using System.Diagnostics; using UnityEditor; using UnityEngine; namespace Coffee.UIParticleInternal { internal static class Misc { public static void Destroy(Object obj) { if (!obj) return; #if UNITY_EDITOR if (!Application.isPlaying) { Object.DestroyImmediate(obj); } else #endif { Object.Destroy(obj); } } public static void DestroyImmediate(Object obj) { if (!obj) return; #if UNITY_EDITOR if (Application.isEditor) { Object.DestroyImmediate(obj); } else #endif { Object.Destroy(obj); } } [Conditional("UNITY_EDITOR")] public static void SetDirty(Object obj) { #if UNITY_EDITOR if (!obj) return; EditorUtility.SetDirty(obj); #endif } } }