#if OPEN_SESAME #if !UNITY_2019_1_OR_NEWER using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Coffee.UIExtensions { public class UIParticleMenu { [MenuItem("Assets/Samples/Import UIParticle Sample")] static void ImportSample() { const string src = "Packages/com.coffee.ui-particle/Samples~/Demo"; const string dst = "Assets/Samples/UI Particle/3.0.0/Demo"; if (FileUtil.PathExists(dst)) FileUtil.DeleteFileOrDirectory(dst); FileUtil.CopyDirectoryRecursive(src, dst); AssetDatabase.ImportAsset(dst, ImportAssetOptions.ImportRecursive); } } } #endif #endif