using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Coffee.UIParticleExtensions; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Serialization; using UnityEngine.UI; using Random = UnityEngine.Random; [assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")] namespace Coffee.UIExtensions { /// /// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas. /// [ExecuteAlways] [RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(CanvasRenderer))] public class UIParticle : MaskableGraphic, ISerializationCallbackReceiver { public enum MeshSharing { None, Auto, Primary, PrimarySimulator, Replica } public enum PositionMode { Relative, Absolute } public enum AutoScalingMode { None, UIParticle, Transform } [HideInInspector] [SerializeField] internal bool m_IsTrail; [HideInInspector] [FormerlySerializedAs("m_IgnoreParent")] [SerializeField] private bool m_IgnoreCanvasScaler; [HideInInspector] [SerializeField] private bool m_AbsoluteMode; [Tooltip("Particle effect scale")] [SerializeField] private Vector3 m_Scale3D = new Vector3(10, 10, 10); [Tooltip("Animatable material properties.\n" + "If you want to change the material properties of the ParticleSystem in Animation, enable it.")] [SerializeField] internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0]; [Tooltip("Particles")] [SerializeField] private List m_Particles = new List(); [Tooltip("Mesh sharing.\n" + "None: disable mesh sharing.\n" + "Auto: automatically select Primary/Replica.\n" + "Primary: provides particle simulation results to the same group.\n" + "Primary Simulator: Primary, but do not render the particle (simulation only).\n" + "Replica: render simulation results provided by the primary.")] [SerializeField] private MeshSharing m_MeshSharing = MeshSharing.None; [Tooltip("Mesh sharing group ID.\n" + "If non-zero is specified, particle simulation results are shared within the group.")] [SerializeField] private int m_GroupId; [SerializeField] private int m_GroupMaxId; [Tooltip("Relative: The particles will be emitted from the scaled position of ParticleSystem.\n" + "Absolute: The particles will be emitted from the world position of ParticleSystem.")] [SerializeField] private PositionMode m_PositionMode = PositionMode.Relative; [SerializeField] [Tooltip("Prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.")] private bool m_AutoScaling = true; [SerializeField] [Tooltip("Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1)." + "UIParticle: UIParticle.scale will be adjusted.")] private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform; [SerializeField] private bool m_ResetScaleOnEnable; private readonly List _renderers = new List(); private int _groupId; private Camera _orthoCamera; private DrivenRectTransformTracker _tracker; /// /// Should this graphic be considered a target for ray-casting? /// public override bool raycastTarget { get { return false; } set { } } /// /// Mesh sharing. /// None: disable mesh sharing. /// Auto: automatically select Primary/Replica. /// Primary: provides particle simulation results to the same group. /// Primary Simulator: Primary, but do not render the particle (simulation only). /// Replica: render simulation results provided by the primary. /// public MeshSharing meshSharing { get { return m_MeshSharing; } set { m_MeshSharing = value; } } /// /// Mesh sharing group ID. /// If non-zero is specified, particle simulation results are shared within the group. /// public int groupId { get { return _groupId; } set { if (m_GroupId == value) return; m_GroupId = value; if (m_GroupId != m_GroupMaxId) { ResetGroupId(); } } } public int groupMaxId { get { return m_GroupMaxId; } set { if (m_GroupMaxId == value) return; m_GroupMaxId = value; ResetGroupId(); } } /// /// Particle position mode. /// Relative: The particles will be emitted from the scaled position of the ParticleSystem. /// Absolute: The particles will be emitted from the world position of the ParticleSystem. /// public PositionMode positionMode { get { return m_PositionMode; } set { m_PositionMode = value; } } /// /// Particle position mode. /// Relative: The particles will be emitted from the scaled position of the ParticleSystem. /// Absolute: The particles will be emitted from the world position of the ParticleSystem. /// public bool absoluteMode { get { return m_PositionMode == PositionMode.Absolute; } set { positionMode = value ? PositionMode.Absolute : PositionMode.Relative; } } /// /// Prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem. /// [Obsolete("The autoScaling is now obsolete. Please use the autoScalingMode instead.", false)] public bool autoScaling { get { return m_AutoScalingMode != AutoScalingMode.None; } set { autoScalingMode = value ? AutoScalingMode.Transform : AutoScalingMode.None; } } /// /// Auto scaling mode. /// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1). /// UIParticle: UIParticle.scale will be adjusted. /// public AutoScalingMode autoScalingMode { get { return m_AutoScalingMode; } set { if (m_AutoScalingMode == value) return; m_AutoScalingMode = value; UpdateTracker(); } } internal bool useMeshSharing { get { return m_MeshSharing != MeshSharing.None; } } internal bool isPrimary { get { return m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.PrimarySimulator; } } internal bool canSimulate { get { return m_MeshSharing == MeshSharing.None || m_MeshSharing == MeshSharing.Auto || m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.PrimarySimulator; } } internal bool canRender { get { return m_MeshSharing == MeshSharing.None || m_MeshSharing == MeshSharing.Auto || m_MeshSharing == MeshSharing.Primary || m_MeshSharing == MeshSharing.Replica; } } /// /// Particle effect scale. /// public float scale { get { return m_Scale3D.x; } set { m_Scale3D = new Vector3(value, value, value); } } /// /// Particle effect scale. /// public Vector3 scale3D { get { return m_Scale3D; } set { m_Scale3D = value; } } /// /// Particle effect scale. /// public Vector3 scale3DForCalc { get { return autoScalingMode == AutoScalingMode.UIParticle ? m_Scale3D.GetScaled(canvasScale) : m_Scale3D; } } public List particles { get { return m_Particles; } } /// /// Get all base materials to render. /// public IEnumerable materials { get { for (var i = 0; i < _renderers.Count; i++) { var r = _renderers[i]; if (!r || !r.material) continue; yield return r.material; } } } public override Material materialForRendering { get { return null; } } /// /// Paused. /// public bool isPaused { get; private set; } public Vector3 parentScale { get; private set; } public Vector3 canvasScale { get; private set; } protected override void OnEnable() { ResetGroupId(); UpdateTracker(); UIParticleUpdater.Register(this); RegisterDirtyMaterialCallback(UpdateRendererMaterial); if (0 < particles.Count) { RefreshParticles(particles); } else { RefreshParticles(); } base.OnEnable(); // Reset scale for upgrade. if (m_ResetScaleOnEnable) { m_ResetScaleOnEnable = false; transform.localScale = Vector3.one; } } /// /// This function is called when the behaviour becomes disabled. /// protected override void OnDisable() { UpdateTracker(); UIParticleUpdater.Unregister(this); _renderers.ForEach(r => r.Reset()); UnregisterDirtyMaterialCallback(UpdateRendererMaterial); base.OnDisable(); } /// /// Callback for when properties have been changed by animation. /// protected override void OnDidApplyAnimationProperties() { } #if UNITY_EDITOR protected override void OnValidate() { base.OnValidate(); UpdateTracker(); } #endif void ISerializationCallbackReceiver.OnBeforeSerialize() { } void ISerializationCallbackReceiver.OnAfterDeserialize() { if (m_IgnoreCanvasScaler || m_AutoScaling) { m_IgnoreCanvasScaler = false; m_AutoScaling = false; m_AutoScalingMode = AutoScalingMode.Transform; m_ResetScaleOnEnable = true; #if UNITY_EDITOR EditorApplication.delayCall += () => { if (!this || !gameObject || !transform) return; transform.localScale = Vector3.one; m_ResetScaleOnEnable = false; EditorUtility.SetDirty(this); }; #endif } if (m_AbsoluteMode) { m_AbsoluteMode = false; m_PositionMode = PositionMode.Absolute; } } public void Play() { particles.Exec(p => p.Simulate(0, false, true)); isPaused = false; } public void Pause() { particles.Exec(p => p.Pause()); isPaused = true; } public void Resume() { isPaused = false; } public void Stop() { particles.Exec(p => p.Stop()); isPaused = true; } public void StartEmission() { particles.Exec(p => { var emission = p.emission; emission.enabled = true; }); } public void StopEmission() { particles.Exec(p => { var emission = p.emission; emission.enabled = false; }); } public void Clear() { particles.Exec(p => p.Clear()); isPaused = true; } public void SetParticleSystemInstance(GameObject instance) { SetParticleSystemInstance(instance, true); } public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles) { if (!instance) return; foreach (Transform child in transform) { var go = child.gameObject; go.SetActive(false); if (destroyOldParticles) { Misc.Destroy(go); } } var tr = instance.transform; tr.SetParent(transform, false); tr.localPosition = Vector3.zero; RefreshParticles(instance); } public void SetParticleSystemPrefab(GameObject prefab) { if (!prefab) return; SetParticleSystemInstance(Instantiate(prefab.gameObject), true); } public void RefreshParticles() { RefreshParticles(gameObject); } private void RefreshParticles(GameObject root) { if (!root) return; root.GetComponentsInChildren(true, particles); particles.RemoveAll(x => x.GetComponentInParent(true) != this); for (var i = 0; i < particles.Count; i++) { var ps = particles[i]; var tsa = ps.textureSheetAnimation; if (tsa.mode == ParticleSystemAnimationMode.Sprites && tsa.uvChannelMask == 0) { tsa.uvChannelMask = UVChannelFlags.UV0; } } RefreshParticles(particles); } public void RefreshParticles(List particles) { // #246: Nullptr exceptions when using nested UIParticle components in hierarchy _renderers.Clear(); foreach (Transform child in transform) { var uiParticleRenderer = child.GetComponent(); if (uiParticleRenderer != null) { _renderers.Add(uiParticleRenderer); } } for (var i = 0; i < _renderers.Count; i++) { _renderers[i].Reset(i); } var j = 0; for (var i = 0; i < particles.Count; i++) { var ps = particles[i]; if (!ps) continue; GetRenderer(j++).Set(this, ps, false); if (ps.trails.enabled) { GetRenderer(j++).Set(this, ps, true); } } } internal void UpdateTransformScale() { canvasScale = canvas.rootCanvas.transform.localScale.Inverse(); parentScale = transform.parent.lossyScale; if (autoScalingMode != AutoScalingMode.Transform) return; var newScale = parentScale.Inverse(); if (transform.localScale != newScale) { transform.localScale = newScale; } } internal void UpdateRenderers() { if (!isActiveAndEnabled) return; for (var i = 0; i < _renderers.Count; i++) { var r = _renderers[i]; if (!r) { RefreshParticles(particles); break; } } var bakeCamera = GetBakeCamera(); for (var i = 0; i < _renderers.Count; i++) { var r = _renderers[i]; if (!r) continue; r.UpdateMesh(bakeCamera); } } internal void UpdateParticleCount() { for (var i = 0; i < _renderers.Count; i++) { var r = _renderers[i]; if (!r) continue; r.UpdateParticleCount(); } } internal void ResetGroupId() { _groupId = m_GroupId == m_GroupMaxId ? m_GroupId : Random.Range(m_GroupId, m_GroupMaxId + 1); } protected override void UpdateMaterial() { } /// /// Call to update the geometry of the Graphic onto the CanvasRenderer. /// protected override void UpdateGeometry() { } private void UpdateRendererMaterial() { for (var i = 0; i < _renderers.Count; i++) { var r = _renderers[i]; if (!r) continue; r.maskable = maskable; r.SetMaterialDirty(); } } internal UIParticleRenderer GetRenderer(int index) { if (_renderers.Count <= index) { _renderers.Add(UIParticleRenderer.AddRenderer(this, index)); } if (!_renderers[index]) { _renderers[index] = UIParticleRenderer.AddRenderer(this, index); } return _renderers[index]; } private Camera GetBakeCamera() { if (!canvas) return Camera.main; // When render mode is ScreenSpaceCamera or WorldSpace, use world camera. var root = canvas.rootCanvas; if (root.renderMode != RenderMode.ScreenSpaceOverlay) { return root.worldCamera ? root.worldCamera : Camera.main; } // When render mode is ScreenSpaceOverlay, use ortho-camera. if (!_orthoCamera) { // Find existing ortho-camera. foreach (Transform child in transform) { var cam = child.GetComponent(); if (cam && cam.name == "[generated] UIParticleOverlayCamera") { _orthoCamera = cam; break; } } // Create ortho-camera. if (!_orthoCamera) { var go = new GameObject("[generated] UIParticleOverlayCamera") { hideFlags = HideFlags.DontSave }; go.SetActive(false); go.transform.SetParent(transform, false); _orthoCamera = go.AddComponent(); _orthoCamera.enabled = false; } } // var size = ((RectTransform)root.transform).rect.size; _orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor; _orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity); _orthoCamera.orthographic = true; _orthoCamera.farClipPlane = 2000f; return _orthoCamera; } private void UpdateTracker() { if (!enabled || !autoScaling || autoScalingMode != AutoScalingMode.Transform) { _tracker.Clear(); } else { _tracker.Add(this, rectTransform, DrivenTransformProperties.Scale); } } } }