corner2 = (Vector2) s_Corners[0]; for (var i = 1; i < 4; ++i) { if (s_Corners[i].x < corner1.x) corner1.x = s_Corners[i].x; else if (s_Corners[i].x > corner2.x) corner2.x = s_Corners[i].x; if (s_Corners[i].y < corner1.y) corner1.y = s_Corners[i].y; else if (s_Corners[i].y > corner2.y) corner2.y = s_Corners[i].y; } return new Rect(corner1, corner2 - corner1); } } public static UIParticleRenderer AddRenderer(UIParticle parent, int index) { // Create renderer object. var go = new GameObject("UIParticleRenderer", typeof(UIParticleRenderer)) { hideFlags = HideFlags.DontSave, layer = parent.gameObject.layer, }; // Set parent. var transform = go.transform; transform.SetParent(parent.transform, false); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; // Add renderer component. var renderer = go.GetComponent(); renderer._parent = parent; renderer._index = index; return renderer; } /// /// Perform material modification in this function. /// public override Material GetModifiedMaterial(Material baseMaterial) { _currentMaterialForRendering = null; if (!IsActive()) return baseMaterial; var modifiedMaterial = base.GetModifiedMaterial(baseMaterial); // var texture = mainTexture; if (texture == null && _parent.m_AnimatableProperties.Length == 0) { ModifiedMaterial.Remove(_modifiedMaterial); _modifiedMaterial = null; return modifiedMaterial; } // var id = _parent.m_AnimatableProperties.Length == 0 ? 0 : GetInstanceID(); modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id); ModifiedMaterial.Remove(_modifiedMaterial); _modifiedMaterial = modifiedMaterial; return modifiedMaterial; } public void Reset(int index = -1) { if (_renderer) { _renderer.enabled = true; } _parent = null; _particleSystem = null; _renderer = null; _prevParticleCount = 0; if (0 <= index) { _index = index; } //_emitter = null; if (this && isActiveAndEnabled) { material = null; workerMesh.Clear(); canvasRenderer.SetMesh(workerMesh); _lastBounds = new Bounds(); enabled = false; } } public void Set(UIParticle parent, ParticleSystem particleSystem, bool isTrail) { _parent = parent; maskable = parent.maskable; gameObject.layer = parent.gameObject.layer; _particleSystem = particleSystem; #if UNITY_EDITOR if (Application.isPlaying) #endif if (_particleSystem.isPlaying) { _particleSystem.Clear(); _particleSystem.Pause(); } _prewarm = _particleSystem.main.prewarm; _renderer = particleSystem.GetComponent(); _renderer.enabled = false; //_emitter = emitter; _isTrail = isTrail; _renderer.GetSharedMaterials(s_Materials); material = s_Materials[isTrail ? 1 : 0]; s_Materials.Clear(); // Support sprite. var tsa = particleSystem.textureSheetAnimation; if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0) tsa.uvChannelMask = UVChannelFlags.UV0; _prevScale = GetWorldScale(); _prevPsPos = _particleSystem.transform.position; _prevScreenSize = new Vector2Int(Screen.width, Screen.height); _delay = true; _prevParticleCount = 0; canvasRenderer.SetTexture(null); enabled = true; } public void UpdateMesh(Camera bakeCamera) { // No particle to render: Clear mesh. if ( !isActiveAndEnabled || !_particleSystem || !_parent || !canvasRenderer || !canvas || !bakeCamera || _parent.meshSharing == UIParticle.MeshSharing.Replica || !transform.lossyScale.GetScaled(_parent.scale3D).IsVisible() // Scale is not visible. || (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle. || (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled. #if UNITY_2018_3_OR_NEWER || canvasRenderer.GetInheritedAlpha() < 0.01f // #102: Do not bake particle system to mesh when the alpha is zero. #endif ) { Profiler.BeginSample("[UIParticleRenderer] Clear Mesh"); workerMesh.Clear(); canvasRenderer.SetMesh(workerMesh); _lastBounds = new Bounds(); Profiler.EndSample(); return; } var main = _particleSystem.main; var scale = GetWorldScale(); var psPos = _particleSystem.transform.position; // Simulate particles. Profiler.BeginSample("[UIParticle] Bake Mesh > Simulate Particles"); if (!_isTrail && _parent.canSimulate) { #if UNITY_EDITOR if (!Application.isPlaying) { SimulateForEditor(psPos - _prevPsPos, scale); } else #endif { ResolveResolutionChange(psPos, scale); Simulate(scale, _parent.isPaused || _delay); if (_delay && !