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@ -210,7 +210,7 @@ and z-position.
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If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
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If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
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ParticleSystem.
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ParticleSystem.
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If you use some custom shaders, see
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If you use some custom shaders, see
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
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section.
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section.
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