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No commits in common. "fe4fcc5ddd119998d8fe2540d5445a69e6650b1c" and "1a748f19d072a83eb222d63b6feb234c6a21c0c9" have entirely different histories.
fe4fcc5ddd
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1a748f19d0
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@ -3,36 +3,34 @@
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# UNITY_EMAIL: Unity user email to login
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# UNITY_PASSWORD: Unity user password to login
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name: 🧪 Test
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run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
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run-name: 🧪 Test (${{ github.ref_name }})
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env:
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# MINIMUM_VERSION: The minimum version of Unity.
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MINIMUM_VERSION: 2019.4
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# EXCLUDE_FILTER: The excluded versions of Unity.
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EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
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EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
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on:
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workflow_dispatch:
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inputs:
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usePeriodVersions:
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description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
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description: 'Use the period versions (.0f1, .10f1, 20f1, ...).'
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required: false
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default: "true"
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default: 'true'
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push:
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branches:
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- develop
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- develop-preview
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- develop-4.x
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tags:
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- "!*"
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paths-ignore:
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- "**.md"
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pull_request_target:
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- "*.md"
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pull_request:
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types:
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- opened
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- reopened
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- synchronize
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paths-ignore:
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- "**.md"
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jobs:
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setup:
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@ -45,7 +43,7 @@ jobs:
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id: setup
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run: |
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echo "==== Target Unity Versions ===="
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LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
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LATEST_VERSIONS=`npx unity-changeset@2.2.3 list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
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if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
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ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
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else
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@ -59,6 +57,10 @@ jobs:
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test:
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name: 🧪 Run tests
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runs-on: ubuntu-latest
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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permissions:
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checks: write
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contents: read
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@ -69,29 +71,14 @@ jobs:
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matrix:
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unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
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steps:
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- name: 🚚 Checkout ($${{ github.ref }})
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if: github.event_name == 'push'
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- name: 🚚 Checkout
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uses: actions/checkout@v4
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- name: 🚚 Checkout pull request (pull_request_target)
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if: github.event_name == 'pull_request_target'
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uses: actions/checkout@v4
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with:
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ref: ${{ github.event.pull_request.head.sha }}
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fetch-depth: 0
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- name: 🚚 Marge pull request (pull_request_target)
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if: github.event_name == 'pull_request_target'
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run: |
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git config user.name "GitHub Actions"
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git config user.email "actions@github.com"
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git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
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- name: 📥 Cache library
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uses: actions/cache@v4
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with:
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path: Library
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key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
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restore-keys: |
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Library-${{ matrix.unityVersion }}-
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Library-
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@ -104,21 +91,14 @@ jobs:
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targetPlatform: StandaloneLinux64
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allowDirtyBuild: true
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customParameters: -nographics
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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- name: 🧪 Run tests
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uses: game-ci/unity-test-runner@v4
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timeout-minutes: 45
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with:
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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# unityVersion: ${{ matrix.unityVersion }}
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customParameters: -nographics
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checkName: ${{ matrix.unityVersion }} Test Results
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githubToken: ${{ github.token }}
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# - name: 🧪 Run tests
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# uses: game-ci/unity-test-runner@v4
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# timeout-minutes: 45
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# with:
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# customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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# # unityVersion: ${{ matrix.unityVersion }}
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# customParameters: -nographics
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# checkName: ${{ matrix.unityVersion }} Test Results
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# githubToken: ${{ github.token }}
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# coverageOptions: "dontClear;generateHtmlReport;generateBadgeReport;pathFilters:+**/Packages/src/**;assemblyFilters:+<packages>,-*.Editor,-*.Test"
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@ -1,10 +1,3 @@
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## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)
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### Bug Fixes
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* rendering issues when playing with opening a prefab stage ([95235a9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/95235a929b82cf681365ed6eba837d857f83e3d2)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
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## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)
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@ -17,15 +17,11 @@ namespace Coffee.UIParticleInternal
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Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
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?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
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private static readonly Func<Sprite, Texture2D> s_GetActiveAtlasTextureMethod =
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(Func<Sprite, Texture2D>)Delegate.CreateDelegate(typeof(Func<Sprite, Texture2D>),
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s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic));
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private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly Func<Sprite, SpriteAtlas> s_GetActiveAtlasMethod =
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(Func<Sprite, SpriteAtlas>)Delegate.CreateDelegate(typeof(Func<Sprite, SpriteAtlas>),
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s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic));
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private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
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/// <summary>
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/// Get the actual texture of a sprite in play mode or edit mode.
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@ -34,7 +30,9 @@ namespace Coffee.UIParticleInternal
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{
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if (!self) return null;
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var ret = s_GetActiveAtlasTextureMethod(self);
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if (Application.isPlaying) return self.texture;
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var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
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return ret ? ret : self.texture;
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}
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{
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if (!self) return null;
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return s_GetActiveAtlasMethod(self);
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return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
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}
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#else
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/// <summary>
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@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.10.4",
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"version": "4.10.3",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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