_parent.isPaused) { Simulate(scale, _parent.isPaused); } // When the ParticleSystem simulation is complete, stop it. if (!main.loop && main.duration <= _particleSystem.time && (_particleSystem.IsAlive() || _particleSystem.particleCount == 0)) { _particleSystem.Stop(false); } } _prevScale = scale; _prevPsPos = psPos; _delay = false; } Profiler.EndSample(); // Bake mesh. Profiler.BeginSample("[UIParticleRenderer] Bake Mesh"); if (_isTrail && _parent.canSimulate) { _renderer.BakeTrailsMesh(s_CombineInstances[0].mesh, bakeCamera, true); } else if (_renderer.CanBakeMesh()) { _renderer.BakeMesh(s_CombineInstances[0].mesh, bakeCamera, true); } else { s_CombineInstances[0].mesh.Clear(false); } // Too many vertices to render. if (65535 <= s_CombineInstances[0].mesh.vertexCount) { s_CombineInstances[0].mesh.Clear(false); UnityEngine.Debug.LogErrorFormat(this, "Too many vertices to render. index={0}, isTrail={1}, vertexCount={2}(>=65535)", _index, _isTrail, s_CombineInstances[0].mesh.vertexCount ); s_CombineInstances[0].mesh.Clear(false); } Profiler.EndSample(); // Combine mesh to transform. ([ParticleSystem local ->] world -> renderer local) Profiler.BeginSample("[UIParticleRenderer] Combine Mesh"); if (_parent.canSimulate) { if (_parent.absoluteMode) { s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * GetWorldMatrix(psPos, scale); } else { var diff = _particleSystem.transform.position - _parent.transform.position; s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * Matrix4x4.Translate(diff.GetScaled(scale - Vector3.one)) * GetWorldMatrix(psPos, scale); } workerMesh.CombineMeshes(s_CombineInstances, true, true); workerMesh.RecalculateBounds(); var bounds = workerMesh.bounds; var center = bounds.center; center.z = 0; bounds.center = center; var extents = bounds.extents; extents.z = 0; bounds.extents = extents; workerMesh.bounds = bounds; _lastBounds = bounds; } Profiler.EndSample(); // Get grouped renderers. s_Renderers.Clear(); if (_parent.useMeshSharing) { UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, s_Renderers); } // Set mesh to the CanvasRenderer. Profiler.BeginSample("[UIParticleRenderer] Set Mesh"); for (int i = 0; i < s_Renderers.Count; i++) { if (s_Renderers[i] == this) continue; s_Renderers[i].canvasRenderer.SetMesh(workerMesh); s_Renderers[i]._lastBounds = _lastBounds; } if (!_parent.canRender) { workerMesh.Clear(); } canvasRenderer.SetMesh(workerMesh); Profiler.EndSample(); // Update animatable material properties. Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties"); UpdateMaterialProperties(); if (!_parent.useMeshSharing) { if (!_currentMaterialForRendering) { _currentMaterialForRendering = materialForRendering; } for (int i = 0; i < s_Renderers.Count; i++) { if (s_Renderers[i] == this) continue; s_Renderers[i].canvasRenderer.materialCount = 1; s_Renderers[i].canvasRenderer.SetMaterial(_currentMaterialForRendering, 0); } } Profiler.EndSample(); s_Renderers.Clear(); } internal void UpdateParticleCount() { if (!_particleSystem) return; _prevParticleCount = _particleSystem.particleCount; } protected override void OnEnable() { base.OnEnable(); if (!s_CombineInstances[0].mesh) { s_CombineInstances[0].mesh = new Mesh() { name = "[UIParticleRenderer] Combine Instance Mesh", hideFlags = HideFlags.HideAndDontSave, }; } _currentMaterialForRendering = null; } protected override void OnDisable() { base.OnDisable(); ModifiedMaterial.Remove(_modifiedMaterial); _modifiedMaterial = null; _currentMaterialForRendering = null; } /// /// Call to update the geometry of the Graphic onto the CanvasRenderer. /// protected override void UpdateGeometry() { } public override void Cull(Rect clipRect, bool validRect) { var cull = _lastBounds.extents == Vector3.zero || !validRect || !clipRect.Overlaps(rootCanvasRect, true); if (canvasRenderer.cull == cull) return; canvasRenderer.cull = cull; UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", this); onCullStateChanged.Invoke(cull); OnCullingChanged(); } private Vector3 GetWorldScale() { Profiler.BeginSample("[UIParticleRenderer] GetWorldScale"); var scale = _parent.scale3D; //if (_parent.uiScaling) { scale.Scale(_parent.transform.localScale.Inverse()); } //else if (_parent.scalingMode == UIParticle.ScalingMode.UI && _particleSystem.main.scalingMode != ParticleSystemScalingMode.Hierarchy) //{ // var gscale = _parent.transform.lossyScale.GetScaled(canvas.transform.lossyScale.Inverse()); // scale.Scale(gscale * canvas.scaleFactor); //} Profiler.EndSample(); return scale; } private Matrix4x4 GetWorldMatrix(Vector3 psPos, Vector3 scale) { var space = _particleSystem.GetActualSimulationSpace(); if (_isTrail && _particleSystem.trails.worldSpace) { space = ParticleSystemSimulationSpace.World; } #if UNITY_EDITOR if (!Application.isPlaying) { switch (space) { case ParticleSystemSimulationSpace.World: return Matrix4x4.Translate(psPos) * Matrix4x4.Scale(scale) * Matrix4x4.Translate(-psPos); } } #endif switch (space) { case ParticleSystemSimulationSpace.Local: return Matrix4x4.Translate(psPos) * Matrix4x4.Scale(scale); case