#if UNITY_2021_2_OR_NEWER using UnityEditor.Overlays; #else using System.Reflection; #endif #if UNITY_2021_2_OR_NEWER using UnityEditor.SceneManagement; #elif UNITY_2018_3_OR_NEWER using UnityEditor.Experimental.SceneManagement; #endif using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Coffee.UIParticleExtensions; using UnityEditor; using UnityEditor.UI; using UnityEditorInternal; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; namespace Coffee.UIExtensions { [CustomEditor(typeof(UIParticle))] [CanEditMultipleObjects] internal class UIParticleEditor : GraphicEditor { #if UNITY_2021_2_OR_NEWER #if UNITY_2022_1_OR_NEWER [Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true, defaultDockPosition = DockPosition.Bottom, defaultDockZone = DockZone.Floating, defaultLayout = Layout.Panel)] #else [Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)] #endif private class UIParticleOverlay : IMGUIOverlay, ITransientOverlay { public bool visible => s_SerializedObject != null; public override void OnGUI() { if (visible) { WindowFunction(null, null); } } } #endif //################################ // Constant or Static Members. //################################ private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order"); private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh"); private static readonly GUIContent s_ContentFix = new GUIContent("Fix"); private static readonly GUIContent s_ContentMaterial = new GUIContent("Material"); private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material"); private static readonly GUIContent s_Content3D = new GUIContent("3D"); private static readonly GUIContent s_ContentRandom = new GUIContent("Random"); private static readonly GUIContent s_ContentScale = new GUIContent("Scale"); private static readonly GUIContent s_ContentAutoScaling = new GUIContent("Auto Scaling", "Transform.lossyScale (=world scale) is automatically set to (1, 1, 1)," + " to prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem."); private static SerializedObject s_SerializedObject; private static bool s_XYZMode; private SerializedProperty _maskable; private SerializedProperty _scale3D; private SerializedProperty _animatableProperties; private SerializedProperty _meshSharing; private SerializedProperty _groupId; private SerializedProperty _groupMaxId; private SerializedProperty _ignoreCanvasScaler; private SerializedProperty _positionMode; private ReorderableList _ro; private bool _showMax; private static readonly HashSet s_Shaders = new HashSet(); private static readonly List s_Streams = new List(); private static readonly List s_MaskablePropertyNames = new List { "_Stencil", "_StencilComp", "_StencilOp", "_StencilWriteMask", "_StencilReadMask", "_ColorMask" }; [InitializeOnLoadMethod] private static void Init() { #if !UNITY_2021_2_OR_NEWER var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor") ?.GetMethods(BindingFlags.Public | BindingFlags.Static) .First(x => x.Name == "Window" && 5 <= x.GetParameters().Length); var windowFunction = (Action)WindowFunction; var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor"); var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method); var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(nameof(UIParticle))); #if UNITY_2019_2_OR_NEWER //public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option, EditorWindow window = null) var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2, null }; #else //public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option) var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 }; #endif #if UNITY_2019_1_OR_NEWER SceneView.duringSceneGui += _ => #else SceneView.onSceneGUIDelegate += _ => #endif { if (s_SerializedObject != null) { miSceneViewOverlayWindow.Invoke(null, sceneViewArgs); } }; #endif SerializedObject CreateSerializeObject() { var uiParticles = Selection.gameObjects.Select(x => x.GetComponent()) .Where(x => x) .Select(x => x.GetComponentInParent(true)) .Where(x => x && x.canvas) .Concat(Selection.gameObjects.Select(x => x.GetComponent()) .Where(x => x && x.canvas)) .Distinct() .ToArray(); return 0 < uiParticles.Length ? new SerializedObject(uiParticles) : null; } s_SerializedObject = CreateSerializeObject(); Selection.selectionChanged += () => s_SerializedObject = CreateSerializeObject(); } //################################ // Public/Protected Members. //################################ /// /// This function is called when the object becomes enabled and active. /// protected override void OnEnable() { base.OnEnable(); _maskable = serializedObject.FindProperty("m_Maskable"); _scale3D = serializedObject.FindProperty("m_Scale3D"); _animatableProperties = serializedObject.FindProperty("m_AnimatableProperties"); _meshSharing = serializedObject.FindProperty("m_MeshSharing"); _groupId = serializedObject.FindProperty("m_GroupId"); _groupMaxId = serializedObject.FindProperty("m_GroupMaxId"); _ignoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler"); _positionMode = serializedObject.FindProperty("m_PositionMode"); var sp = serializedObject.FindProperty("m_Particles"); _ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true) { elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4, elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2), drawElementCallback = (rect, index, _, __) => { EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues); rect.y += 1; rect.height = EditorGUIUtility.singleLineHeight; var p = sp.GetArrayElementAtIndex(index); EditorGUI.ObjectField(rect, p, GUIContent.none); rect.x += 15; rect.width -= 15; var ps = p.objectReferenceValue as ParticleSystem; var materials = ps ? new SerializedObject(ps.GetComponent()).FindProperty("m_Materials") : null; rect.y += rect.height + 1; MaterialField(rect, s_ContentMaterial, materials, 0); rect.y += rect.height + 1; MaterialField(rect, s_ContentTrailMaterial, materials, 1); EditorGUI.EndDisabledGroup(); if (materials != null && materials.serializedObject.hasModifiedProperties) { materials.serializedObject.ApplyModifiedProperties(); } }, drawHeaderCallback = rect => { #if !UNITY_2019_3_OR_NEWER rect.y -= 1; #endif var pos = new Rect(rect.x, rect.y, 150, rect.height); EditorGUI.LabelField(pos, s_ContentRenderingOrder); pos = new Rect(rect.width - 35, rect.y, 60, rect.height); if (GUI.Button(pos, s_ContentRefresh, EditorStyles.miniButton)) { foreach (var uip in targets.OfType()) { uip.RefreshParticles(); EditorUtility.SetDirty(uip); } } } }; // On select UIParticle, refresh particles. if (!Application.isPlaying) { foreach (var uip in targets.OfType()) { if (PrefabUtility.GetPrefabAssetType(uip) != PrefabAssetType.NotAPrefab) continue; uip.RefreshParticles(uip.particles); } } } private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index) { if (sp == null || sp.arraySize <= index) { EditorGUI.BeginDisabledGroup(true); EditorGUI.ObjectField(rect, label, null, typeof(Material), true); EditorGUI.EndDisabledGroup(); } else { EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label); } } /// /// Implement this function to make a custom inspector. /// public override void OnInspectorGUI() { var current = target as UIParticle; if (!current) return; serializedObject.Update(); // Maskable EditorGUILayout.PropertyField(_maskable); // Scale EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4); s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode); EditorGUI.EndDisabledGroup(); // AnimatableProperties var mats = current.particles .Where(x => x) .Select(x => x.GetComponent().sharedMaterial) .Where(x => x) .ToArray(); AnimatablePropertyEditor.Draw(_animatableProperties, mats); // Mesh sharing EditorGUI.BeginChangeCheck(); _showMax = DrawMeshSharing(_meshSharing, _groupId, _groupMaxId, _showMax); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); foreach (var uip in targets.OfType()) { uip.ResetGroupId(); } } // Position Mode EditorGUILayout.PropertyField(_positionMode); // Auto Scaling DrawInversedToggle(_ignoreCanvasScaler, s_ContentAutoScaling, () => { foreach (var uip in targets.OfType()) { if (uip && !uip.autoScaling) { uip.transform.localScale = Vector3.one; } } }); // Target ParticleSystems. EditorGUI.BeginChangeCheck(); EditorGUI.BeginDisabledGroup(targets.OfType().Any(x => !x.canvas)); _ro.DoLayoutList(); EditorGUI.EndDisabledGroup(); serializedObject.ApplyModifiedProperties(); if (EditorGUI.EndChangeCheck()) { foreach (var uip in targets.OfType()) { uip.RefreshParticles(uip.particles); } } // Non-UI built-in shader is not supported. foreach (var mat in current.materials) { if (!mat || !mat.shader) continue; var shader = mat.shader; if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/")) { EditorGUILayout.HelpBox( $"Built-in shader '{shader.name}' in '{mat.name}' is not supported.