using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Coffee.UIExtensions { internal static class UIParticleUpdater { private static readonly List s_ActiveParticles = new List(); private static readonly List s_ActiveAttractors = new List(); private static readonly HashSet s_UpdatedGroupIds = new HashSet(); private static int s_FrameCount; public static int uiParticleCount => s_ActiveParticles.Count; public static void Register(UIParticle particle) { if (!particle) return; s_ActiveParticles.Add(particle); } public static void Unregister(UIParticle particle) { if (!particle) return; s_ActiveParticles.Remove(particle); } public static void Register(UIParticleAttractor attractor) { if (!attractor) return; s_ActiveAttractors.Add(attractor); } public static void Unregister(UIParticleAttractor attractor) { if (!attractor) return; s_ActiveAttractors.Remove(attractor); } #if UNITY_EDITOR [InitializeOnLoadMethod] #endif [RuntimeInitializeOnLoadMethod] private static void InitializeOnLoad() { Canvas.willRenderCanvases -= Refresh; Canvas.willRenderCanvases += Refresh; } private static void Refresh() { // Do not allow it to be called in the same frame. if (s_FrameCount == Time.frameCount) return; s_FrameCount = Time.frameCount; // Simulate -> Primary for (var i = 0; i < s_ActiveParticles.Count; i++) { var uip = s_ActiveParticles[i]; if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue; uip.UpdateTransformScale(); uip.UpdateRenderers(); } // Simulate -> Others for (var i = 0; i < s_ActiveParticles.Count; i++) { var uip = s_ActiveParticles[i]; if (!uip || !uip.canvas) continue; uip.UpdateTransformScale(); if (!uip.useMeshSharing) { uip.UpdateRenderers(); } else if (s_UpdatedGroupIds.Add(uip.groupId)) { uip.UpdateRenderers(); } } s_UpdatedGroupIds.Clear(); // Attract for (var i = 0; i < s_ActiveAttractors.Count; i++) { s_ActiveAttractors[i].Attract(); } } public static void GetGroupedRenderers(int groupId, int index, List results) { results.Clear(); for (var i = 0; i < s_ActiveParticles.Count; i++) { var uip = s_ActiveParticles[i]; if (uip.useMeshSharing && uip.groupId == groupId) { results.Add(uip.GetRenderer(index)); } } } internal static UIParticle GetPrimary(int groupId) { UIParticle primary = null; for (var i = 0; i < s_ActiveParticles.Count; i++) { var uip = s_ActiveParticles[i]; if (!uip.useMeshSharing || uip.groupId != groupId) continue; if (uip.isPrimary) return uip; if (!primary && uip.canSimulate) primary = uip; } return primary; } } }