ParticleSystemSimulationSpace.World: return Matrix4x4.Scale(scale); case ParticleSystemSimulationSpace.Custom: return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale)) //* Matrix4x4.Translate(wpos) * Matrix4x4.Scale(scale) //* Matrix4x4.Translate(-wpos) ; default: throw new System.NotSupportedException(); } } /// /// For world simulation, interpolate particle positions when the screen size is changed. /// /// /// private void ResolveResolutionChange(Vector3 psPos, Vector3 scale) { var screenSize = new Vector2Int(Screen.width, Screen.height); //if ((_prevScreenSize != screenSize || _prevScale != scale) && _particleSystem.main.simulationSpace == ParticleSystemSimulationSpace.World && _parent.uiScaling) if ((_prevScreenSize != screenSize || _prevScale != scale) && _particleSystem.main.simulationSpace == ParticleSystemSimulationSpace.World) { // Update particle array size and get particles. var size = _particleSystem.particleCount; var particles = ParticleSystemExtensions.GetParticleArray(size); _particleSystem.GetParticles(particles, size); // Resolusion resolver: // (psPos / scale) / (prevPsPos / prevScale) -> psPos * scale.inv * prevPsPos.inv * prevScale var modifier = psPos.GetScaled(scale.Inverse(), _prevPsPos.Inverse(), _prevScale); for (var i = 0; i < size; i++) { var particle = particles[i]; particle.position = particle.position.GetScaled(modifier); particles[i] = particle; } _particleSystem.SetParticles(particles, size); // Delay: Do not progress in the frame where the resolution has been changed. _delay = true; _prevScale = scale; _prevPsPos = psPos; } _prevScreenSize = screenSize; } private void Simulate(Vector3 scale, bool paused) { var main = _particleSystem.main; var deltaTime = paused ? 0 : main.useUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime; // Prewarm: if (0 < deltaTime && _prewarm) { deltaTime += main.duration; _prewarm = false; } // (COMMENT OUT) #231: Sub Emitters option is not work in editor playing /* // Emitted particles found. if (_prevParticleCount != _particleSystem.particleCount) { var size = _particleSystem.particleCount; var particles = ParticleSystemExtensions.GetParticleArray(size); _particleSystem.GetParticles(particles, size); for (var i = _prevParticleCount; i < size; i++) { var p = particles[i]; p.position = p.position.GetScaled(scale.Inverse()); particles[i] = p; } _particleSystem.SetParticles(particles, size); } */ // get world position. var psTransform = _particleSystem.transform; var originWorldPosition = psTransform.position; var originWorldRotation = psTransform.rotation; var emission = _particleSystem.emission; var rateOverDistance = emission.enabled && 0 < emission.rateOverDistance.constant && 0 < emission.rateOverDistanceMultiplier; if (rateOverDistance) { // (For rate-over-distance emission,) Move to previous scaled position, simulate (delta = 0). Vector3 prevScaledPos = _prevPsPos.GetScaled(_prevScale.Inverse()); psTransform.SetPositionAndRotation(prevScaledPos, originWorldRotation); _particleSystem.Simulate(0, false, false, false); } // Move to scaled position, simulate, revert to origin position. var scaledPos = originWorldPosition.GetScaled(scale.Inverse()); psTransform.SetPositionAndRotation(scaledPos, originWorldRotation); _particleSystem.Simulate(deltaTime, false, false, false); psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation); } #if UNITY_EDITOR private void SimulateForEditor(Vector3 diffPos, Vector3 scale) { // Extra world simulation. if (_particleSystem.main.simulationSpace == ParticleSystemSimulationSpace.World && 0 < Vector3.SqrMagnitude(diffPos)) { Profiler.BeginSample("[UIParticle] Bake Mesh > Extra world simulation"); diffPos.x *= 1f - 1f / Mathf.Max(0.001f, scale.x); diffPos.y *= 1f - 1f / Mathf.Max(0.001f, scale.y); diffPos.z *= 1f - 1f / Mathf.Max(0.001f, scale.z); var size = _particleSystem.particleCount; var particles = ParticleSystemExtensions.GetParticleArray(size); _particleSystem.GetParticles(particles, size); for (var i = 0; i < size; i++) { var p = particles[i]; p.position += diffPos; particles[i] = p; } _particleSystem.SetParticles(particles, size); Profiler.EndSample(); } } #endif private void UpdateMaterialProperties() { if (_parent.m_AnimatableProperties.Length == 0) return; if (s_Mpb == null) s_Mpb = new MaterialPropertyBlock(); _renderer.GetPropertyBlock(s_Mpb); if (s_Mpb.isEmpty) return; // #41: Copy the value from MaterialPropertyBlock to CanvasRenderer if (!_modifiedMaterial) return; foreach (var ap in _parent.m_AnimatableProperties) { ap.UpdateMaterialProperties(_modifiedMaterial, s_Mpb); } s_Mpb.Clear(); } } }