\n" + "Use UI shaders instead.", MessageType.Error); } } // Does the shader support UI masks? if (current.maskable && current.GetComponentInParent(false)) { foreach (var mat in current.materials) { if (!mat || !mat.shader) continue; var shader = mat.shader; if (s_Shaders.Contains(shader)) continue; s_Shaders.Add(shader); foreach (var propName in s_MaskablePropertyNames) { if (mat.HasProperty(propName)) continue; EditorGUILayout.HelpBox( $"Shader '{shader.name}' doesn't have '{propName}' property." + "\nThis graphic cannot be masked.", MessageType.Warning); break; } } } s_Shaders.Clear(); // UIParticle for trail should be removed. var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed."; if (FixButton(current.m_IsTrail, label)) { DestroyUIParticle(current); } // #203: When using linear color space, the particle colors are not output correctly. // To fix, set 'Apply Active Color Space' in renderer module to false. var allPsRenderers = targets.OfType() .SelectMany(x => x.particles) .Where(x => x) .Select(x => x.GetComponent()) .ToArray(); if (0 < allPsRenderers.Length) { var so = new SerializedObject(allPsRenderers); var sp = so.FindProperty("m_ApplyActiveColorSpace"); label = "When using linear color space, the particle colors are not output correctly.\n" + "To fix, set 'Apply Active Color Space' in renderer module to false."; if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, label)) { sp.boolValue = false; so.ApplyModifiedProperties(); } // Check to use 'TEXCOORD*.zw' components as custom vertex stream. foreach (var psr in allPsRenderers) { if (!new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue) continue; if (psr.activeVertexStreamsCount == 0) continue; psr.GetActiveVertexStreams(s_Streams); if (2 < s_Streams.Select(GetUsedComponentCount).Sum()) { EditorGUILayout.HelpBox( $"ParticleSystem '{psr.name}' uses 'TEXCOORD*.zw' components as custom vertex stream.\n" + "UIParticle does not support it (See README.md).", MessageType.Warning); } s_Streams.Clear(); } } } private bool IsBuiltInObject(Object obj) { return AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _) && Regex.IsMatch(guid, "^0{16}.0{15}$", RegexOptions.Compiled); } private static int GetUsedComponentCount(ParticleSystemVertexStream s) { switch (s) { case ParticleSystemVertexStream.Position: case ParticleSystemVertexStream.Normal: case ParticleSystemVertexStream.Tangent: case ParticleSystemVertexStream.Color: return 0; case ParticleSystemVertexStream.UV: case ParticleSystemVertexStream.UV2: case ParticleSystemVertexStream.UV3: case ParticleSystemVertexStream.UV4: case ParticleSystemVertexStream.SizeXY: case ParticleSystemVertexStream.StableRandomXY: case ParticleSystemVertexStream.VaryingRandomXY: case ParticleSystemVertexStream.Custom1XY: case ParticleSystemVertexStream.Custom2XY: case ParticleSystemVertexStream.NoiseSumXY: case ParticleSystemVertexStream.NoiseImpulseXY: return 2; case ParticleSystemVertexStream.AnimBlend: case ParticleSystemVertexStream.AnimFrame: case ParticleSystemVertexStream.VertexID: case ParticleSystemVertexStream.SizeX: case ParticleSystemVertexStream.Rotation: case ParticleSystemVertexStream.RotationSpeed: case ParticleSystemVertexStream.Velocity: case ParticleSystemVertexStream.Speed: case ParticleSystemVertexStream.AgePercent: case ParticleSystemVertexStream.InvStartLifetime: case ParticleSystemVertexStream.StableRandomX: case ParticleSystemVertexStream.VaryingRandomX: case ParticleSystemVertexStream.Custom1X: case ParticleSystemVertexStream.Custom2X: case ParticleSystemVertexStream.NoiseSumX: case ParticleSystemVertexStream.NoiseImpulseX: return 1; case ParticleSystemVertexStream.Center: case ParticleSystemVertexStream.SizeXYZ: case ParticleSystemVertexStream.Rotation3D: case ParticleSystemVertexStream.RotationSpeed3D: case ParticleSystemVertexStream.StableRandomXYZ: case ParticleSystemVertexStream.VaryingRandomXYZ: case ParticleSystemVertexStream.Custom1XYZ: case ParticleSystemVertexStream.Custom2XYZ: case ParticleSystemVertexStream.NoiseSumXYZ: case ParticleSystemVertexStream.NoiseImpulseXYZ: return 3; case ParticleSystemVertexStream.StableRandomXYZW: case ParticleSystemVertexStream.VaryingRandomXYZW: