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@ -1,3 +1,16 @@
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# [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)
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### Bug Fixes
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* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
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* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
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### Features
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* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
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# [5.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.13...5.0.0-preview.14) (2025-01-03)
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@ -61,6 +61,7 @@ namespace Coffee.UIExtensions
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private SerializedProperty _autoScalingMode;
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private SerializedProperty _useCustomView;
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private SerializedProperty _customViewSize;
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private SerializedProperty _timeScaleMultiplier;
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private ReorderableList _ro;
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private bool _showMax;
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private bool _is3DScaleMode;
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@ -97,6 +98,7 @@ namespace Coffee.UIExtensions
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_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
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_useCustomView = serializedObject.FindProperty("m_UseCustomView");
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_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
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_timeScaleMultiplier = serializedObject.FindProperty("m_TimeScaleMultiplier");
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var sp = serializedObject.FindProperty("m_Particles");
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_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
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@ -241,6 +243,9 @@ namespace Coffee.UIExtensions
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_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
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}
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// Time Scale Multiplier
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EditorGUILayout.PropertyField(_timeScaleMultiplier);
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// Target ParticleSystems.
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EditorGUI.BeginChangeCheck();
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_ro.DoLayoutList();
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@ -179,7 +179,7 @@ _This package requires **Unity 2019.3 or later**._
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`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
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- **Maskable**: Does this graphic allow maskable.
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- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
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@ -201,6 +201,7 @@ _This package requires **Unity 2019.3 or later**._
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- **UIParticle:** UIParticle.scale will be adjusted.
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- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
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- **Custom view size:** Change the bake view size.
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- **Time Scale Multiplier:** Time scale multiplier.
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- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
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**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
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@ -231,7 +232,7 @@ and z-position.
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If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
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ParticleSystem.
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If you use some custom shaders, see
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
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section.
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@ -204,7 +204,7 @@ namespace Coffee.UIParticleInternal
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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foreach (var script in MonoImporter.GetAllRuntimeMonoScripts())
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{
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if (script.GetClass() != typeof(T))
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{
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@ -3,11 +3,16 @@ using System.Diagnostics;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
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#if UNITY_EDITOR
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using System.IO;
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using System.Linq;
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using System.Reflection;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#elif UNITY_EDITOR
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#else
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using UnityEditor.Experimental.SceneManagement;
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#endif
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#endif
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namespace Coffee.UIParticleInternal
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{
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@ -72,5 +77,56 @@ namespace Coffee.UIParticleInternal
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public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
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#endif
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[Conditional("UNITY_EDITOR")]
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public static void QueuePlayerLoopUpdate()
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{
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#if UNITY_EDITOR
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if (!EditorApplication.isPlaying)
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{
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EditorApplication.QueuePlayerLoopUpdate();
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}
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#endif
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}
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}
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#if !UNITY_2021_2_OR_NEWER
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[AttributeUsage(AttributeTargets.Class)]
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[Conditional("UNITY_EDITOR")]
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internal class IconAttribute : Attribute
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{
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private readonly string _path;
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public IconAttribute(string path)
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{
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_path = path;
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}
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#if UNITY_EDITOR
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private static Action<Object, Texture2D> s_SetIconForObject = typeof(EditorGUIUtility)
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.GetMethod("SetIconForObject", BindingFlags.Static | BindingFlags.NonPublic)
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.CreateDelegate(typeof(Action<Object, Texture2D>), null) as Action<Object, Texture2D>;
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[InitializeOnLoadMethod]
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private static void InitializeOnLoadMethod()
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{
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if (Misc.isBatchOrBuilding) return;
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var types = TypeCache.GetTypesWithAttribute<IconAttribute>();
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var scripts = MonoImporter.GetAllRuntimeMonoScripts();
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foreach (var type in types)
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{
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var script = scripts.FirstOrDefault(x => x.GetClass() == type);
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if (!script) continue;
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var path = type.GetCustomAttribute<IconAttribute>()?._path;
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var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
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if (!icon) continue;
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s_SetIconForObject(script, icon);
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}
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}
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#endif
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}
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#endif
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}
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@ -17,6 +17,7 @@ namespace Coffee.UIExtensions
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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@ -119,6 +120,10 @@ namespace Coffee.UIExtensions
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"Change the bake view size.")]
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private float m_CustomViewSize = 10;
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[SerializeField]
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[Tooltip("Time scale multiplier.")]
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private float m_TimeScaleMultiplier = 1;
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[SerializeField]
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private bool m_Maskable = true;
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@ -285,6 +290,15 @@ namespace Coffee.UIExtensions
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set => m_CustomViewSize = Mathf.Max(0.1f, value);
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}
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/// <summary>
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/// Time scale multiplier.
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/// </summary>
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public float timeScaleMultiplier
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{
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get => m_TimeScaleMultiplier;
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set => m_TimeScaleMultiplier = value;
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}
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internal bool useMeshSharing => m_MeshSharing != MeshSharing.None;
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internal bool isPrimary =>
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,6 +5,7 @@ using UnityEngine;
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namespace Coffee.UIExtensions
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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public class UIParticleProjectSettings : PreloadedProjectSettings<UIParticleProjectSettings>
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{
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[Header("Setting")]
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,6 +15,7 @@ using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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@ -628,6 +629,7 @@ namespace Coffee.UIExtensions
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: main.useUnscaledTime
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? Time.unscaledDeltaTime
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: Time.deltaTime;
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deltaTime *= _parent.timeScaleMultiplier;
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// Pre-warm:
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if (0 < deltaTime && _preWarm)
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -40,13 +40,26 @@ namespace Coffee.UIExtensions
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#if UNITY_EDITOR
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[InitializeOnLoadMethod]
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private static void InitializeOnLoad()
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{
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UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
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EditorApplication.playModeStateChanged += state =>
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{
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UIExtraCallbacks.onAfterCanvasRebuild -= Refresh;
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if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
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{
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UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
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}
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};
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}
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#else
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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#endif
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private static void InitializeOnLoad()
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{
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UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
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}
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#endif
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private static void Refresh()
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{
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@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "5.0.0-preview.14",
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"version": "5.0.0-preview.15",
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"unity": "2019.3",
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"license": "MIT",
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"repository": {
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