using UnityEngine; using UnityEngine.UI; namespace Coffee.UIExtensions.Demo { public class UIParticle_Demo : MonoBehaviour { [SerializeField] Sprite m_Sprite; [SerializeField] ParticleSystem [] m_ParticleSystems; [SerializeField] Mask [] m_Masks; [SerializeField] Transform m_ScalingByTransform; [SerializeField] UIParticle m_ScalingByUIParticle; public void SetTimeScale (float scale) { Time.timeScale = scale; } public void EnableTrailRibbon (bool ribbonMode) { foreach (var p in m_ParticleSystems) { var trails = p.trails; trails.mode = ribbonMode ? ParticleSystemTrailMode.Ribbon : ParticleSystemTrailMode.PerParticle; } } public void EnableSprite (bool enabled) { foreach (var p in m_ParticleSystems) { var tex = p.textureSheetAnimation; tex.enabled = enabled; } } public void EnableMask (bool enabled) { foreach (var m in m_Masks) { m.enabled = enabled; } } public void SetScale (float scale) { m_ScalingByTransform.localScale = Vector3.one * (10 * scale); m_ScalingByUIParticle.scale = scale; } } }