mob-sakai
eaae94ce00
fix: fix warning
2023-11-26 17:15:26 +09:00
mob-sakai
3184ba94ae
fix: the changes made to the material used by the ParticleSystem are not immediately reflected
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close #280
2023-12-23 19:43:50 +09:00
mob-sakai
6126af9f37
fix: fix material for mesh sharing group
2023-12-23 19:23:20 +09:00
mob-sakai
5d5eb34590
fix: remove obsolete warning
2023-12-23 14:48:37 +09:00
mob-sakai
5c3232faf3
feat: support IMeshModifier
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Custom vertex effects and CompositeCanvasRenderer are supported
close #282
2023-12-23 14:46:39 +09:00
mob-sakai
ac58475539
fix: incorrect rendering of world-space simulated particles while animating scale
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close #285
2023-12-23 14:32:04 +09:00
mob-sakai
5607dc4eed
feat: Automatically generated objects are no longer editable (NotEditable).
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The automatically generated objects (UIParticleRenderer, UIParticleOverlayCamera) are not editable and will not be saved in scenes or prefabs.
2023-12-23 14:28:55 +09:00
mob-sakai
45c56bbd85
feat: support 'Active Apply Color Space' for linear color space
2023-11-08 20:24:38 +09:00
mob-sakai
107f901fe3
feat: added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling'
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fixed issue when upgrading from 3.x to 4.x
2023-11-07 17:48:02 +09:00
mob-sakai
9b2e5c1d10
fix: generated GameObject will be named '[generated] *'
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These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
2023-08-18 17:45:04 +09:00
mob-sakai
67eff61073
feat: 'AbsoluteMode' option is renamed to 'PositionMode'
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AbsoluteMode property is obsolete
2023-08-18 13:17:09 +09:00
mob-sakai
2fe0bde422
fix: excessive particle emitted on move ParticleSystem for local space simulation and emission over distance
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close #265
2023-08-18 13:17:09 +09:00
mob-sakai
3df190382a
resharp
2023-08-18 13:17:09 +09:00
mob-sakai
35325c8899
feat: add 'AutoScaling' option for UIParticle
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Transform.lossyScale (=world scale) is automatically set to (1, 1, 1).
It prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
This option works in reverse of ’IgnoreCanvasScaler’ option in v3.x.
2023-08-18 11:48:05 +09:00
mob-sakai
f75fcce0da
fix: assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon
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close #241
2023-08-18 11:48:05 +09:00
mob-sakai
fb31db47f2
fix: scaling ParticleSystem puts prewarmed particles in wrong location
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close #235
2023-08-18 11:47:40 +09:00
mob-sakai
425aad0cba
fix: nullReferenceException after copy-n-paste
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close #258
2023-08-18 11:47:40 +09:00
mob-sakai
8b4ca1add5
fix: mesh sharing not working
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close #236
2023-08-18 11:47:40 +09:00
mob-sakai
b308b26833
fix: sub-emitters option is not work in editor playing
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close #231
2023-08-18 11:47:40 +09:00
mob-sakai
723a04d0cf
fix: crash occurs when too many vertices are rendered
2023-08-18 11:47:11 +09:00
mob-sakai
52f2ef1f24
fix: fix typos
2023-08-15 09:40:11 +09:00
takashi.sakai
f60d6dfe60
fix: fix abnormal mesh bounds error
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close #213 , close #218
2022-08-10 16:45:50 +09:00
takashi.sakai
9e2dbe7758
fix: fix culling for RectMask2D
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close #220
2022-08-10 10:31:50 +09:00
mob-sakai
fb7f308f09
fix: incorrect position of world space trail particles
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close #209
2022-06-28 00:20:37 +09:00
mob-sakai
1879ac8c53
feat: add relative/absolute particle position mode
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close #205
2022-06-25 09:07:28 +09:00
mob-sakai
4fe9a3200d
fix on editor: on select UIParticle, particles will be cleared
2022-06-21 19:47:08 +09:00
mob-sakai
8e1b4eb086
fix build error and something
2022-06-18 11:47:59 +09:00
mob-sakai
d9e7eb9732
fix to emit
2022-06-18 10:20:12 +09:00
mob-sakai
37d0c4b711
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
9afeebf672
feat: mesh sharing group
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Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai
d8e96e69a6
fix: keep properly canvas batches
2022-06-18 10:20:12 +09:00
mob-sakai
01459b06b8
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
aa0d56f9fa
feat: adaptive scaling for UI
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Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai
c6644a2132
fix: correct world space particle position when changing screen size
2022-06-11 16:23:36 +09:00
mob-sakai
b76bf5a5ad
feat: support 8+ materials
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Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122 , close #152 , close #186
2022-06-11 16:23:36 +09:00