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@ -1,3 +1,10 @@
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## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
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### Bug Fixes
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* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
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# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)
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@ -158,7 +158,7 @@ _This package requires **Unity 2018.3 or later**._
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`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
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- **Maskable**: Does this graphic allow maskable.
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- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
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@ -180,6 +180,7 @@ _This package requires **Unity 2018.3 or later**._
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- **UIParticle:** UIParticle.scale will be adjusted.
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- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
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- **Custom view size:** Change the bake view size.
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- **Time Scale Multiplier:** Time scale multiplier.
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- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
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**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
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@ -210,7 +211,7 @@ and z-position.
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If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
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ParticleSystem.
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If you use some custom shaders, see
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
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section.
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@ -204,7 +204,7 @@ namespace Coffee.UIParticleInternal
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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foreach (var script in MonoImporter.GetAllRuntimeMonoScripts())
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{
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if (script.GetClass() != typeof(T))
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{
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@ -3,11 +3,16 @@ using System.Diagnostics;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
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#if UNITY_EDITOR
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using System.IO;
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using System.Linq;
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using System.Reflection;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#elif UNITY_EDITOR
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#else
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using UnityEditor.Experimental.SceneManagement;
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#endif
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#endif
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namespace Coffee.UIParticleInternal
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{
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@ -72,5 +77,56 @@ namespace Coffee.UIParticleInternal
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public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
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#endif
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[Conditional("UNITY_EDITOR")]
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public static void QueuePlayerLoopUpdate()
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{
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#if UNITY_EDITOR
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if (!EditorApplication.isPlaying)
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{
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EditorApplication.QueuePlayerLoopUpdate();
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}
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#endif
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}
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}
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#if !UNITY_2021_2_OR_NEWER
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[AttributeUsage(AttributeTargets.Class)]
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[Conditional("UNITY_EDITOR")]
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internal class IconAttribute : Attribute
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{
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private readonly string _path;
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public IconAttribute(string path)
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{
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_path = path;
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}
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#if UNITY_EDITOR
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private static Action<Object, Texture2D> s_SetIconForObject = typeof(EditorGUIUtility)
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.GetMethod("SetIconForObject", BindingFlags.Static | BindingFlags.NonPublic)
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.CreateDelegate(typeof(Action<Object, Texture2D>), null) as Action<Object, Texture2D>;
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[InitializeOnLoadMethod]
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private static void InitializeOnLoadMethod()
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{
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if (Misc.isBatchOrBuilding) return;
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var types = TypeCache.GetTypesWithAttribute<IconAttribute>();
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var scripts = MonoImporter.GetAllRuntimeMonoScripts();
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foreach (var type in types)
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{
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var script = scripts.FirstOrDefault(x => x.GetClass() == type);
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if (!script) continue;
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var path = type.GetCustomAttribute<IconAttribute>()?._path;
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var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
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if (!icon) continue;
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s_SetIconForObject(script, icon);
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}
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}
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#endif
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}
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#endif
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}
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@ -17,6 +17,7 @@ namespace Coffee.UIExtensions
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,6 +5,7 @@ using UnityEngine;
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namespace Coffee.UIExtensions
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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public class UIParticleProjectSettings : PreloadedProjectSettings<UIParticleProjectSettings>
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{
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[Header("Setting")]
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,6 +15,7 @@ using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.11.0",
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"version": "4.11.1",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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