case ParticleSystemVertexStream.Custom1XYZW: case ParticleSystemVertexStream.Custom2XYZW: return 4; } return 3; } private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId, SerializedProperty spGroupMaxId, bool showMax) { showMax |= spGroupId.intValue != spGroupMaxId.intValue || spGroupId.hasMultipleDifferentValues || spGroupMaxId.hasMultipleDifferentValues; EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(spMeshSharing); EditorGUI.BeginChangeCheck(); showMax = GUILayout.Toggle(showMax, s_ContentRandom, EditorStyles.miniButton, GUILayout.Width(60)); if (EditorGUI.EndChangeCheck() && !showMax) { spGroupMaxId.intValue = spGroupId.intValue; } EditorGUILayout.EndHorizontal(); EditorGUI.BeginDisabledGroup(spMeshSharing.intValue == 0); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(spGroupId); if (showMax) { EditorGUILayout.PropertyField(spGroupMaxId); } else if (spMeshSharing.intValue == 1 || spMeshSharing.intValue == 4) { EditorGUI.BeginDisabledGroup(true); var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue); EditorGUILayout.ObjectField("Primary", obj, typeof(UIParticle), false); EditorGUI.EndDisabledGroup(); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); return showMax; } private static void DrawInversedToggle(SerializedProperty sp, GUIContent label, Action onChanged) { EditorGUI.showMixedValue = sp.hasMultipleDifferentValues; var autoScaling = !sp.boolValue; EditorGUI.BeginChangeCheck(); if (autoScaling != EditorGUILayout.Toggle(label, autoScaling)) { sp.boolValue = autoScaling; } if (EditorGUI.EndChangeCheck()) { EditorApplication.delayCall += onChanged.Invoke; } EditorGUI.showMixedValue = false; } private static void WindowFunction(Object target, SceneView sceneView) { try { if (s_SerializedObject == null || !s_SerializedObject.targetObject) return; if (s_SerializedObject.targetObjects.OfType().Any(x => !x || !x.canvas)) return; s_SerializedObject.Update(); using (new EditorGUILayout.VerticalScope(GUILayout.Width(220f))) { var labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 100; EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_Enabled")); s_XYZMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), s_XYZMode); DrawInversedToggle(s_SerializedObject.FindProperty("m_IgnoreCanvasScaler"), s_ContentAutoScaling, () => { s_SerializedObject.targetObjects .OfType() .Where(x => x && !x.autoScaling) .ToList() .ForEach(x => x.transform.localScale = Vector3.one); }); EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_PositionMode")); EditorGUIUtility.labelWidth = labelWidth; } s_SerializedObject.ApplyModifiedProperties(); } catch { // ignored } } private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false) { if (!p || (ignoreCurrent && target == p)) return; var cr = p.canvasRenderer; DestroyImmediate(p); DestroyImmediate(cr); #if UNITY_2018_3_OR_NEWER var stage = PrefabStageUtility.GetCurrentPrefabStage(); if (stage != null && stage.scene.isLoaded) { #if UNITY_2020_1_OR_NEWER string prefabAssetPath = stage.assetPath; #else var prefabAssetPath = stage.prefabAssetPath; #endif PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath); } #endif } private static bool FixButton(bool show, string text) { if (!show) return false; using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true))) { EditorGUILayout.HelpBox(text, MessageType.Warning, true); using (new EditorGUILayout.VerticalScope()) { return GUILayout.Button(s_ContentFix, GUILayout.Width(30)); } } } private static bool DrawFloatOrVector3Field(SerializedProperty sp, bool showXyz) { var x = sp.FindPropertyRelative("x"); var y = sp.FindPropertyRelative("y"); var z = sp.FindPropertyRelative("z"); showXyz |= !Mathf.Approximately(x.floatValue, y.floatValue) || !Mathf.Approximately(y.floatValue, z.floatValue) || y.hasMultipleDifferentValues || z.hasMultipleDifferentValues; EditorGUILayout.BeginHorizontal(); if (showXyz) { EditorGUILayout.PropertyField(sp); } else { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(x, s_ContentScale); if (EditorGUI.EndChangeCheck()) { y.floatValue = z.floatValue = x.floatValue; } } EditorGUI.BeginChangeCheck(); showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30)); if (EditorGUI.EndChangeCheck() && !showXyz) { z.floatValue = y.floatValue = x.floatValue; } EditorGUILayout.EndHorizontal(); return showXyz; } } }