mob-sakai
37d0c4b711
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
b76bf5a5ad
feat: support 8+ materials
...
Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122 , close #152 , close #186
2022-06-11 16:23:36 +09:00
micromang
ccc09e6aca
fix: sorting by layer does not work properly
2022-06-10 16:10:13 +09:00
mob-sakai
e15319a46e
change: remove color space modifier
2021-06-09 02:25:41 +09:00
mob-sakai
e352d153ce
fix: improve performance
2021-06-09 02:25:41 +09:00
mob-sakai
d5ce78ae5a
fix: support sub emitter with 'PlayOnAwake'
2021-02-18 13:48:37 +09:00
mob-sakai
63b36a45b9
fix for .Net 3.5
2021-01-06 17:43:14 +09:00
LacusCon
d11cd0a06d
fix: ignore material check and transform check
...
Add default sort by index.
Close #119
2021-01-06 16:50:48 +09:00
mob-sakai
46a7dddd11
feat: shrink rendering by material
...
NOTE: Performance will be improved, but in some cases the rendering is not correct.
Close #113
2020-11-20 15:17:43 +09:00
mob-sakai
08c4aba8ab
feat: ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial
...
Close #118
2020-11-20 13:12:07 +09:00
mob-sakai
fc4bd708fd
refactor: refactor
2020-11-16 03:07:35 +09:00
mob-sakai
7acbf22b4d
fix: fix the sorting algorithm
2020-10-28 12:21:34 +09:00
mob-sakai
f1338813ca
feat: un-limit on the number of mesh instances
2020-10-28 03:14:15 +09:00
mob-sakai
4be56669fb
feat: improve the material batching
2020-10-28 02:19:39 +09:00
semantic-release-bot
4b4d70bdd1
3.0.0-preview.36
...
# [3.0.0-preview.36](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.35...v3.0.0-preview.36 ) (2020-09-28)
### Bug Fixes
* do not bake particle system to mesh when the alpha is zero ([1775713](1775713c2d
)), closes [#102 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/102 )
* in Unity 2018.x, sample import failed on Windows ([f5861b0](f5861b0add
))
2020-09-28 12:35:41 +00:00
semantic-release-bot
6f3f4803da
3.0.0-preview.31
...
# [3.0.0-preview.31](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.30...v3.0.0-preview.31 ) (2020-09-02)
### Bug Fixes
* combine Instances error ([878f812](878f81202a
)), closes [#91 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91 )
* in rare cases, the particle size is incorrect with camera-space mode ([90593ac](90593ac021
)), closes [#93 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93 )
* trails material uses sprite texture ([9e65ee7](9e65ee7345
)), closes [#92 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92 )
### Features
* refresh children ParticleSystem with a gameObjects as root ([8bae1d0](8bae1d08cc
))
2020-09-02 16:02:59 +00:00
semantic-release-bot
7f36ca15dd
3.0.0-preview.28
...
# [3.0.0-preview.28](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.27...v3.0.0-preview.28 ) (2020-09-01)
### Features
* support AnimatableProperty for multiple materials ([062d988](062d9887fb
))
2020-09-01 17:39:05 +00:00
semantic-release-bot
0d4a5875d1
3.0.0-preview.19
...
# [3.0.0-preview.19](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.18...v3.0.0-preview.19 ) (2020-08-28)
### Bug Fixes
* baking camera settings for camera space ([436c5e4](436c5e47f7
))
* fix local simulation ([7add9de](7add9defb7
))
### Features
* add menu to create UIParticle ([2fa1843](2fa18431f0
))
* add play/pause/stop api ([f09a386](f09a386bc5
))
* support for changing rendering orders ([745d4a5](745d4a5988
))
* Support for child ParticleSystem rendering ([4ee90be](4ee90be17c
))
* UIParticle for trail is no longer needed ([466e43c](466e43cf93
))
### BREAKING CHANGES
* The child UIParticle is no longer needed.
2020-08-28 05:38:13 +00:00